Wow That Prize Pool from $50K to $400K

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Posted by: Saiyan.1704

Saiyan.1704

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

Thanks for that. Perhaps it’s not as crazy as it seems, assuming your information is correct.

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Posted by: abc.5790

abc.5790

spending 400k when the videos get under 10k views on the GW2 youtube channel..

Makes sense.

Yeah, it seemed odd to me, too, since the whole thing doesn’t seem to be all that widely followed from a fan base perspective.

Its a loss leader

Oooh someone understands marketing.

Low margin fast food retailers live on the new business loss leaders rake in. Provided that the marketing campaign was a success.

This is a very risky attempt by anet. Announcing the new prize pool on their blog isn’t enough to win them new customers. This needs to spread virally through organic efforts and with the help of a PR firm.

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Posted by: trytonianYeti.4389

trytonianYeti.4389

To make this a success, the attitudes of the player base needs to be mostly positive towards the developer. That’s how stuff spread. If people that use the product talk it up sincerely.

Just browsing through the PVP comments in general not just this thread, I will conclude that the playerbase is a bit more hostile than friendly towards the developer.

abc and a few others are consistently more positive though

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

That is incorrect. DotA 2 became really popular when League became really popular. Both are the same game types (and the only good two of it’s kind at the time) but are vastly different. Not to mention DotA 2 is more balanced, all the characters are free to play (instead of doing weekly rotations) and is more complex.

The biggest reason why DotA is around is because of League popularity, not because of money. DotA 2 does a lot of things right which League fails at, attracting a lot of people that hated League of Legends.

Not to mention the prize pools is funded by the community alone, that is pretty awesome.


However, League of Legends proves that even if you are outclassed mechanically, it still doesn’t matter. League of Legends has gone above and beyond for it’s community, putting so much care into everything they make. You can feel the love from the developers, you can tell that Riot LOVES League of Legends.

Lets compare patch notes:
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-518-notes

Oh, Jarvan. Prince of the Jungle, King of Dunkshire, fourth of his name; once proud to call the early-game his stomping ground, our last round of nerfs removed the armor aura on Demacian Standard, and J4’s jungle presence disappeared with it. We sent him off with a little more base armor for his troubles, but it’s clear that it wasn’t enough to keep up with the Rek’Sai’s, Gragases and other top-tiers crowding out his spot.

That said, we’re not looking to dust of his throne exactly; J4’s deadly combination of early gank pressure and late-game initiation have made him a general power-pick whenever he’s deemed viable, often centralizing play around who is or isn’t good enough to compete with the Prince. Keeping that in mind, we saw an opportunity with the buffs to Warrior Enchant for a slight nudge to keep Jarvan from getting too down on himself. We’ll spare you the months of spreadsheets that went into the exact calculations, but in the end we settled on 2 armor.

General
BASE ARMOR 27 -> 29

They wrote a whole two paragraphs just to say they are increasing his armor by 2!!
Not to mention, almost everything they write has a wonderful charm
No offense to ArenaNet, but Guild Wars 2 PvP by comparison has absolutely no love. Updates every 6 months? Bugs? Exploits? Seriously, you want to be an Esport when there are better developers that do a better job with their PvP?

(edited by Nova Stiker.8396)

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Posted by: trytonianYeti.4389

trytonianYeti.4389

DOES IT BOTHER ANYONE THAT THERE IS ONLY ONE DOMINANT TEAM IN NA THAT’S HOARDING PRETTY MUCH ALL THE LARGE PRIZES?

sorry for caps im just passionate about how much this whole arrangement sucks for everyone else because there aren’t anyone else playing at their level.

MAYBE IT IS GOOD THAT THE GAME ATTRACT PRO GAMERS

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Posted by: trytonianYeti.4389

trytonianYeti.4389

They could get more out of their money if they invested it in growing the grassroots level by making an awesome balanced addicting game that everyone ends up talking about positively.

Now there are ppl who are afraid to queue due to bad matchmaking and/or going against a premade

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Posted by: Good Tofu.9376

Good Tofu.9376

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

That is incorrect. DotA 2 became really popular when League became really popular. Both are the same game types (and the only good two of it’s kind at the time) but are vastly different. Not to mention DotA 2 is more balanced, all the characters are free to play (instead of doing weekly rotations) and is more complex.

The biggest reason why DotA is around is because of League popularity, not because of money. DotA 2 does a lot of things right which League fails at, attracting a lot of people that hated League of Legends.

Not to mention the prize pools is funded by the community alone, that is pretty awesome.

Wrong.

League skyrocketed not due to E-sports, but because it was a very easy game to pick up. Its casual game mechanics were very simple, well designed, and very noob-friendly. Compared to a much more mechanically complex, punishing, and intense game such as DotA, League had very little learning curve and attracted the masses. In fact, it got so popular that it took a significant chunk of users away from DotA1 and DotA2.

