Winning a match should straight double your glory.

Winning a match should straight double your glory.

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Posted by: December.3714

December.3714

I don’t think winning gives enough incentive. The match I just played, I earned 140 of my own points, and got an extra 33 by winning the match for a total of 173. Really? It should at least have been 280 total. If you lose, you just keep the points you earned by yourself.

Winning a match should straight double your glory.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

No it should not. The reason is because of the auto-balancing feature. Imagine being in a game from the very beginning, your team is about to win at 490 points, and then you get auto-balanced to the losing team because somebody decided to quit. It’s happened to me and many others I’m sure.

The win bonus is so minimal even after winning several games in a row that its hardly noticeable. You gain most of your glory from your actual participation in the match (the way it should be!), not from the win bonus.

It says “incredible”.

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Posted by: December.3714

December.3714

Auto balance is not a good enough of a reason, it already screws you over anyway. We need more glory for won matches. We need incentive to win the match over just glory farming.

EDIT: Glory farming, meaning ignoring the nodes and the map to just play team deathmatch.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

If you want more glory, use glory boosters.

It says “incredible”.

Winning a match should straight double your glory.

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Posted by: December.3714

December.3714

You’re missing the point.

Winning a match should straight double your glory.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

You’re missing the point.

Am I?

I don’t think winning gives enough incentive. The match I just played, I earned 140 of my own points, and got an extra 33 by winning the match for a total of 173. Really? It should at least have been 280 total. If you lose, you just keep the points you earned by yourself.

Here you are saying that you believe the win bonus should be equivalent with what you earned in the match. That is ridiculous if you ask me. Do I agree with you when you say the win bonus is substantially low? Absolutely. I wouldn’t mind a slight bump in the amount of glory earned for the win bonus but don’t think a win warrants an exact doubling of your earned glory from the match.

It says “incredible”.

Winning a match should straight double your glory.

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Posted by: tyhanon.6587

tyhanon.6587

if the point is to have fun i think he hit the point dead on target. the auto balance is definitely a good enough reason. not to mention if someone comes into the match late and he gets a massive bonus for being lucky enough to be on the winning team is also unfair for those who contributed to get that bonus. the bottom line is if you performed well, you get rewarded. if you don’t perform well, your not rewarded, regardless of the outcome.

my only complaint is that you get no points for stalling the enemy team. i’m the kinda player that blocks the team from capping a point just by presence for the good of the team even if he knows he wont survive. or staying on a point instead of leaving it for the enemy to recap. just today i held a group of 3-4 people from storming in killing the keep lord while the rest of my team caps points and holds them for about 300 points. as a result i got the lowest score in the game. so yes there are a few problems with the scoring but you can see what Anet is going for.

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Posted by: tyhanon.6587

tyhanon.6587

srry if i ruined your back and forth

Winning a match should straight double your glory.

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Posted by: tyhanon.6587

tyhanon.6587

C-C-C-COMBO BREAKER!!!
couldn’t resist

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Posted by: December.3714

December.3714

Lol was playing. I think we agree that winning a match should get you more glory than it currently does.

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Posted by: Animosity.5231

Animosity.5231

8v8 lends itself to being the ultra-casual PvP option. Too many people, and too little incentive to perform for your team reduces the pressure significantly, and reduces the amount of trash talk. If there is no reason to win, it doesn’t matter if you lose, so people rage less. I think 8v8 works out just fine for this. Give more glory on wins and you end up with problems in terms of player interaction. Should be saved for the more competitive areas, IMO.

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Posted by: Aurinax.4362

Aurinax.4362

I don’t think it’s that winning isn’t stressed enough, it’s that doing things that do not contribute to victory are TOO rewarding. I could just stick with the rest of my team making sure to get a hit in on kills and get 5-15 per kill and probably end up with more points than someone actually trying to win.

That’s a problem IMO

As for team balance concerns: Remove auto-balance, end matches if teams aren’t balanced (doesn’t have to be perfect, just no more than 1 person difference) and allow manual team switching for the overmanned team when teams aren’t balanced.

If a team is over 2 players down, leave it up to the players to keep it going or end it after 60 seconds (maybe 45). But autobal is garbage

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Posted by: Nkrdbl.8160

Nkrdbl.8160

Auto balance is there for a reason, because sPvP is basically the “casual” version. If you want to rid yourself of auto balance altogether, I recommend tournament mode. However, your suggestion to end the match if too many people quit on one team, the match ending at the current score would resolve all of the issues with auto balance! Imagine no longer being switched to the losing side! Glorious! All that would happen, is the next match would “auto balance” itself.

