Will feature patch fix decap engineers?

Will feature patch fix decap engineers?

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Posted by: joonasp.9217

joonasp.9217

Will automated response be fixed or are Anet still clueless what’s wrong with decap engineers?

- JanS Löllykkä – www.jansguild.tumblr.com -

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Posted by: Uhtameit.2413

Uhtameit.2413

It’s getting nerfed but decap engis will still be annoying.

http://dulfy.net/2014/03/28/gw2-ready-up-episode-9-livestream-notes/

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It will fix some of the frustration. But really nothing fixes any class pushing far all the time. It is a frustrating element of conquest that fighting is secondary to running to empty points

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Avead.5760

Avead.5760

True! Having someone push far all time is an evil comming with the game mod. But at least now a necro or another condi class as a home defender will be able to shut him down easier i think.
But still those ccs..they need at least bigger casting times.

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Posted by: cheese.4739

cheese.4739

But still those ccs..they need at least bigger casting times.

fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.

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Posted by: Dahkeus.8243

Dahkeus.8243

Decap engis aren’t going anywhere, but you are. #knockback

=P

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Posted by: Lupanic.6502

Lupanic.6502

But still those ccs..they need at least bigger casting times.

fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.

FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.

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Posted by: Proven.2854

Proven.2854

True! Having someone push far all time is an evil comming with the game mod. But at least now a necro or another condi class as a home defender will be able to shut him down easier i think.
But still those ccs..they need at least bigger casting times.

This is why Team Fortress 2’s push capture point mode locked the capture point behind you, so you were only ever fighting over 1 or 2 points. GW2’s method does increase the depth of the game through coordination, rotations, etc. But TF2’s method made it easier to just draw a battle line and focus on fighting, which I think is better for any uncoordinated play.

Call me Smith.

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Posted by: style.6173

style.6173

No. There was a forum posting a while back by ANET asking about the main problem with decap engies. Most people said it was AR. I can’t wait for all of them to be proven wrong.

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Posted by: cheese.4739

cheese.4739

But still those ccs..they need at least bigger casting times.

fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.

FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.

There’s the insta-blind and fire field – and even as a rupt Air Blast could see use.
Sure, nobody would take FT for decap builds ever again… and so we’d lose some decap builds. Oh no, what a shame, how will the game survive?

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Posted by: Penguin.5197

Penguin.5197

But still those ccs..they need at least bigger casting times.

fix’d
Flamethrower’s Air Blast certainly does, since there’s absolutely no downside to it – the Rifle at least also CC’s the Engi slightly, and can be reflected.
An instant rupt instead of the knockback on Air Blast I could probably deal with, but an instant knockback is unreasonably powerful – it’d be an incredible utility skill even without the other utility from the kit.

FT is soo bad and only the knockback is good. If you nerf the knockback you can remove FT from the game.

There’s the insta-blind and fire field – and even as a rupt Air Blast could see use.
Sure, nobody would take FT for decap builds ever again… and so we’d lose some decap builds. Oh no, what a shame, how will the game survive?

The smoke vent is crap, especially for a #5 skill. It was supposed to be a temporary skill while something was added to replace backdraft…it just never came.

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Posted by: jportell.2197

jportell.2197

No. There was a forum posting a while back by ANET asking about the main problem with decap engies. Most people said it was AR. I can’t wait for all of them to be proven wrong.

Yup AR was never the problem with decap engis.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Realist.5812

Realist.5812

Considering my decap engi will be holding a predator, I consider them fixed.

FLAME ON

ALL IS VAIN.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.

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Posted by: Abazigal.3679

Abazigal.3679

Personnaly, i’m finding decap enginners annoying when there are 2 hambows and a sword thief aside ( i.e 2/3 of the time)..

I don’t believe decap engi is really overpowered, it doesn’t really have damage overall.. The plague is more likely what’s with the engi, and we go back to the usual problem of condition/bunkers

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Posted by: BlackBeard.2873

BlackBeard.2873

If the decap engie can be killed (and now it can be with condi-builds or thieves), then it is fine.

In fact, decap builds are a good thing if they discourage teams from just running no-damage bunker builds that sit on-point indefinitely. In fact, Teldo’s old build (back when TP was serious) was really just a decap build, but he also killed people too and could be killed.

If they are the answer to a super-bunky meta, and decap builds lead us into a new age of DAMAGES it would be fantastic!!! One can only hope.

(edited by BlackBeard.2873)