Will you prefer Stronghold?
yes. i think stronghold will fit my playstyle much better than conquest has.
Gates Of Madness
Jewelcrafting to 500!
How can you prefer something you haven’t played for a long time. I remember when people were all excited about skyhammer…until they played it.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I don’t remember anyone being excited about skyhammer, it featured all the things that the spvp community at the time did not want- ie a greater focus on standing on points, more cheese.
Stronghold is a non-conquest map and has some interesting moba like features, so yeah looking forward to it.
From what I have seen in the demos: I’m going to love it!
But well, to be sure, I have first to play it numerous times
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
I don’t remember anyone being excited about skyhammer, it featured all the things that the spvp community at the time did not want- ie a greater focus on standing on points, more cheese.
Stronghold is a non-conquest map and has some interesting moba like features, so yeah looking forward to it.
Of course you don’t remember, also the PvP “community” is big and varied, soooooooooo. Why would you know?
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I will love it. I think it will open up build options and will create more class diversity due to not being obliged to stand on a point.
I wish they’d make it longer though. Matches of AT LEAST 20 minutes and slower pushing in general. I don’t like how it’s possible to end these games so quickly. I also think there need to be longer death timers. This will encourage grouping.
Right now, you basically have 2 fights going on and if it’s near the end, it’s a race to whoever kills the lord first. This pomotes split fights. One happening on side, the other on side B, which I’m not the biggest fan of.
Quickblade Vince – Thief
The Asurnator – Elementalist
I will love it. I think it will open up build options and will create more class diversity due to not being obliged to stand on a point.
The Dhuumfire thread
I’ve grown to love conquest and the major problem has always been build variety. More profs need to be viable as roamers, not just the thief. More profs need to be able to 1v1, not just the celestial specs.
SH will distract us from build variety problems and create new roles potentially. But exclude some others. I think I’ll still be playing conquest. What I truly hope is they buff certain amulets to address low build variety at its root.
People love new things. Ask this question 6 months after release.
[SALT]Natchniony – Necromancer, EU.
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My early impression is yes, but we’ll see…
they specifically said you don’t have to be good at the game to play it. so I honestly think no, I wont enjoy it.
Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love it
Skilled Thiefs are dangerous
Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love it
GW2 is a casual game didn’t bother hardcore to play, conquest is more about points then actual pvp,TDM AKA the purest of pvp it is not that popular…
The Dhuumfire thread
Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love itGW2 is a casual game didn’t bother hardcore to play, conquest is more about points then actual pvp,TDM AKA the purest of pvp it is not that popular…
TDM is not the purest form of PvP since due to the rock paper scissor games tend to have.
TDM should stay where they belong in FPS.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Absolutely NOT, its pve designed and nothing for REAL PVP
But pve Heroes will love itGW2 is a casual game didn’t bother hardcore to play, conquest is more about points then actual pvp,TDM AKA the purest of pvp it is not that popular…
TDM is not the purest form of PvP since due to the rock paper scissor games tend to have.
TDM should stay where they belong in FPS.
FPS are also the only games with 1v1 balance since everything is purely skill based. The best pvp mmo I know is C9 all form of pvp were modifications of Deathmatch and again deatmatch and TDM are the purest form of pvp. If you support against that you are promoting against complete player skill reward and balance. There is major difference in low and high tier TDM matches if the system is good, you learn to rely on team and personal skill rather than game mechanic or overstrenght of a char.
The Dhuumfire thread
(edited by Sagat.3285)
There is a whole lot more emphasis on either supporting or killing NPC’s, than the need to kill enemy players. It’s why PvE players will enjoy the game. It’s why it’s going to be 10x bigger than Conquest.
There will be more PvP at the start of the match until both sides spawn enough NPC’s to push forward. I’ll probably be roaming away from the NPC drama to attack their Treb or Supply’s… which ever position yields the most “pvp” action.
In-spite the less “pvp” action it has compared to Conquest, I think Stronghold will cater to my taste. I’m very excited about it
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I still think Spirit Watch is the best map in the game… :S
Warlord Sikari (80 Scrapper)
mini wvw? yeah… no ty
[Teef] guild :>
Conquest all the way.
Stronghold will be interesting for a little bit, mostly because it’s new. But once people figure out how to play the format well, it’ll turn into a PvE race with maybe a single 5v5 fight which decides who wins.
Stronghold is good.
It’ll shift the celestial meta to zerker meta.
It’d be alot of fun with all roaming zerker classes.
mini wvw? yeah… no ty
Do you roam in wvw? That’s the reference everything else you have already been exposed to in pvp Lord,gate,treb etc.
