Will they one day correct the spear guard
You are talking to a wall here, man. I guess DH spec is so bad they need every help they can get, including bugs.
[Teef] guild :>
What’s wrong about spear? There are much worse underwater specs. Ranger for example.
All we wanted was a GvG.
What’s wrong about spear? There are much worse underwater specs. Ranger for example.
As OP said, the spear allows guards to pull enemies into terrain (i could post screenshots once i get home) thus forcing them being stuck there (the only solution is to hope that someone kills you with aoe or you relog). The spear also launches enemies high in the air sometimes on uneven terrain (especially around side points and at the edge of the mid point in Foefire) so they instantly die to fall damage. It is obviously bugs that has been reported since HoT launch…. hence why i said, OP is talking to the wall.
[Teef] guild :>
(edited by Cynz.9437)
What’s wrong about spear? There are much worse underwater specs. Ranger for example.
OP was talking about this spear
https://wiki.guildwars2.com/wiki/Spear_of_Justice
-> https://wiki.guildwars2.com/wiki/Hunter%27s_Verdict
What’s wrong about spear? There are much worse underwater specs. Ranger for example.
As OP said, the spear allows guards to pull enemies into terrain (i could post screenshots once i get home) thus forcing them being stuck there (the only solution is to hope that someone kills you with aoe or you relog). The spear also launches enemies high in the air sometimes on uneven terrain (especially around side points and at the edge of the mid point in Foefire) so they instantly die to fall damage. It is obviously bugs that has been reported since HoT launch…. hence why i said, OP is talking to the wall.
I think you missed the joke (I hope he was joking) guardians have the underwater weapon spear.
@topic, I think the spear was put in a much better place when it got a ¾s cast time allowing it to be dodged much easier. The reveal on tether is most likely the result of a game wide change making tethers reveal enemies, most likely to help core necro vs stealth and maybe future elite specs that might have tethers.
While I don’t think DH needed to get the reveal vs thieves and mesmers it helps to keep things consistent for both sides.
i think the best feacture is the vertical pull on spear, and we send target fly away.
f1 target, pull target against a slope, castle wall slope anything, theres a few places where it makes wonders as well in open field.
i think it is balanced, it put Dh on pair with something that Anet does once in a while for other classes, the diference is that ours is a bit RNG, and other players needs a easy rotation.
The game is mostly about damage output creep and easy builds to cater players so its ok.
(edited by Aeolus.3615)