Genius suggestion is genius. +1 Aurinax.

It says “incredible”.

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Posted by: Menso.4203

Menso.4203

Some extra reward for winning would be nice. Best would be if there would be a reward you can use in pve too.. like karma or a loot bag or some copper. If theres autobalance and u volunteer to switch to a losing team you should get some glory.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

Some extra reward for winning would be nice. Best would be if there would be a reward you can use in pve too.. like karma or a loot bag or some copper. If theres autobalance and u volunteer to switch to a losing team you should get some glory.

No. You should not receive any PVE rewards in sPvP. What’s next? Earning glory for running dungeons?

It says “incredible”.

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Posted by: Menso.4203

Menso.4203

I think a small reward wouldn’t be so bad? So when u switch to pve it feels like you’ve actually been playing that character.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

I think a small reward wouldn’t be so bad? So when u switch to pve it feels like you’ve actually been playing that character.

Still no. sPvP and PVE are separated for a reason. I think it’s a terrible idea to allow PVE rewards in sPvP. If they allow that, like I mentioned above, where does it stop? Why can’t I get glory for running PVE content? See what I did there?

It says “incredible”.

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Posted by: Dust Bunny.1652

Dust Bunny.1652

I suggest just giving 100k rank points and 100k glory for every random sPvP win.
Actually you get so much glory that you wont be able to spend it after a while.
You mean rank points? Well you can play tourneys, and get 300 glory/rank points if you win the tourney. If you play some DPs class, you can get anywhere between 700-1000 rank/glory per tourney.
What about getting 50% more glory and 50% less rank points for “farming” the pubs? That would motivate people to play tourneys and rank would be more meaningful.

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Posted by: Malakree.5912

Malakree.5912

Aim for being top player in different areas as opposed to just going for the win/kills.

I often end a game with 5/6 top player awards which not only nets the points for doing these things but grants an extra 5 per top player your awarded. Oh tourneys are also fantastic for it, free gold chest and 300 points for winning it.

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Posted by: Aurinax.4362

Aurinax.4362

Aim for being top player in different areas as opposed to just going for the win/kills.

I often end a game with 5/6 top player awards which not only nets the points for doing these things but grants an extra 5 per top player your awarded. Oh tourneys are also fantastic for it, free gold chest and 300 points for winning it.

Like I said in previous post, I agree with you but at the same time I don’t think those “top player” rewards are enough. It’s what… 5 or 6 points for being top base assaulter/defender? I think that things like that which contribute to a victory should be worth more.

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Posted by: GankSinatra.2653

GankSinatra.2653

Winning is 20% more glory, which is most likely LESS than if you just zerged the whole game and lost. Broken and untested, a joke how this got through.

Although i guess the auto balance has something to do with this, as now you only lose 20% of your glory if you’re unlucky and get switches. Yep, great solution.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

Edited by moderator: Quoted deleted since the original post does not exist any more

This isn’t guild wars 1.

It says “incredible”.

(edited by Moderator)

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Posted by: Ayestes.1273

Ayestes.1273

It’s rather simple. Winning should give you +100 glory flat out. Being auto-balanced should also give you +100 glory flat out.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Duckzor.4327

Duckzor.4327

I wouldn’t mind 50 copper per pvp match win ^^

Thief WvW Solo Roam Video

http://youtu.be/MHEU8oCFxrE

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Posted by: Sanis.1096

Sanis.1096

there is 0 reasons to give money in pvp… you dont spend in it in pvp so why earn it?

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: Nkrdbl.8160

Nkrdbl.8160

there is 0 reasons to give money in pvp… you dont spend in it in pvp so why earn it?

So much this. If you want PVE rewards, play PVE. If you want PVP rewards, play sPvP.

It says “incredible”.

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Posted by: Force.5861

Force.5861

the bottom line is if you performed well, you get rewarded. if you don’t perform well, your not rewarded, regardless of the outcome.

