X% Attribute = Attribute Trait Ideas.

X% Attribute = Attribute Trait Ideas.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Can we change a lot of these traits?

I think it would be very fun if we re-did them to have a much more balanced, but unique effect. Here are some of my ideas.

Armored Attack (1% of toughness is given as a bonus to critical damage.)
Deadly Strength (1% of toughness is given as a bonus to critical damage.)
Strength of Spirit (1% of vitality is given as a bonus to critical damage.)
Nature’s Wrath (2% of healing power is given as a bonus to critical damage.)
Energized Armor (1% of your toughness is given as a bonus to critical damage.)

Retributive Armor (1% of toughness is given as a bonus to critical chance.)

Great Fortitude (1% of power is given as a bonus to damage reduction.)
Practiced Tolerance (1% of precision is converted into damage reduction.)

Blood Injection (1% of vitality is converted into percents condition duration.)
Chaotic Transference (1% of toughness is converted into percents condition duration.)

Soothing Winds (1% of your precision is converted to boon duration.)
Death to Life (1% of power is given as a bonus to boon duration.)

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X% Attribute = Attribute Trait Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

This would open up more hybrid builds from all classes, and is reasonably balanced from WvWvW/SPVP, since naturally you have less stats in one.

This would also give “Power/Healing Power” hybrid rangers a little more edge as well, something they need. (We need to see more non-spirit rangers.")

I also want to add, that I believe traits like this will be better for the game, because it scales better with time as well as gear. This is what makes hybrid-ing fun.

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X% Attribute = Attribute Trait Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

In-fact, the more that I think about it.

It helps solve the issues that the classes have. For example Guardians have low critical chance, now if they hybrid they get more critical chance, ect ect. Just an example, it builds more roles for each class without getting to far because of the stat system is the way it is.

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X% Attribute = Attribute Trait Ideas.

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Posted by: The Boz.2038

The Boz.2038

“Blood Injection (1% of vitality is converted into percents condition duration.)
Chaotic Transference (1% of toughness is converted into percents condition duration.)”
What? Really? So 2000 toughness translates into 20% increased condition duration across the board?

X% Attribute = Attribute Trait Ideas.

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Posted by: Daecollo.9578

Daecollo.9578

g(1% of vitality is converted into percents condition duration.)
Chaotic Transference (1% of toughness is converted into percents condition duration.)"
What? Really? So 2000 toughness translates into 20% increased condition duration across the board?

Yep, if you can get 2000 toughness.

They are really unique traits.

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(edited by Daecollo.9578)