Worst PvP Meta Ever, AGAIN!

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: garethh.3518

garethh.3518

What a pointless statement. “There is no team support… except there is when people play as a coordinated team.” There was no team support in GW1 as well if you played with completely random people where a single gimmick build could instagib a teammate because everyone was playing for themselves unless, by chance, you had a monk on your team. I don’t know what planet you live on, but positioning matters in this game too for the same and other reasons it mattered in GW1.

GvG/HoH/TA were all about “hardcore premades”, if you were just some randoms who formed a team that wasn’t extremely gimmick heavy, you were farmed.

You seem to want to rant, I hope its out of your system, so we can actually get down to sense…
Yes if you pug and get selfish players, there will be no team support.
Yes if you pug and fight a coordinated team you will get stomped.
That is entirely irrelevant and different from ‘non-existant teamwork short of hardcore premades’.
On one hand, you still have coordination and teamwork in a number of the random instances, the potential for positioning and social gameplay, while on the other hand… you really don’t…

Sitting at a back point defending is not social engaging gameplay.
Having little->no effective team support, short of sitting down with players and preplanning specs… does not create social engaging gameplay.
GW2 doesn’t have a group dynamic, at all, without being a hardcore premade.
From what I hear, GW1 wasn’t near so far lost.

What do you consider “good gameplay”? Cause I’m no expert but I’m pretty sure stability, blinks/ports, blinds kills this build.

Ugh, its kind of a rut allot of people are in, where they think ‘balance’ and ‘able to be countered’ is good gameplay.

Yes those are elements of it, no they aren’t they main feature, no they do not in and of themselves make a game engaging to play. ESPECIALLY when the ‘able to be countered’ is near entirely based on what you do before the game even started.

Back to the original question, good gameplay is where ‘beating a spec is not near entirely determined by having the right CDs, but how you actually play the game.’

If you have blinks/blinds/teleports, you wreck a CC warrior, no question asked.
If you don’t, you get slaughtered…
That is un-engaging gameplay.

(edited by garethh.3518)

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.

CC warriors are over the top OP and need an immediate nerf.

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Defektive.7283

Defektive.7283

Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.

CC warriors are over the top OP and need an immediate nerf.

Ya I agree, their influence on this weekends tournament was immense.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Anelyn.4593

Anelyn.4593

I would like to see the QQers about the evolving metas, give their input on what their ideal meta would look like, because you obviously are just trolling for the sake of trolling.

As far as I can see – and anyone who bothered to watch the tournament qualifiers, the current META includes EVERYTHING. Burst, Sustained, High mobility, Conditions, Bunkers.

We had ele burst, ele bunker, guardian bunkers, ranger bunker (dem spirits), thieves high mobility / sustain / survival, necros condi, engi high mobility, conditions, control.

Mesmers are still wanted for most fractal / cof p1, so they are not in a bad spot

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Prysin.8542

Prysin.8542

Burst beats … burst/people that don’t run stun breakers.
Bunkers outlast burst.
Condi’s overpower bunkers.
Control … controls condi’s.
Any combo of the above 2 can take out the third.

It’s more like this:

Burst beats burst
Bunkers outlast burst
Conditions overpower burst, bunkers, other condition builds and anything inbetween
Control controls everybody and is arguably better against burst, since burst builds require you to be squishy

The only condi that overpowers everything is necros and they’re being brought in line. HGH grenade spam can be controlled or bursted and if they run rez, no stun break and vice versa. I’m not disputing that condi’s especially aoe condi’s are powerful, but this whine about the meta is gonna be here no matter because that’s what meta means. (Unless I don’t understand what meta means… )

Watching Defektive play was particularly entertaining cause they were calling targets, calling out big stuns, and working together to take out targets, GTFO when kitten hit the fan, not over pursuing. I play an engineer, no where near uber or nuthin but when I’m running bomb elixir gun, flamethrower, healing turret, a cc war and any other dps can wipe the floor w/ me. When I’m on my cc warrior, d/p thieves wreck w/ their blind. I just wonder if things can ever be truly balanced as folks will always pick the most effective class at the time.

although unusual, mostly cuz the players hate the weapon combos, ranger w/ axe+torch will prove extremely powerful in condition spam and CC if they bother to go with traps and the right pets….

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Velron.3729

Velron.3729

Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.

CC warriors are over the top OP and need an immediate nerf.

Ya I agree, their influence on this weekends tournament was immense.

Yeah its crazy how all those top tournament teams are running Warriors now and using stunlock to slaughter everyone.

Oh wait….

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Jesiah.2457

Jesiah.2457

Arenanet fails

/thread

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Nova Stiker.8396

Nova Stiker.8396

Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.

CC warriors are over the top OP and need an immediate nerf.

Ya I agree, their influence on this weekends tournament was immense.

Yeah its crazy how all those top tournament teams are running Warriors now and using stunlock to slaughter everyone.

Oh wait….

^
This x1000

Stun lock is crazy in a condition-based team. Massive boon removal and condition spam complements the stun locking.

1. Your team being loaded on with conditions.
2. Any boons like stability your team has are being removed by AoE.
3. Your team are being stunned/CC’d every 4 seconds.

In a game type that promotes everyone to stand in a small circle, you’re going to get rolled if you can’t counter or out meta the freaking meta.

So you stay spread. Easy. Except most of the maps aren’t big at all. Only Legacy of the Foefire and Spirit Watch has a lot of open space.

The problem isn’t the professions by themselves, it’s the is way the classes complement one another.

This meta wouldn’t be as much as an issue if the area’s you fight in have more space to maneuver.
Hell, I have yet to lose to a meta team in Legacy of the Foefire.

(edited by Nova Stiker.8396)

Worst PvP Meta Ever, AGAIN!

in PvP

Posted by: Thedenofsin.7340

Thedenofsin.7340

Stun breaks are useless because you will be stunned again within a second. The only thing you can do is blind or disengage.

CC warriors are over the top OP and need an immediate nerf.

Ya I agree, their influence on this weekends tournament was immense.

You didn’t see much of them because stealth zerg is even more OP than warrior CC. Doesn’t change the fact that it is OP.