DotA 2 survived because Valve started putting a ton of resources into the competitive scene. Valve produced introduced quality broadcasts, tournaments, the International, robust spectating modes, and coaching options into the game. This helped turn what was a rather complex game with a very high learning curve (which initially scared a lot of people away) into a very popular one. When the first International came, tens of thousands watched. Now at the fifth International, millions have watched the grand finals. In fact, one could argue that without the E-sports investment by Valve, Dota 2 would be completely dead by now.

(edited by Good Tofu.9376)

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

That is incorrect. DotA 2 became really popular when League became really popular. Both are the same game types (and the only good two of it’s kind at the time) but are vastly different. Not to mention DotA 2 is more balanced, all the characters are free to play (instead of doing weekly rotations) and is more complex.

The biggest reason why DotA is around is because of League popularity, not because of money. DotA 2 does a lot of things right which League fails at, attracting a lot of people that hated League of Legends.

Not to mention the prize pools is funded by the community alone, that is pretty awesome.

They wrote a whole two paragraphs just to say they are increasing his armor by 2!!
No offense to ArenaNet, but Guild Wars 2 PvP by comparison has absolutely no love. Updates every 6 months? Bugs? Exploits? Seriously, you want to be an Esport when there are better developers that do a better job with their PvP?

Wrong.

League skyrocketed not due to E-sports, but because it was a very easy game to pick up. It casual game mechanics were very simple, well designed, and very noob-friendly. Compared to a much more mechanically complex, punishing, and intense game such as DotA, League had very little learning curve and attracted the masses. In fact, it got so popular that it took a significant chunk of users away from DotA1 and DotA2.

DotA 2 survived because Valve started putting a ton of resources into the competitive scene. High quality broadcasts, tournaments, the international, and even put in very robust spectating modes and coaching options into the game. This helped turn what was a rather complex game with a very high learning curve into a very popular one. When the first International came, tens of thousands watched. Now at the fifth International, millions have watched the grand finals. In fact, one could argue that without the E-sports investment by Valve, Dota 2 would be completely dead by now.

I still disagree, Valve took DotA 2 and supercharged it, it’s the only MOBA I know that has every single playable character for free at all times. Not to mention one of the most BALANCED moba games.

The Juggernaut buff in League just did is one of the WORST balances I have ever seen and it blows my mind on how stupidly bad it was handled. It’s Dhuumfire level of terrible.

Honestly, if it wasn’t for those two very impressive factors, League would have just dominated the MOBA scene. Valve can promote it as much as they want, DotA simply has what League suffers at.

I doubt anyone would play DotA 2 if it wasn’t well balanced and offered so much variety at the very start. It would have just devolved to a overly complex ‘league’ clone.

(edited by Nova Stiker.8396)

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Posted by: kolompi.1287

kolompi.1287

If ArenaNet really wants to make Guild Wars 2 an Esport, start fixing all the bugs and minor exploits.

First they have to nerf celestial eles into the ground. Then they can worry about bug fixes.

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Posted by: Good Tofu.9376

Good Tofu.9376

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

That is incorrect. DotA 2 became really popular when League became really popular. Both are the same game types (and the only good two of it’s kind at the time) but are vastly different. Not to mention DotA 2 is more balanced, all the characters are free to play (instead of doing weekly rotations) and is more complex.

The biggest reason why DotA is around is because of League popularity, not because of money. DotA 2 does a lot of things right which League fails at, attracting a lot of people that hated League of Legends.

Not to mention the prize pools is funded by the community alone, that is pretty awesome.

They wrote a whole two paragraphs just to say they are increasing his armor by 2!!
No offense to ArenaNet, but Guild Wars 2 PvP by comparison has absolutely no love. Updates every 6 months? Bugs? Exploits? Seriously, you want to be an Esport when there are better developers that do a better job with their PvP?

Wrong.

League skyrocketed not due to E-sports, but because it was a very easy game to pick up. It casual game mechanics were very simple, well designed, and very noob-friendly. Compared to a much more mechanically complex, punishing, and intense game such as DotA, League had very little learning curve and attracted the masses. In fact, it got so popular that it took a significant chunk of users away from DotA1 and DotA2.

DotA 2 survived because Valve started putting a ton of resources into the competitive scene. High quality broadcasts, tournaments, the international, and even put in very robust spectating modes and coaching options into the game. This helped turn what was a rather complex game with a very high learning curve into a very popular one. When the first International came, tens of thousands watched. Now at the fifth International, millions have watched the grand finals. In fact, one could argue that without the E-sports investment by Valve, Dota 2 would be completely dead by now.

I agree, but Valve took DotA 2 and supercharged it, it’s the only MOBA I know that has every single playable character for free at all times. Not to mention one of the most BALANCED moba games.

