Will we ever fix "random dodge" ?
Keep vigor. Make energy sigil give X seconds of vigor on swap instead of instant endurance refill.
Not sure if serious…
Consigliere
The Dragoon Brotherhood
Keep vigor. Make energy sigil give X seconds of vigor on swap instead of instant endurance refill.
nuuuu i love the +50% endurance refill.
I agree, nerf energy sigil.
Already quit PvP. Just log in here and there to troll.
its even more hilarious if you play zerker war, with your dodge roll aoe critting for 4k
I agree that, if you push it, dodges can be used too liberally.
The base-line is two dodges every 20 seconds iirc. That’s a decent base-line.
But once you add Vigor, Energy Sigils and various traits and abilities it gets a bit stupid.
But in the grand scale of things this is a fairly minor issue and would probably be best addressed with nerfing boon-spam in general.
Tell me, how do you avoid a pistol whip when an asura pre casts it inside a ranger pet in a cluster kitten? Random dodging is the last thing in this game that needs fixing.
They should fix random dodges when they get rid of instant casts and makes animations more clear.
Windows 10
Keep vigor. Make energy sigil give X seconds of vigor on swap instead of instant endurance refill.
Really solid idea.
Overall (in cases where endurance regen is not modified by traits) adding 5s of vigor has the same effect as +50 flat endurance every 10s. Though, this way, it adds counterplay through boon strip, better use of weakness, and counting dodges becomes more practical.
+1
Keep vigor. Make energy sigil give X seconds of vigor on swap instead of instant endurance refill.
Really solid idea.
Overall (in cases where endurance regen is not modified by traits) adding 5s of vigor has the same effect as +50 flat endurance every 10s. Though, this way, it adds counterplay through boon strip, better use of weakness, and counting dodges becomes more practical.
+1
Awesome, glad you like it. I was also thinking that this way it’s not so easy to stack vigor AND sigil of energy AND other endurance refill traits. Currently, the baseline 1 evade/10 seconds can be taken to 2/10 with vigor, 3/10 with energy sigil, and higher with certain profession traits. Having over three dodges every 10 seconds is crazy, especially combined with weapon skill evades.
Awesome, glad you like it. I was also thinking that this way it’s not so easy to stack vigor AND sigil of energy AND other endurance refill traits. Currently, the baseline 1 evade/10 seconds can be taken to 2/10 with vigor, 3/10 with energy sigil, and higher with certain profession traits. Having over three dodges every 10 seconds is crazy, especially combined with weapon skill evades.
So yeah, you can use Vigor and Energy Sigil, or other effects with Energy, but you’re capped at 3 dodges/10s unless you use skills or traits that refill a % of endurance (like Feline Grace).
At any rate, I think I’d be okay with Energy granting vigor instead of flat endurance gains – it’d be a minor nerf to the remaining high Vigor uptime traits that are often taken with Energy for crazy dodges, but without actually reducing potential Vigor uptime for players who take these traits.
Sure let’s Nerf active defenses and keep the passive skillful non-random stuff like healing signet , diamond skin, protection injection, spirits, turrets.
(edited by a t s e.9614)
Keep vigor. Make energy sigil give X seconds of vigor on swap instead of instant endurance refill.
Actualy, this seems briliant. Youd get the same milage on classes without vigor, while the ones who already have 50-100% uptime wouldnt get such a huge boost, like there each endurance points basicalyncounts double.
+2
Sure let’s Nerf active defenses and keep the passive skillful non-random stuff like healing signet , diamond skin, protection injection, spirits, turrets.
Ever play a kit engi with 30 in tools + energy sigil + vigor trait? Not exactly “active defense”. More like “spam defense”. Or a thief with 15 acro+ perm vigor + energy sigil??
Sure let’s Nerf active defenses and keep the passive skillful non-random stuff like healing signet , diamond skin, protection injection, spirits, turrets.
Ever play a kit engi with 30 in tools + energy sigil + vigor trait? Not exactly “active defense”. More like “spam defense”. Or a thief with 15 acro+ perm vigor + energy sigil??
Why would you care about evades? This game has turned into Afk Wars 2, the current top builds dont abuse evades but passive sustain.
Awesome, glad you like it. I was also thinking that this way it’s not so easy to stack vigor AND sigil of energy AND other endurance refill traits. Currently, the baseline 1 evade/10 seconds can be taken to 2/10 with vigor, 3/10 with energy sigil, and higher with certain profession traits. Having over three dodges every 10 seconds is crazy, especially combined with weapon skill evades.
So yeah, you can use Vigor and Energy Sigil, or other effects with Energy, but you’re capped at 3 dodges/10s unless you use skills or traits that refill a % of endurance (like Feline Grace).
At any rate, I think I’d be okay with Energy granting vigor instead of flat endurance gains – it’d be a minor nerf to the remaining high Vigor uptime traits that are often taken with Energy for crazy dodges, but without actually reducing potential Vigor uptime for players who take these traits.
Right, that’s what I meant. You can stack vigor with instant endurance refill items and traits such as energy sigil, feline grace, that engi minor trait, runes of adventure…uh, I think there might be some others I’m forgetting, not sure. A thief or engineer using all the appropriate gear/traits should be able to sustain 4 dodges per 10 seconds.