Would SPvP be more enjoyable?
atleast warrior and necro – guardian i dont care cause when they build for bunker they can do the job and nothing others and when guardian go dps he die easy
same should be for warrior and necro – go for dps than you are glass go for bunker than you dont make damage
simple
you can’t remove bunkers so long as there are points to cap
The problem isn’t bunkers. The problem is map design which encourages bunker.
The problem isn’t bunkers. The problem is map design which encourages bunker.
There is a problem directly involving bunkers as well, come have too much damage and mobility considering they are running bunkers.
Team arenas will usually have one or possibly two true bunker builds per team. There’s simply no way to survive forever against coordinated dps compositions.
Solo arenas are always a mash-up. There could be no bunkers or there could be several, just depends on who you get. Spirit watch and skyhammer are likely to have more people playing bunkers for obvious reasons. Bunkers are a bit more effective in solo queue, since opponents are scared to run full dps builds without a team to fall back on, and it’s harder to coordinate burst.
Allowing tanky builds is important because it discourages balling up. If one player had no chance at stalling in a 1v2 for more than a few seconds, there would be no point in trying, and thus, no point in ever being alone (except for ultra-mobility backcappers who would run from every fight).