(edited by garethh.3518)
Worst PvP Meta Ever, AGAIN!
Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.
CC warriors are over the top OP and need an immediate nerf.
Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.
CC warriors are over the top OP and need an immediate nerf.
Ya I agree, their influence on this weekends tournament was immense.
I would like to see the QQers about the evolving metas, give their input on what their ideal meta would look like, because you obviously are just trolling for the sake of trolling.
As far as I can see – and anyone who bothered to watch the tournament qualifiers, the current META includes EVERYTHING. Burst, Sustained, High mobility, Conditions, Bunkers.
We had ele burst, ele bunker, guardian bunkers, ranger bunker (dem spirits), thieves high mobility / sustain / survival, necros condi, engi high mobility, conditions, control.
Mesmers are still wanted for most fractal / cof p1, so they are not in a bad spot
Burst beats … burst/people that don’t run stun breakers.
Bunkers outlast burst.
Condi’s overpower bunkers.
Control … controls condi’s.
Any combo of the above 2 can take out the third.It’s more like this:
Burst beats burst
Bunkers outlast burst
Conditions overpower burst, bunkers, other condition builds and anything inbetween
Control controls everybody and is arguably better against burst, since burst builds require you to be squishyThe only condi that overpowers everything is necros and they’re being brought in line. HGH grenade spam can be controlled or bursted and if they run rez, no stun break and vice versa. I’m not disputing that condi’s especially aoe condi’s are powerful, but this whine about the meta is gonna be here no matter because that’s what meta means. (Unless I don’t understand what meta means…
)
Watching Defektive play was particularly entertaining cause they were calling targets, calling out big stuns, and working together to take out targets, GTFO when kitten hit the fan, not over pursuing. I play an engineer, no where near uber or nuthin but when I’m running bomb elixir gun, flamethrower, healing turret, a cc war and any other dps can wipe the floor w/ me. When I’m on my cc warrior, d/p thieves wreck w/ their blind. I just wonder if things can ever be truly balanced as folks will always pick the most effective class at the time.
although unusual, mostly cuz the players hate the weapon combos, ranger w/ axe+torch will prove extremely powerful in condition spam and CC if they bother to go with traps and the right pets….
Currently @ some T1 server in EU
Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.
CC warriors are over the top OP and need an immediate nerf.
Ya I agree, their influence on this weekends tournament was immense.
Yeah its crazy how all those top tournament teams are running Warriors now and using stunlock to slaughter everyone.
Oh wait….
[DA] Decisive Actions – Jade Quarry
Arenanet fails
/thread
Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.
CC warriors are over the top OP and need an immediate nerf.
Ya I agree, their influence on this weekends tournament was immense.
Yeah its crazy how all those top tournament teams are running Warriors now and using stunlock to slaughter everyone.
Oh wait….
^
This x1000
Stun lock is crazy in a condition-based team. Massive boon removal and condition spam complements the stun locking.
1. Your team being loaded on with conditions.
2. Any boons like stability your team has are being removed by AoE.
3. Your team are being stunned/CC’d every 4 seconds.
In a game type that promotes everyone to stand in a small circle, you’re going to get rolled if you can’t counter or out meta the freaking meta.
So you stay spread. Easy. Except most of the maps aren’t big at all. Only Legacy of the Foefire and Spirit Watch has a lot of open space.
The problem isn’t the professions by themselves, it’s the is way the classes complement one another.
This meta wouldn’t be as much as an issue if the area’s you fight in have more space to maneuver.
Hell, I have yet to lose to a meta team in Legacy of the Foefire.
(edited by Nova Stiker.8396)
Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.
CC warriors are over the top OP and need an immediate nerf.
Ya I agree, their influence on this weekends tournament was immense.
You didn’t see much of them because stealth zerg is even more OP than warrior CC. Doesn’t change the fact that it is OP.
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