The Juggernaut buff in League just did is one of the WORST balances I have ever seen and it blows my mind on how stupidly bad it was handled. It’s Dhuumfire level of terrible.

Honestly, if it wasn’t for those two very impressive factors, League would have just dominated the MOBA scene. Valve can promote it as much as they want, DotA simply has what League suffers at.

I doubt anyone would play DotA 2 if it wasn’t well balanced and offered so much variety at the very start. It would have just devolved to a overly complex ‘league’ clone.

Well, Valve does employ Icefrog, who is the “father” of MOBA’s. He created the first DotA that was a cult hit mod for Warcraft III.

He has been through years and years of balancing….and has become one of the best in the world at developing gameplay mechanics.

Icefrog is the one who does all of the game balancing for DotA 2.

(edited by Good Tofu.9376)

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Posted by: Nova Stiker.8396

Nova Stiker.8396

Also, please keep in mind that DotA only had a few thousand players when it first started….even towards the end of DotA 1.

DotA2 started with a few thousand as well…and when Valve pumped 1 million of its own money into the International 1’s prize pool, it wasn’t nearly as popular as it is today.

Now, prize pools of 15-20 million are being completely funded by the community and Valve is rolling in the dough. DotA is also a F2P game….Valve makes most of its money off of cosmetics being sold within the game.

That is incorrect. DotA 2 became really popular when League became really popular. Both are the same game types (and the only good two of it’s kind at the time) but are vastly different. Not to mention DotA 2 is more balanced, all the characters are free to play (instead of doing weekly rotations) and is more complex.

The biggest reason why DotA is around is because of League popularity, not because of money. DotA 2 does a lot of things right which League fails at, attracting a lot of people that hated League of Legends.

Not to mention the prize pools is funded by the community alone, that is pretty awesome.

They wrote a whole two paragraphs just to say they are increasing his armor by 2!!
No offense to ArenaNet, but Guild Wars 2 PvP by comparison has absolutely no love. Updates every 6 months? Bugs? Exploits? Seriously, you want to be an Esport when there are better developers that do a better job with their PvP?

Wrong.

League skyrocketed not due to E-sports, but because it was a very easy game to pick up. It casual game mechanics were very simple, well designed, and very noob-friendly. Compared to a much more mechanically complex, punishing, and intense game such as DotA, League had very little learning curve and attracted the masses. In fact, it got so popular that it took a significant chunk of users away from DotA1 and DotA2.

DotA 2 survived because Valve started putting a ton of resources into the competitive scene. High quality broadcasts, tournaments, the international, and even put in very robust spectating modes and coaching options into the game. This helped turn what was a rather complex game with a very high learning curve into a very popular one. When the first International came, tens of thousands watched. Now at the fifth International, millions have watched the grand finals. In fact, one could argue that without the E-sports investment by Valve, Dota 2 would be completely dead by now.

I still disagree, Valve took DotA 2 and supercharged it, it’s the only MOBA I know that has every single playable character for free at all times. Not to mention one of the most BALANCED moba games.

The Juggernaut buff in League just did is one of the WORST balances I have ever seen and it blows my mind on how stupidly bad it was handled. It’s Dhuumfire level of terrible.

Honestly, if it wasn’t for those two very impressive factors, League would have just dominated the MOBA scene. Valve can promote it as much as they want, DotA simply has what League suffers at.

I doubt anyone would play DotA 2 if it wasn’t well balanced and offered so much variety at the very start. It would have just devolved to a overly complex ‘league’ clone.

Well, Valve does employ Icefrog, who is the “father” of MMO’s. He created the first DotA that was a cult hit mod for Warcraft III.

He has been through years and years of balancing….and has become one of the best in the world at developing gameplay mechanics.

Icefrog is the one who does all of the game balancing for DotA 2.

He has my utmost respect, that takes an impressive amount of dedication and care.

It kinda sucks, I absolutely love Guild Wars 2, but it feels like ArenaNet doesn’t feel the same way.

(edited by Nova Stiker.8396)

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Posted by: abc.5790

abc.5790

been think ’bout this….

anyone wanna party up? i want dat $400K

me im good at pvp because im close to being able to queue for ranked matches (almost lvl 20 yuzzzzzzzzz!)

if no takers your loss i’ll ask hotm mapchat coz you get quality peeps 4realz dat way.

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Posted by: Jana.6831

Jana.6831

The community itself would make gw2 into an e-sport… not throwing 400k over 2 season….

Theres a reason why barely 10k viewers watched the WTS finals……

its not fun to watch… like AT ALL. no idea whats going on thanks to particle effects and fighting all over the place…casters can only do so much…thats even if you are hardcore pvper… general population of gw2 players will have no clue…

I love to play gw2 pvp, but as a spectator – no thanks, its not fun to watch (unless its a major tourney/finals)

I second that – tried to watch sizer fight back in the day but the constant switching made it impossible for me to really see anything.