Q:
Am I good?… I’m good.
Q:
So let’s say I was on a team and we were very good so our MMR would be good. Since Anet says its based on the players does that mean that If I were to solo queue after playing with my team that I would be put against some other good team but with a bunch of PuGs. Wouldn’t that lower my MMR? So why would I solo queue? This is all hypothetical of course. Also, is the MMR “account bound” or “soul bound”? If that’s the case then why would I want to play a class I am worse at?
A:
Well I solo queued. I was put with other skilled players. We beat some premades and played other skilled pugs. I guess I’m a believer in matchmaking now.
Your MMR is account wide so you’re right, learning a new profession will destroy your MMR. Also, yes playing with a good team regularly, if you go solo you’ll most likely get matched up with a good team while you play with pugs. The whole system is silly.
this is actually kind of a large, large issue.
I happily solo queue or play with 2/3 or anyone really. Its unfair my mmr is then worse than people who always queue 5 man with TS even when they are probably way worse than me but will have a higher MMR so “officially” be better…….
That really sucks.
Just don’t worry about mmr, in reality its a bad system that does not accurately show how good or bad you actually are. Actually it would just mean if you pug or not. Lower mmr=pugs a lot and thats about it.
Try not to think about your rating… the more you play the better the games will get in terms of matchmaking. Its like league of legends. The only difference is that you can go up against teams but they way they handled it there was they made the solo players average a higher elo to compensate for the lack of voice chat. Not sure if they do that in this system but really from what I have seen the more you play the better it averages out.
We are back to month 1-2 with premades farming pugs all days.
It sounds like people can really only choose to do one or the other. If you play in a 5-man for a week and then solo queue a few games, you’re likely to face similar opponents to when you were in your own premade. The reverse would also hold true, I suppose.
I hear there’s a completely different rating for 3-round and 1-round tournaments, though. Perhaps a solution is to only join 3-round tourneys with your team and only join 1-round tourneys solo?
If that’s really the best option, is there anything preventing Anet from just separating the queues?
There should be like a guild score and a personal score. Kind of like Starcraft?
We are back to month 1-2 with premades farming pugs all days.
For every person that complains about fighting a premade in 1 game there are like 20 other games played vs non premades. Think about it. How many people play solo vs premades… huge difference. So no, were not back to month 1-2. We actually have an invisible rating that will match us better the more we play.
Good players will win more than they loose.
Bad players will loose more than they win.
Its that simple. If you can’t handle loosing just don’t play :-)
Just don’t worry about mmr, in reality its a bad system that does not accurately show how good or bad you actually are. Actually it would just mean if you pug or not. Lower mmr=pugs a lot and thats about it.
Yeh but if they publish them then pugging will make it harder to then get in a premade when you want to….
We are back to month 1-2 with premades farming pugs all days.
For every person that complains about fighting a premade in 1 game there are like 20 other games played vs non premades. Think about it. How many people play solo vs premades… huge difference. So no, were not back to month 1-2. We actually have an invisible rating that will match us better the more we play.
Good players will win more than they loose.
Bad players will loose more than they win.Its that simple. If you can’t handle loosing just don’t play :-)
Clearly you have no concept of ‘competitive’ play. Pre-mades building rank vs pugs is not competitive for either side. If you think GW2 is a game where a solo player with no planning or coordination can carry a PUG team vs full pre-mades consistently, you don’t understand the game.
If I can’t get a consistent competitive match as a solo player then don’t worry, I won’t play. Nobody else will either.
My team has easily over a 95% winratio when we play together.
Does anyone here think that I’ll ever face something that isnt a premade when I solo que?
My team has easily over a 95% winratio when we play together.
Does anyone here think that I’ll ever face something that isnt a premade when I solo que?
My experience is when I solo Q I get paired vs a premade about 90% of the time (its probably more). I expect you will always play a premade ^^
Well i think there should be a team rating, where you have to register a team with your friends and start playing team vs team – the team gets the rating and not the individual accounts. Just make it with an option that you can have a guest to play with, if one of your friends is not available – that way the other 4 guys can play, if they think their replacement is good enough (You should have a 12 day trail before you are a “real” teammember – that way, there is no “teampushing”)
So you would split the rating for teams and account.
Which would also support a single que, if you are bored and want to play with some randoms – maybe with an option to register with just one friend.
Get rid of the 3-round tourneys – they are stupid the way they are right now – instead introduce the real tourneys, where you need some kind of “QP” to join them, or make them accessible just 4-6 time a day – with some nice rewards and the option to play monthly tourneys if you can reach a definite position.
Well just some ideas I had right now – they could be far better
this is actually kind of a large, large issue.
l2carry pugs against premades!
We are back to month 1-2 with premades farming pugs all days.
For every person that complains about fighting a premade in 1 game there are like 20 other games played vs non premades. Think about it. How many people play solo vs premades… huge difference. So no, were not back to month 1-2. We actually have an invisible rating that will match us better the more we play.
