(edited by Nekres.1038)
Win Ratio Formula question
Should I include
- desertions
- byes
and
- forfeits
into ‘totalGames’?
Yes.
By my experience:
Desertions = You left the game and got dishonor = you lost a pip
Forfeits = Someone on your team left and got dishonor = no pip win or loss
Bye = Someone on the opposing team left and got dishonor = you win a pip (if you win the game)
Hope this helps
Edit:
Changed:
Bye = Someone on the opposing team left and got dishonor = you win a pip
To:
Bye = Someone on the opposing team left and got dishonor = you win a pip (if you win the game)
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
(edited by Talyn Sneider.1825)
What if i dc for like 2-3 minutes and come back and turn the game into comeback?
Because i’ve had such games, especially on foefire. They should give me a freaking award for this. Its harder than it sounds.
What if i dc for like 2-3 minutes and come back and turn the game into comeback?
Because i’ve had such games, especially on foefire. They should give me a freaking award for this. Its harder than it sounds.
I agree with you…but at the moment this is what we have in terms of rules.
My advice:
If you expect to take more than 1 min and half to return to the game, don’t. At least you avoid making your team mates lose a pip if you can’t turn the match around.
If you have a bad internet connection, start your gaming session with an unranked game and check the stability of the connection, if it holds go to ranked.
Hope this helps
Edit: fixed my English (not my primary language, sorry)
https://www.gw2pvp.de/profile/ab4bd8fa4c3f250ac9533c479b0b862b/
What if i dc for like 2-3 minutes and come back and turn the game into comeback?
Because i’ve had such games, especially on foefire. They should give me a freaking award for this. Its harder than it sounds.I agree with you…but at the moment this is what we have in terms of rules.
My advice:
If you expect to take more than 1 min and half to return to the game, don’t. At least you avoid making your team mates lose a pip if you can’t turn the match around.
If you have a bad internet connection, start your gaming session with an unranked game and check the stability of the connection, if it holds go to ranked.
Hope this helps
Edit: fixed my English (not my primary language, sorry)
I have stable connection. I get DCs every single day if I play for longer than 1.5 hours. Past Sunday when I farmed ruby with my team (from kitten t6) we all dced at one point or another.
Talk about random events and consequences all you want but we don’t even live in the same country. Austria, UK, Czechs and others. We all DCed .. one by one at different times. Managing to come back into game right away. Although it took me 2 minutes because I panicked :c and confused my account and other things.
P.S: It would be nice if my account is in match to load directly into the game. I don’t need to load HotM first and THEN the map. That’s lazy.
Why is T 1 considered a curse word and replaced with kitten?
Should I include
- desertions
- byes
and
- forfeits
into ‘totalGames’?Yes.
By my experience:
Desertions = You left the game and got dishonor = you lost a pip
Forfeits = Someone on your team left and got dishonor = no pip win or loss
Bye = Someone on the opposing team left and got dishonor = you win a pip (if you win the game)Hope this helps
Edit:
Changed:
Bye = Someone on the opposing team left and got dishonor = you win a pip
To:
Bye = Someone on the opposing team left and got dishonor = you win a pip (if you win the game)
Forfeits = Someone on your team left and got dishonor = no pip win or loss
Bye = Someone on the opposing team left and got dishonor = you win a pip (if you win the game)
I think I should add desertations and byes to the totalGames for winRatio, but not forfeits, as it does not count toward a loss nor a win and you have no power over it, thus it is making winratio/lossratio invalid in my opinion. If you know what I mean.
I will do the formula now like this:
totalGames = wins + losses + desertations + byes
winRatio = wins/totalGames * 100
as for lossRatio
lossRatio = losses/totalGames * 100
and W/L Ratio
wlRatio = winRatio/lossRatio
wlRatio = [float]
I think this is more valid as it is your true winRatio when you have power over a fair and equal (meaning 5v5) match. And if you win a game 4v5: Well, that’s great, since that does not count to forfeits, but rather a normal win, so it counts towards the ratio anyway.
Agreements? What do you think??