Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
(edited by Novuake.2691)
So you can check your previous games on GW2efficiency.
The middle game on the picture below was definitely won but according to the history I lost it.
Is this some sort of API bug?
Is the ingame win/loss count even accurate if this kind of thing can somehow be incorrect?
What the heck is going on here?
EDIT : If you look closely you can see I was red side and red side got the win according to the score count.
(edited by Novuake.2691)
Did you disconnect for longer than 1 minute total (including char select)?
The game saw you were a Thief and dished out the result accordingly :p
Don’t use the site but it happened to me a few days ago, left the finished won match and it sent me back into the match instead of the mists, looked at my win/loss rate and it definitely counted it at as a loss.
Did you disconnect for longer than 1 minute total (including char select)?
Nope, no DC at all.
I just had the opposite happen. I lost the game but it says I won. It shows the scores backwards.
(edited by uhohhotdog.3598)
To throw some into in here too…
The game of Novuake.2691 got marked as “Desertion”, the game of uhohhotdog.3598 (asuming it was that necro game) got marked as “Bye”. Now, according to the info here they mean the following:
“Bye” is when somebody on opposing team disconnects and you win. “Desertion” is when somebody on your team disconnects and you lose.
So. Either the API returns them flipped for some reason, or that information is wrong. I started a thread in the API forums to clear this up. I was pretty sure, that it was correct when I first implemented it (I checked stats with multiple pvp players), so it might be an API issue.
To throw some into in here too…
The game of Novuake.2691 got marked as “Desertion”, the game of uhohhotdog.3598 (asuming it was that necro game) got marked as “Bye”. Now, according to the info here they mean the following:
“Bye” is when somebody on opposing team disconnects and you win. “Desertion” is when somebody on your team disconnects and you lose.
So. Either the API returns them flipped for some reason, or that information is wrong. I started a thread in the API forums to clear this up. I was pretty sure, that it was correct when I first implemented it (I checked stats with multiple pvp players), so it might be an API issue.
I don’t believe anyone had dc’d at any point in my game that I was aware of.
But the thing is for my game it has the score flipped. Not the win/loss. I was red team but blue won but the api says red had the higher score. I didn’t screen shot but I’m positive blue won.
Theres’ a tiny percent chance I’m delirious and read the score wrong when it ended but I’m pretty certain it said blue team won.
The image is the game I’m pretty sure I lost but it says I won. At this point I’m so tired I don’t remember anything but at the time I was sure it was a loss and the score was reversed.
(edited by uhohhotdog.3598)
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