Worst pvp we ever had

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Posted by: cursE.1794

cursE.1794

In every game I play, pvp plays an important role for me. I’ve been playing GW2 since release and have always been playing spvp/wvw for the sake of fun, not the rewards. But the current state of pvp is an absolute disaster. Even WITH those rewards given (I really want these wings) I can’t get myself to play more than 3 games before I’ve lost my entire motivation for the current day.

When you play MMOs, at some point you will likely encounter a situation where you want a reward but the grinding towards it becomes “work” instead of fun. Which is ok, I get it. If there weren’t some obstacles, everyone would have those things and they weren’t special anymore. But if a gamemode becomes so unenjoyable that even those rewards can’t get you into playing it anymore, something went seriously wrong.

I’m not a pro player, I’m not a bad player. I play SoloQ and have 34 games won and 14 games lost. I should be happy. My class has a strong build and I win a lot more games than I lose and I should be satisfied with the result. But I’m not. Because even though I want these rewards, even though I’m succesful in pvp, I absolutely hate playing this gamemode now. And the reason is complete design failure.

1) Lack of build diversity: If you’re an elementalist, you’re forced into playing a buff/healbot for your team. If you’re a ranger, you have to play support. As a mesmer, you have to play a condition hybrid. I’m playing a tempest auramancer with staff and we’re at a point where people incorporated this way of thinking so much that they’re like “Oh staff ele? That’s not meta!” in the beginning of a game. And this way of thinking doesn’t come from nowhere.

2) Condition spam. Nothing much to say here.

3) CC spam. Seriously, who thought it would be a great idea to give almost every class access to aoe CC? You can’t even fight 4 seconds without being stunned in this game. Complete loss of control and completely messed up rotations encourage mindless spamming (because your own AoE/CC is obviously as strong as the opponent’s). I find myself just throwing around AoE’s and watching my cooldowns instead of watching the opponent and his buffbar. Because why bother? There are 10000 red circles and effects on the screen, there is no way of getting a clear view of what’s actually going on. I used to check my opponents stability before setting up CC, but now? Just throw that sh** in there and hope you don’t get stunned while casting it.

4) A completely frustrating reward system. A player who loses 10 games straight and wins 10 games straight will get 18 (or 17?19?) pips. A player who wins and loses games alternating will get nothing. Both won 50% of their games, one player is rewarded, the other player is not. What’s the result of this randomness? Players are going at each other’s throats. Never have I seen a system that causes the atmosphere in a game to be that toxic. This is something an intelligent designer would have seen coming. I’m not without sin either. I also quit games in the beginning of fights out of frustration, not because of my teammates, but because of being permastunned for half a minute. However, I understand if people quit games because of their bad teammates.

How to conclude? First of all, please note that my complains are not because of success/failure. It’s about unsatisfying gameplay and a random reward system. So what are my suggestions on how to improve pvp? Well, the current problems came with elite specs. CC spam, lack of build diversity etc. So maybe it’s time to make builds apart from elite specs stronger. Of course this must be done in a way that people can’t just add the buffed skills/traits to their existing elite spec. Which requires deep knowledge of classes/builds. Another thing might be to replace the pip system with something less random. Give players the feeling that they can work on their progress, maybe slowly, but STEADILY. This will improve the atmosphere. But now we’re in season 3 and nothing really changed so.. I’ve kind of given up hope on that.

Oh, and please don’t take the title too serious. The times when teams of 5 d/d elementalists dominated were certainly worse than this. But not much.

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Posted by: MiGFiD.1760

MiGFiD.1760

I get the feeling that Guild Wars 2 was not made for PvP. Sure it’s fun and a bit different from the other games out there, but it’s a chore.

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Posted by: JTGuevara.9018

JTGuevara.9018

It’s slightly better than last season, but pvp still has a LOOOONNG way to go. The old pvp was much better:

-solo q + team q
-leaderboards
-good matchmaking

Bring it back!

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Posted by: Aeolus.3615

Aeolus.3615

I dont see guardians complain!

>:o)

On a serious note, Anet needs to stop making pve designed blob classes to be forced into pvp, if they fix that both pvp and wvw will be a much better exp and more towards player skill.
Still on my engie its far better than playing DH or guardian…

And players will stop making jokes on other games how bad this build scheme is….

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Ubik.8315

Ubik.8315

This season in a nutshell.

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Posted by: Zenith.7301

Zenith.7301

This season in a nutshell.

Please, as if any class stood a chance against thieves, revenants, warriors, and mesmers if they ran ANYTHING but bunker.

Newsflash, Rangers, Necros, Eles, and Engineers CANNOT run a single offensive power build without getting 100% countered and farmed by the 3 above classes.

