Will the feature patch fix matchmaking?
Well there’s a cool feature in Guild Wars 2 PvP, it’s that all professions are boosted to max stats and level 80 in PvP, so in competitive situatons, you can have multiple professions ready to load right into the battle in order to compensate any perceived weaknesses in your team’s comp.
If you don’t care to switch characters when you need to, you don’t really care that much about winning.
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soon™ ,nothing is off from table ™
While i do agree with Chaith on this one, it would be nice if the system didnt allow class stacking in soloq.
While i do agree with Chaith on this one, it would be nice if the system didnt allow class stacking in soloq.
The devs have said from square one that this game is supposed to be able to be completed with 5 thieves, 5 Engineers, 5 Elementalists, etc. (Referring to 5man content).
Casual PvP shouldn’t be any different, but seriously.. feel free to switch chars.
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New Twitter: @chaithhh
Well there’s a cool feature in Guild Wars 2 PvP, it’s that all professions are boosted to max stats and level 80 in PvP, so in competitive situatons, you can have multiple professions ready to load right into the battle in order to compensate any perceived weaknesses in your team’s comp.
If you don’t care to switch characters when you need to, you don’t really care that much about winning.
It’s not about winning, it’s about having a balanced match. The game pulls 10 players from a pool of queued people, 3 of them are warriors, and they get placed on the same team. You don’t think that’s a shoddy system that needs to be changed?
Same goes for having 3 thieves, or 3 necros or 3 of anything on one team.
In my opinion the matchmaking works pretty good for what it’s worth. ANet could turn up queue times drastically to result in “more even” matches but I think most would reconcile with faster queues. Remember that the more players that play the game, the more even the matches will be.
PZ
While i do agree with Chaith on this one, it would be nice if the system didnt allow class stacking in soloq.
The devs have said from square one that this game is supposed to be able to be completed with 5 thieves, 5 Engineers, 5 Elementalists, etc. (Referring to 5man content).
Casual PvP shouldn’t be any different, but seriously.. feel free to switch chars.
PvP is completely different lol. PvE content is understandable with that setup but what you said wouldn’t make sense unless the game was balanced around 1v1s which……….I wouldn’t mind at all lol. I wish someone besides dragon nest and c9 would balance a mmorpg around 1v1s.
Well there’s a cool feature in Guild Wars 2 PvP, it’s that all professions are boosted to max stats and level 80 in PvP, so in competitive situatons, you can have multiple professions ready to load right into the battle in order to compensate any perceived weaknesses in your team’s comp.
If you don’t care to switch characters when you need to, you don’t really care that much about winning.
It’s not about winning, it’s about having a balanced match. The game pulls 10 players from a pool of queued people, 3 of them are warriors, and they get placed on the same team. You don’t think that’s a shoddy system that needs to be changed?
Same goes for having 3 thieves, or 3 necros or 3 of anything on one team.
I think the alternative is worse. Here’s why:
- Development time on making a new algorithm that sorts based on what profession the person is on, at the time.
- The fact that queue times might be increased, because the system is unable to put people of close MMR in the proper matches because they’re on the same profession, currently.
- Sorting by Profession is a terrible idea, because the current profession of the person in queue is a low determinant on how good the team will be. Having multiple of each profession is very often not even a negative thing at all. It’s about the role chosen.
If anything, and assuming the programmers found it worthy of increasing the queue time in order for more balanced matches, this is the approach I find to be most suitable for GW2 solo queue problems:
- Possibly allowing players to select or tick off ‘roles’ of the characters they’re able to play before queueing, IE: I queue up on my Necro, and I’m given the possible roles I am to play: “Roamer, Bunker, or Side Pointer”. If I only play Conditionmancer, then I shall only tick off ‘Roamer.’ If I have a bunker Guardian on swap, or a Decap Engi/Minionmancer or another 1v1 artist, I’ll tick more roles off. This way, you get a perfectly balanced group that may have two Guardians, two Necros, or whatever.
TLDR, if you’re going to increase queue times by sorting by more stats for the people in queue, at least sort by markers that will effectively help the group to become balanced.
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(edited by Chaith.8256)