Will you release an spvp zealot ammy?

Will you release an spvp zealot ammy?

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Posted by: Phaeton.9582

Phaeton.9582

Anyone who has no-lifed spvp for a year and a half can see that a stat combination of

Power (main)
Precision
Healing Power

Would produce some imba dps support builds on every class. Symbol guard (node fighter), banner warrior, x/x/x15/30 elementalist, venom share (maybe) to name a few.

To me this is the most significant ammy you could implement, as it optimises support builds with the most enabling stat combo yet. It could also be OP at higher levels, and would certainly shake the meta up.

We know we won’t be getting dire. That’s pretty much a given. But should this ammy be discussed? Don’t get me wrong; high damage/healing with low resistance to direct damage burst could produce a really fun meta.

But are the outlying support builds buffed by this (largely outside the meta) being considered if this ammy is implemented?

I kind of feel like this needs a thread of its own, as the ammy will become so strong to skilled players. And it could kill the bunker/condi meta dead.


Phaatonn, London UK

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Posted by: Writetyper.1985

Writetyper.1985

Keen for this on meditation guards, the healing ratio on monk’s focus is half decent. Also maybe something with power ranger might become viable potentially?

Mortryde/Cold/Thugmentalist Bara
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Posted by: Phaeton.9582

Phaeton.9582

Keen for this on meditation guards, the healing ratio on monk’s focus is half decent. Also maybe something with power ranger might become viable potentially?

Man, it’s not monks focus that concerns me.. I’ve been working on a symbol build that literally 1v2s some meta builds, and this will be a big buff to it.

Power ranger would be tricky as it still requires condi damage for condi removal, although as a BM it could be very interesting… 0/10/30/0/30?

Quickness rangers are so fun to play with too


Phaatonn, London UK

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Posted by: Proven.2854

Proven.2854

I’ve been wondering if it might be necessary to make alterations to the amulet, like having Healing Power being the major stat instead of Power, or replacing one of the stats with Vitality.

But there isn’t really a good way to test if altering Zealot is necessary other than crafting a bunch of gear and going to town in WvW with a bunch of classes/builds.

Call me Smith.

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Posted by: Perdix.8641

Perdix.8641

It will be great for eles, who scale better with healing power than any class, but lack the dps for this meta with other hp amulets

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Posted by: Ferik.3127

Ferik.3127

As a meditation healing guardian main myself, I approve of Zealot to enter PvP.

We have healing bunkers that basically heal themselves but not so much the allies.

Healing support are, suffice to say, underrepresented in the game. There exists quite some builds that make newbies like pros because they have too much space for error. While nerfing such builds would surely enrage users of them (hence not feasible a solution), adding Zealot into the game provides hard counters so there is pleasing both sides.

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Posted by: Harbinger.8637

Harbinger.8637

Meditations really don’t benefit from healing power that much. The base heal for meds is already pretty high. The base is 1960, the multiplier is 0.4. So if you have 1000 healing power, its just going to be 2360. However healing power isn’t the main stat of Zealot, so realistically you’ll probably have 500-800 healing power depending on trait lines and rune sets.

Now there are a lot of other guard builds I believe it’ll work wonders for.

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(edited by Harbinger.8637)

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Posted by: Dardamaniac.1295

Dardamaniac.1295

i would love this for my Ranger too..

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Posted by: azuzephyr.7280

azuzephyr.7280

I think people are getting way ahead of themselves with this, even for builds which benefit quite a lot from healing power it’s still too weak a stat to have as your only defence. For meds I’d still rather go either zerker or soldier.

Healing power on a meds build with 0 toughness or vitality from gear is basically going to be as glassy as a zerker but with significantly less damage.

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Posted by: Phaeton.9582

Phaeton.9582

I think people are getting way ahead of themselves with this, even for builds which benefit quite a lot from healing power it’s still too weak a stat to have as your only defence. For meds I’d still rather go either zerker or soldier.

Healing power on a meds build with 0 toughness or vitality from gear is basically going to be as glassy as a zerker but with significantly less damage.

I was referring to node fighter guards, which probably wouldn’t use monks focus anyway.

Plus I wouldn’t call 15% crit damage loss significant on a high sustain/aoe build dude


Phaatonn, London UK

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Posted by: hihey.1075

hihey.1075

Actually, 0.4 multiplier on skills like Smite Condition is a lot.

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Posted by: dday.9532

dday.9532

I like it, not totally zerker but like between bunk/burst.
and not as op as toughness/power/precision.
maybe somthing healing major power mid and minor in precision/vitality?
a lil vitality wud help for those else n guards.

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Posted by: Phaeton.9582

Phaeton.9582

be very interested to see if they implement this..


Phaatonn, London UK

(edited by Phaeton.9582)

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Posted by: infantrydiv.1620

infantrydiv.1620

Yeah I think this would be a good addition, and not OP on anything I can think of right off the bat

Ranger//Necro