Thief and mesmer in particular ruin any other berserker or marauder build. They cannot be counterplayed with the amount of evades/defensives they have on top of their burst, while a pitiful ranger sits on a 60 sec cd invuln, a necro has nothing for dodges and all his attacks are easily dodge (just like ranger greatsword and longbow), and Ele running in 12-14k HP gets eaten alive by thief.

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Posted by: infinitenoah.8296

infinitenoah.8296

I disagree with you about “lack of build diversity.” Sure, in the tournament scene you are required to use a meta build if you want your team to do well. But anything other than that, vanilla builds are totally viable. I personally use a power build on my Ranger and i always do good in matches.

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Posted by: Agemnon.4608

Agemnon.4608

This season in a nutshell.

Please, as if any class stood a chance against thieves, revenants, warriors, and mesmers if they ran ANYTHING but bunker.

Newsflash, Rangers, Necros, Eles, and Engineers CANNOT run a single offensive power build without getting 100% countered and farmed by the 3 above classes.

Thief and mesmer in particular ruin any other berserker or marauder build. They cannot be counterplayed with the amount of evades/defensives they have on top of their burst, while a pitiful ranger sits on a 60 sec cd invuln, a necro has nothing for dodges and all his attacks are easily dodge (just like ranger greatsword and longbow), and Ele running in 12-14k HP gets eaten alive by thief.

Thief has to work hard for their burst and have to manage abilities very carefully. Necros have an extra health bar that can even regenerate quite fast while rangers (I have one so I know) have CA form stealth and superspeed on top of combo field triggering via smokeskelk field and staff 3. That’s not even counting longbow range and vantage points, so the environment itself provides defense in many cases. Thief can’t really fight many 1v1’s and losses against them always feel fair. To appreciate thief you really need to play the class, sometimes burning through that initiative is too tempting. Why don’t you shortbow everywhere? Because you might need that precious initiative for a fight. Sometimes a fight comes your way and you need to be ready, but if you can shortbow 5 across the map with some dash thrown in then of course do so.

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Posted by: Zenith.7301

Zenith.7301

This season in a nutshell.

Please, as if any class stood a chance against thieves, revenants, warriors, and mesmers if they ran ANYTHING but bunker.

Newsflash, Rangers, Necros, Eles, and Engineers CANNOT run a single offensive power build without getting 100% countered and farmed by the 3 above classes.

Thief and mesmer in particular ruin any other berserker or marauder build. They cannot be counterplayed with the amount of evades/defensives they have on top of their burst, while a pitiful ranger sits on a 60 sec cd invuln, a necro has nothing for dodges and all his attacks are easily dodge (just like ranger greatsword and longbow), and Ele running in 12-14k HP gets eaten alive by thief.

Thief has to work hard for their burst and have to manage abilities very carefully. Necros have an extra health bar that can even regenerate quite fast while rangers (I have one so I know) have CA form stealth and superspeed on top of combo field triggering via smokeskelk field and staff 3. That’s not even counting longbow range and vantage points, so the environment itself provides defense in many cases. Thief can’t really fight many 1v1’s and losses against them always feel fair. To appreciate thief you really need to play the class, sometimes burning through that initiative is too tempting. Why don’t you shortbow everywhere? Because you might need that precious initiative for a fight. Sometimes a fight comes your way and you need to be ready, but if you can shortbow 5 across the map with some dash thrown in then of course do so.

lolololol work hard for their burst. Good one. Maybe D/P, even though it gets its backstab reset anytime it gets blocked in stealth so they don’t even pay for using backstab at the wrong time.

Staff Daredevil is one of the most braindead builds out there. You get the highest damage autoattack in the game with a built in reflect as if your 5 skill wasn’t doing enough damage. Of course on top of all the perks of steal and the countless resets and dodges available to you.

It’s better to evade damage than tank it, which is why power necros are not meta but thieves are. It’s easier to kill a necro than a halfway decent thief, because the necro can’t escape or quickly reposition while the thief can.

A zerker druid is not putting out the damage of a thief, please don’t kid yourself. If you entered Celestial Avatar on a Berzerker/Marauder build, you are useless as you heal for virtually nothing and in the meantime are not doing any damage whatsoever.

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Posted by: Cynz.9437

Cynz.9437

Fun fact barely anyone played thieves in s1/2 and yet everyone ran bunkers. Do you really think thieves are the reason lol? Pretty sure it has something to do with conquest if anything.

All is Vain~
[Teef] guild :>

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Posted by: Zenith.7301

Zenith.7301

Fun fact barely anyone played thieves in s1/2 and yet everyone ran bunkers. Do you really think thieves are the reason lol? Pretty sure it has something to do with conquest if anything.

People were running mesmers, one of the other classes I mentioned. And that’s because thieves were nerfed from beta where they were outright ridiculous and everybody was playing one.

But you’re the resident thief class champion, so I don’t expect much from you other than always defending your class. In all your posting history I don’t recall a single time I’ve seen you calling for nerfs to your class.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

This season in a nutshell.

