WvW/PvE runes/sigils/armor types
I’m curious why we have armor/runes/sigils/etc. that exist in PvE/WvW but not in PvP (stuff like sigil of malice, dire stats, perplexity runes, and so on). I’m guessing the reason is a perception of imbalance? If that’s the case, why do they exist in PvE/WvW? If it’s too imba to put in PvP, why is it allowed at all?
food buffs guard buffs make pve ad wvw not even the same game a pvp.
People like being OP in PvE, people want to use their OP stuff from PvE in WvW, people who PvP don’t want that OP stuff here.
I’m curious why we have armor/runes/sigils/etc. that exist in PvE/WvW but not in PvP (stuff like sigil of malice, dire stats, perplexity runes, and so on). I’m guessing the reason is a perception of imbalance? If that’s the case, why do they exist in PvE/WvW? If it’s too imba to put in PvP, why is it allowed at all?
food buffs guard buffs make pve ad wvw not even the same game a pvp.
true, so you’re saying that anet balances based on full guard stacks and ideal food for wvw/pve?
People like being OP in PvE, people want to use their OP stuff from PvE in WvW, people who PvP don’t want that OP stuff here.
This seems like a flawed philosophy.. if nothing else, shouldn’t WvW follow PvP rules then?
sPvP is about a level playing, giving everyone equal footing. WvW was designed to be inherently unbalance.
Heavens Rage
People like being OP in PvE, people want to use their OP stuff from PvE in WvW, people who PvP don’t want that OP stuff here.
This seems like a flawed philosophy.. if nothing else, shouldn’t WvW follow PvP rules then?
The game modes aren’t designed for the same demographics.
sPvP is about a level playing, giving everyone equal footing. WvW was designed to be inherently unbalance.
Why? I guess it just doesn’t make sense to me why any game mode with players fighting each other would be ok being imbalanced.
sPvP is about a level playing, giving everyone equal footing. WvW was designed to be inherently unbalance.
Why? I guess it just doesn’t make sense to me why any game mode with players fighting each other would be ok being imbalanced.
It’s just a design philosophy I’d imagine, it works out well imo. One mode caters to being fair, while the other empowers players more.
Heavens Rage
Why? I guess it just doesn’t make sense to me why any game mode with players fighting each other would be ok being imbalanced.
It’s not that they try to make WvW imbalanced; WvW has many more variables so there’s less focus on fine-tuning the balance compared to PvP.