I strongly disagree with you there. the glory points you get are not indicative of playing well. If 7 people on my team zerg back and forth across the map killing all the enemies they see and I guard one point the whole game, guess who gets more glory. Yep. I get 10 for capping the point and 0 for kills because they realize my tankykitten wont die before help arrives, so they run. It takes 2 kills for that zerg to get my score, and they will no doubt get more points for attacking and capping points once everyone is dead, even if those points get re-capped 15 seconds later. doubling the glory earned will provide me (and everyone else) with incentive to play mindlessly with the zerg mentality.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

I strongly disagree with the doubling of glory earned from the match because of the current auto balancing setup. Also, Force, the doubling of your score of 10 for taking the one point from that match would give you 20 glory. Would that have even been worth it? I know you were just using an example, but I figured I’d show you exactly how much glory you’d have earned in that example.

I for one find it amusing when people try to hold one point the whole game, while my team collects the other 2 points, and eventually taking over the third that said player was trying to defend to begin with. We all know how to score points in the games, so why sacrifice more points which inevitably means more glory for the sole purpose of defending a single point?

However, if that is how you enjoy playing then more power to you. Personally, I’m out to hit rank 80 (which will take forever!) and net as much glory as I possibly can.

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Posted by: Force.5861

Force.5861

I guess the question is whether you play to earn glory and ranks, or you play to win matches. Holding a point by yourself all game (occasionally dieing when 3+ come to take it) means your team has a significant advantage in score towards winning the match.

My point in bringing this up is that the glory you earn does not reflect how much you contributed to winning a match.

Here are some more examples:
If an opponent and i sit in a corner and trade capping one point (collusion to farm glory) to get 350 glory and my team wins, i would get an extra 350 glory according to this proposed idea. That is an extreme case of abusing, but it highlights one way that the current scoring is flawed (once you capture a point, it is more valuable to give it away than to defend it).

Another example is that as an elementalist I can easily kite 2 players and drag them around the map (assuming their tunnelvision allows me to). If i can bring a match from 8v8 to 6v7, I am undoubtedly helping my team. It is possible for me to get 0 points in a match despite having been an important part in our victory.

edit:
After re-reading the first part i wrote, i realize one very important point. “whether you play to earn glory and ranks, or you play to win matches”. These should not EVER be differing goals. You should earn glory by doing the things that help you win a match, then be rewarded something extra for succeeding.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

Unfortunately, regardless of what you feel should earn points or not, isn’t the case. As mentioned above, we all know what earns points in a match and what doesn’t. In the end it is your choice to perform the necessary tasks to earn points throughout a match, or to continuously kite two or more players throughout the game. I for one still choose to capture a point and move on to another point. Sure their are times where I have to backtrack with the team to re-capture a point, but it works! Remember, in these sPvP matches, the strongest zerg typically wins.

Also, isn’t playing to earn glory / ranks the same as playing to win matches? I know their are players who mindlessly farm kills (i.e. “team deathmatch”) instead of actually going for the objectives to win the game. I prefer playing the gametype as I believe it is supposed to be played, which to me means capturing points and killing enemies when need be. Some matches I earn a whole lot of glory by doing that, and sometimes I don’t even if my team wins.

I still believe we are all here for the same reason which is to rank up and earn glory. If that’s not the case, what else would you be playing sPvP for?

It says “incredible”.

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Posted by: Yoki.3904

Yoki.3904

I have to say, ranking is getting a major pain. At 29 its 15k glory and at 39 its 45k glory. I don’t wanna imagine 59 , 69 and so on.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

@Yoki

I’m only rank 22 at the moment, I just sort of recently decided to start PVPing myself. I already did most of (if not all) of the PVE that I wanted to do. I for one am not looking forward to the immense amount of glory necessary per level later on. It’ll be worth it for the awesome finishers later on though… right?

Also to keep this post on topic: Doubling glory for a win is a bad idea!

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Posted by: Yoki.3904

Yoki.3904

@Nkrdbl
Finishers are cool and all only if they work. I myself am rank 30 nearly 31 and wolf finishers do not work and when you use them they become doyak XD. Hopefully they will get this fixed sometime soon.

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Posted by: Nkrdbl.8160

Nkrdbl.8160

@Nkrdbl
Finishers are cool and all only if they work. I myself am rank 30 nearly 31 and wolf finishers do not work and when you use them they become doyak XD. Hopefully they will get this fixed sometime soon.

That is pretty disappointing. I’m sure they will fix it though (probably by the time I hit 30!).

It says “incredible”.