Please, as if any class stood a chance against thieves, revenants, warriors, and mesmers if they ran ANYTHING but bunker.

The thieves and mesmers get eaten alive by todays “bunkers” XD

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Posted by: DenimChicken.8639

DenimChicken.8639

yeah build diversity is just horrible now

Not only did they nerf the trait lines from 6 to 3, but now the best build for each class is clearly one including the new HOT trait lines.

And the game feels so stupidly spammy now, and it makes PVP feel pretty stale after several games, at least for me.

But it’s not like PVP will suddenly become better by us complaining. It’s just gonna be this crappy aoe spam fest like it is now until the end of the game. HOT introduced too much crazy stuff.

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Posted by: tico.9814

tico.9814

HoT killed pvp and this game is pretty much done. Pre HoT we were on the right track we just needed soloq back and eliminate the celestial meta of course it wasn’t perfect but things were heading to the right direction slowly, now things are much worse the skill has dropped alot, way too much CC than before, more slows, more condition, the aoe is also kittened, why can’t this game be more single target everything is aoe in this game, conquest is a cluster with aoe spam, introducing specializations was a stupid mistake pvp never needed that but an overhaul on many exisiting abilities and better animations, but I guess the pve players really wanted those new toys.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

I… I agree with OP and absolutely agree with point 4.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Forestnator.6298

Forestnator.6298

I like pvp. Different tastes.

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Posted by: Cynz.9437

Cynz.9437

Fun fact barely anyone played thieves in s1/2 and yet everyone ran bunkers. Do you really think thieves are the reason lol? Pretty sure it has something to do with conquest if anything.

People were running mesmers, one of the other classes I mentioned. And that’s because thieves were nerfed from beta where they were outright ridiculous and everybody was playing one.

But you’re the resident thief class champion, so I don’t expect much from you other than always defending your class. In all your posting history I don’t recall a single time I’ve seen you calling for nerfs to your class.

People were playing chronobunker… BUNKER /facepalm.

All is Vain~
[Teef] guild :>

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Posted by: Zenith.7301

Zenith.7301

Fun fact barely anyone played thieves in s1/2 and yet everyone ran bunkers. Do you really think thieves are the reason lol? Pretty sure it has something to do with conquest if anything.

People were running mesmers, one of the other classes I mentioned. And that’s because thieves were nerfed from beta where they were outright ridiculous and everybody was playing one.

But you’re the resident thief class champion, so I don’t expect much from you other than always defending your class. In all your posting history I don’t recall a single time I’ve seen you calling for nerfs to your class.

People were playing chronobunker… BUNKER /facepalm.

That’s 3 years later into an xpac….stop trolling. Mesmer has historically played an offensive roamer role.

They went bunker because thief overshadows shatter/offensive mesmer by a mile, as does revenant. Shatter mesmer can neitehr compete with revenant or thief for offensive roamer.

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Posted by: fishball.7204

fishball.7204

Imo the thing w/ thief is the same with rev, it is insanely powerful in the right hands but very hard to play properly and generally a liability if you’re only average. I’ve seen some players handle thief which makes it look OP as hell but they’re like the 1%.

The question then becomes, should ANet nerf something so that everyone can play it to some degree without being a pro player (eg. hammer scrapper, the old S2 necro etc)

FOR THE GREEEEEEEEEEEEN

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Posted by: Cynz.9437

Cynz.9437

Fun fact barely anyone played thieves in s1/2 and yet everyone ran bunkers. Do you really think thieves are the reason lol? Pretty sure it has something to do with conquest if anything.

People were running mesmers, one of the other classes I mentioned. And that’s because thieves were nerfed from beta where they were outright ridiculous and everybody was playing one.

But you’re the resident thief class champion, so I don’t expect much from you other than always defending your class. In all your posting history I don’t recall a single time I’ve seen you calling for nerfs to your class.

People were playing chronobunker… BUNKER /facepalm.

That’s 3 years later into an xpac….stop trolling. Mesmer has historically played an offensive roamer role.

They went bunker because thief overshadows shatter/offensive mesmer by a mile, as does revenant. Shatter mesmer can neitehr compete with revenant or thief for offensive roamer.

I was talking about season 1/2 if you didn’t notice…. maybe learn to read first.

Nobody played thief in season 1 and barely anyone in season 2. Revs probably were bigger issue. But the fact stays people would roll bunker with high dmg if they can because of the nature of conquest = you need to hold points. Blaming thief alone for that is plain stupid.

Even before HoT came out, some teams in ESL didn’t run thieves, you think people on enemy team switched builds? No. Because conquest is about bunkering.

Fun fact, frosty was murdering every thief on his way on his mes even before june patch.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: nearlight.3064

nearlight.3064

I agree with point 3.