The Dhuumfire thread
good lord, this is retro PVP with a twist , it is Kill the Lord , and NPCS as support , that is it , no PVE crap , No having to kill npcs you can just wait for them at the gate then kill them or have a big 8vs8 in the middle where the supply is to prevent the additional npcs from being spawned .
it is in no way PvE based or WvW based , it is Classic Team vs Team with Activities to help support your team with Npcs if lets say 6vs6 middle other two on each team are doing supply runs then going back to mid to support creating a 8vs6 or 7vs6 ect .
you may think it is WvW based because of mentioned supply but it is not. there is no caputure the tower or build siege weapons or zerging at that matter 8 people is not enough to zeg about with while the other team also has 8 where the numbers are evenly matched.
gw1 had a static treb at the front of each base , the only difference between this old mode of pvp to gw2 is the treb is still there and the lord does not follow you around so you’ll need active base defence and a movement rotation to prevent the gates going down from npcs spawned from supply, prevent the supply , prevents the npcs then thats the job of 2vs2 specialised roamers to create windows for the npcs to get through mid to blow up the gates.
This will be amazing for builds that live out side of the box and will create roles of CC support / mobility support outside of the typical Gwen set up that everyone remembers.
In stronghold when it comes out ,, my tip is Expect the unexpected, builds you would of never used in conquest or Gvg in wvw as you have to have much more than just a few panic buttons it is large scale team vs team not a gvg in wvw, where the skill level will eventually outclass those that think this is a mini WvW.
god bless that day when it comes out , i’ll be going nearly full CC support to prevent regroups away from mid , and create those so important windows for resupplying while my team fights the opposing team , aka a Specialised role.
(edited by Zenos Osgorma.2936)
Hmm, a thought I just had.
Stronghold is getting some criticism for having NPCs, thus being more “PvE-like”, but when you think about it, actually it’s far better for map mechanics to be expressed as NPCs, rather than as objects or effects.
Because the game is designed around player combat, there’s so much more complexity around Player-Enemy gameplay than anything else.
Imagine if Conquest, instead of capture points, instead had an NPC “Point Elemental”. It sits in the middle of the point, and you have to be near it to capture the point. Just like how it is now.
But! Since it’s an NPC, there’s now so much more you can do with/to it. Turret Engi camping the point? Well, you can Fear (or Taunt) the Point Elemental so it runs away from the turrets, and then CC it to prevent it from going back, and then capture the point somewhere else.
You could have mechanics like stunning/knockdown on the Point Elemental will reduce its capture speed, killing the Point Elemental will capture it instantly, etc.
There’s so much more gameplay with an NPC, compared to a circle on the ground, or a static Trebuchet/Wall, Flag, etc.
There’s so much more gameplay with an NPC, compared to a circle on the ground, or a static Trebuchet/Wall, Flag, etc.
Compared to players, NPCs have the intelligence of a gnat. Players can abuse the hell out of them. NPCs run into Line of Warding over and over, can be kited endlessly, etc. Throwing them in to fight players just makes a mockery of PvP.
There’s so much more gameplay with an NPC, compared to a circle on the ground, or a static Trebuchet/Wall, Flag, etc.
Compared to players, NPCs have the intelligence of a gnat. Players can abuse the hell out of them. NPCs run into Line of Warding over and over, can be kited endlessly, etc. Throwing them in to fight players just makes a mockery of PvP.
NPCs have better intelligence than a circle on the ground, though. Or a fixed wall/turret/trebuchet/flag.
Unless you’re advocating for Deathmatch (which ultimately doesn’t have much grand strategy, only “skills and tactics”) then you have to have -some- map mechanics.
And I’m saying it’s deeper to have map mechanics represented by NPCs than fixed objects / effects.
It’s more interesting to kill/defend a demolition skritt, than it is to autoattack a trebuchet object to death, etc.
I would rather ally myself with a NPC that mindless attack the gate for me even if it mean death for himself when I am not even there, than a NPC that ally himself with my enemy when I am 1 feet away from him.
I don’t remember anyone being excited about skyhammer, it featured all the things that the spvp community at the time did not want- ie a greater focus on standing on points, more cheese.
Stronghold is a non-conquest map and has some interesting moba like features, so yeah looking forward to it.
Of course you don’t remember, also the PvP “community” is big and varied, soooooooooo. Why would you know?
So are you saying you like a focus on standing in circles and cheese?
Without having played it I do not know. Hopefully I will get chance to try it at Rezzed this Saturday.
From what I have seen I think it will be a good mode to play. For me the most important thing is having a choice of modes, rather than just one. Conquest is great fun, but it can get boring quickly and then you need to do something else. Stronghold will offer that something else.
I think I may prefer Stronghold a little more than conquest, but like I say, without playing it I don’t know for sure. I’m just glad we are getting more choice now.