Good players will win more than they loose.
Bad players will loose more than they win.Its that simple. If you can’t handle loosing just don’t play :-)
Clearly you have no concept of ‘competitive’ play. Pre-mades building rank vs pugs is not competitive for either side. If you think GW2 is a game where a solo player with no planning or coordination can carry a PUG team vs full pre-mades consistently, you don’t understand the game.
If I can’t get a consistent competitive match as a solo player then don’t worry, I won’t play. Nobody else will either.
I was just pointing out that you were wrong about being back to square one. Its fine if you can’t comprehend it. Anyone can claim to be competitive in anything. Sounds like you never played much to begin with if you can’t see the changes (as small as they may seem to you).
You are right about one thing though having pugs vs full premades is silly if this game wants to develop in a competitive way like LoL or SC2. Basically follow how those games do their matchmaking and its a win/win.
My point is they clearly would like to do that eventually if you ever watched any of “state of the game” interviews. It just takes time, so hold on to your pants.
I’ve lost games with a bunch of deer on my team, and I’ve lost games with bears and wolves. Mechanically I don’t really see a difference between these two, so I suspect that the deer I play with are wvw players that have pressed their buttons before. Otherwise, because winning is so heavily associated with fun, I interpret the complaints I see here as “I’m too good, I don’t want to play against other good players.”
1. Who cares what your mmr is, other than to try and measure your kitten? It’s just a tool to [over time] evaluate your performance and match you up against similar players.
2. In moba games, you can still get to a high mmr while soloing, what’s the reason that gw2 should be any different? Played korean-way (no voip) lots of times in gw1, HoN, dota and it never really seemed to make a difference as far as rating/winning goes.
Ultimately I think that the problem is there aren’t enough people playing at a high level for them to only be matched up with each other.
(edited by mbh.8301)
Obviously this isn’t completely back to square one, but it might as well be in practice.
What you are saying is solo players need to go lose 50 matches vs premades, then they wight get MMR. If they start to win then will once again face pre-mades until they are knocked back down.
Sorry, but this isn’t the type of gameplay that motivates people to stick around.
- If they start to win then will once again face pre-mades until they are knocked back down.*
Sorry, but this isn’t the type of gameplay that motivates people to stick around.
This is literally the fundamental principle of ladder systems. I’ll outline it below:
beat bads
get higher mmr
oscillate at approximately your “actual” skill level
If mmr becomes inflated, lose to people better than you because you shouldn’t be there in the first place.
The only problem with gw2 is there isn’t any conventional meta like there is in sc2 or mobas with build openings or lanes respectively. I call this a problem because there isn’t some fundamental plan on Spirit Watch that people can just execute without voip (I think so anyway, I’ve lost in all kinds of ways).
Your MMR is account wide so you’re right, learning a new profession will destroy your MMR. Also, yes playing with a good team regularly, if you go solo you’ll most likely get matched up with a good team while you play with pugs. The whole system is silly.
This is the entire point of MMR. If you have high rating, yes you will get matched up against premades when you go solo, but your random teammates will ALSO have a high MMR and know how to PVP very well. It is not unreasonable to expect a pug full of people with high MMR to be able to play well against a premade since they should all know the map, tactics, and counters without someone telling them what to do over voip.
Furthermore, if you decide to play another class, and you are terrible at playing it, your MMR should reflect that. So yes, it should drop very rapidly until you start meeting opponents closer to your skill level. Again, this is the entire point of the system: Providing a fair match. In a fair match of skill, you should only be winning 50% of the time.
Playing solo queue with a profession you are crap with will lower you’re MMR.
Since presumably MMR also considers your teammates, you’ll make the teams you guys fight lower, so you’ll generally win when you swap back to your main and boost it (since you’re teams matched with weaker people)
Kinda wonky but eh.
It is not unreasonable to expect a pug full of people with high MMR to be able to play well against a premade since they should all know the map, tactics, and counters without someone telling them what to do over voip.
Therein lies the debate.
I don’t think it is even possible to get a high MMR as a solo player, nor do I believe it is possible to consistently carry a PUG team versus a pre-made team.
‘Carrying’ a team has little meaning at all in this game because it doesn’t involve snowballing.
A situation where 5 solo people who all have a high MMR due to playing with a 5 man team isn’t likely to be very common this system.
(edited by Jacobin.8509)
‘Carrying’ a team has little meaning at all in this game because it doesn’t involve snowballing.
Carrying the team means that one person does so much work that he wins despite the performance of his other 4 players.
In mobas this has different meanings because of the mechanics are different, but if you played thief against a bunch of rabbits and were capping and winning 2v1s all game then you would have carried your team to victory. Obviously this example is exaggerated, but it’s definitely possible to carry a team if you outclass your opponents by a large enough margin.
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