AoE CC is just bad game design. Anyways back to smash bros, bye all.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Aza.2105

Aza.2105

GW2 pvp is bad. But this is the result of GW2 being primarily a pve game. Pvp suffers from having pve elements part of it. Pve mechanics never ever go well with pvp. Don’t expect any changes, just expect things to get worse.

As history shows, gw2 will always be plagued with extreme balance problems. Either stuff will be too tanky and can’t die fast or stuff will just kill too fast. There will probably will never be a balance between the two.

Only thing I can suggest is just playing another pvp game to your liking.

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Posted by: Crowley.8761

Crowley.8761

GW2 pvp is bad. But this is the result of GW2 being primarily a pve game. Pvp suffers from having pve elements part of it. Pve mechanics never ever go well with pvp. Don’t expect any changes, just expect things to get worse.

As history shows, gw2 will always be plagued with extreme balance problems. Either stuff will be too tanky and can’t die fast or stuff will just kill too fast. There will probably will never be a balance between the two.

Only thing I can suggest is just playing another pvp game to your liking.

Now this is a pretty silly statement to make. GW2 PvP is designed specifically to allow you to PvP with any char at any time without having to go through any kind of leveling, grinding or anything other than making your char.

How about the WvW stuff? Yes here you do have to grind but prior to fractals and raids this was pretty much the endgame. Yet this game is designed primarily for PvE?

I think a lot of you are just spoiled to be honest. Go play a game like Black Desert Online. Without putting in 500+ hours of pure PvE grinding you are nothing but cannon fodder in PvP there. Fat, easy kill. And that game has PvP as its endgame! Hell go join the rebirth of DarkFall (aka kitten Fail) where there’s full player looting if you get killed and then complain about how tough and unforgiving GW2 is. Seriously people, wake up. Just because balance isn’t 100% right now doesn’t make this a “PvE focused game” nor does it make it an outright bad PvP game.

99% of your complaints and whines are about metabuilds and mechanics that only impact people playing at a level you can’t ever hope to acheive. Get over yourself.

PS: No I am no “white knighting” for ArenaNet but this needs to be said. Stop being silly sausages.

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Posted by: FirehawkDAR.9021

FirehawkDAR.9021

No I am no “white knighting” for ArenaNet.

Sure you do.

I’m shocked and apalled people still hold the delusion that anet is actually capable of developing fun pvp gameplay. And even if mods delete this post, it’s still anything but entertaining.

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Posted by: Crowley.8761

Crowley.8761

No I am no “white knighting” for ArenaNet.

Sure you do.

I’m shocked and apalled people still hold the delusion that anet is actually capable of developing fun pvp gameplay. And even if mods delete this post, it’s still anything but entertaining.

Then play something YOU find entertaining then…? Why keep playing if it’s awful and you hate it? I enjoy it and find it fun, which is why I play it. Why else would I bother?

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Posted by: Agemnon.4608

Agemnon.4608

Today it was horrible in Sapphire. Today I’m actually considering Queue dodges for my and the opponent’s teams. I even waited for much of the week so such players would be securely out of my MMR range at both ends too. Oh well, time to wait…again.

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Posted by: Aza.2105

Aza.2105

GW2 pvp is bad. But this is the result of GW2 being primarily a pve game. Pvp suffers from having pve elements part of it. Pve mechanics never ever go well with pvp. Don’t expect any changes, just expect things to get worse.

As history shows, gw2 will always be plagued with extreme balance problems. Either stuff will be too tanky and can’t die fast or stuff will just kill too fast. There will probably will never be a balance between the two.

Only thing I can suggest is just playing another pvp game to your liking.

Now this is a pretty silly statement to make. GW2 PvP is designed specifically to allow you to PvP with any char at any time without having to go through any kind of leveling, grinding or anything other than making your char.

How about the WvW stuff? Yes here you do have to grind but prior to fractals and raids this was pretty much the endgame. Yet this game is designed primarily for PvE?

I think a lot of you are just spoiled to be honest. Go play a game like Black Desert Online. Without putting in 500+ hours of pure PvE grinding you are nothing but cannon fodder in PvP there. Fat, easy kill. And that game has PvP as its endgame! Hell go join the rebirth of DarkFall (aka kitten Fail) where there’s full player looting if you get killed and then complain about how tough and unforgiving GW2 is. Seriously people, wake up. Just because balance isn’t 100% right now doesn’t make this a “PvE focused game” nor does it make it an outright bad PvP game.

99% of your complaints and whines are about metabuilds and mechanics that only impact people playing at a level you can’t ever hope to acheive. Get over yourself.

PS: No I am no “white knighting” for ArenaNet but this needs to be said. Stop being silly sausages.

Your post has absolutely nothing to do with what I’m saying.

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Posted by: snarfrificus.4230

snarfrificus.4230

You forgot the 3 button d/d thief with longbow or staff.