Will feature patch fix decap engineers?
It’s getting nerfed but decap engis will still be annoying.
http://dulfy.net/2014/03/28/gw2-ready-up-episode-9-livestream-notes/
It will fix some of the frustration. But really nothing fixes any class pushing far all the time. It is a frustrating element of conquest that fighting is secondary to running to empty points
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
True! Having someone push far all time is an evil comming with the game mod. But at least now a necro or another condi class as a home defender will be able to shut him down easier i think.
But still those ccs..they need at least bigger casting times.
But still those ccs..they need at least
biggercasting times.
fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.
Decap engis aren’t going anywhere, but you are. #knockback
=P
But still those ccs..they need at least
biggercasting times.fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.
FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.
True! Having someone push far all time is an evil comming with the game mod. But at least now a necro or another condi class as a home defender will be able to shut him down easier i think.
But still those ccs..they need at least bigger casting times.
This is why Team Fortress 2’s push capture point mode locked the capture point behind you, so you were only ever fighting over 1 or 2 points. GW2’s method does increase the depth of the game through coordination, rotations, etc. But TF2’s method made it easier to just draw a battle line and focus on fighting, which I think is better for any uncoordinated play.
No. There was a forum posting a while back by ANET asking about the main problem with decap engies. Most people said it was AR. I can’t wait for all of them to be proven wrong.
But still those ccs..they need at least
biggercasting times.fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.
There’s the insta-blind and fire field – and even as a rupt Air Blast could see use.
Sure, nobody would take FT for decap builds ever again… and so we’d lose some decap builds. Oh no, what a shame, how will the game survive?
But still those ccs..they need at least
biggercasting times.fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.
There’s the insta-blind and fire field – and even as a rupt Air Blast could see use.
Sure, nobody would take FT for decap builds ever again… and so we’d lose some decap builds. Oh no, what a shame, how will the game survive?
The smoke vent is crap, especially for a #5 skill. It was supposed to be a temporary skill while something was added to replace backdraft…it just never came.
No. There was a forum posting a while back by ANET asking about the main problem with decap engies. Most people said it was AR. I can’t wait for all of them to be proven wrong.
Yup AR was never the problem with decap engis.
Considering my decap engi will be holding a predator, I consider them fixed.
FLAME ON
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.
Personnaly, i’m finding decap enginners annoying when there are 2 hambows and a sword thief aside ( i.e 2/3 of the time)..
I don’t believe decap engi is really overpowered, it doesn’t really have damage overall.. The plague is more likely what’s with the engi, and we go back to the usual problem of condition/bunkers
If the decap engie can be killed (and now it can be with condi-builds or thieves), then it is fine.
In fact, decap builds are a good thing if they discourage teams from just running no-damage bunker builds that sit on-point indefinitely. In fact, Teldo’s old build (back when TP was serious) was really just a decap build, but he also killed people too and could be killed.
If they are the answer to a super-bunky meta, and decap builds lead us into a new age of DAMAGES it would be fantastic!!! One can only hope.
(edited by BlackBeard.2873)