Yep Burning is fine.
Only about 2k/second average. Not awful.
About 80% of the time i die to burning on my kill log. Usually all the damage is via burning and sigil procs.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
If you can do so get some condition cleanses. That helps allot.
On my warrior & guardian I am running shout builds with trooper runes and it more or less makes condi specs useless.
That being said I have been suggesting since the patch that they make the new resistance boon readily accessible to pretty much every class via either traits, weapon skills or utility skills.
That ^ would bring conditions in line without straight up nerfing them.
Its not broken at all. (sarcasm Just in case) right?
Burn heretic, burn.
Unocleanse?
(no I don’t think burning values are fine, but they already said they know that burning value is way too high)
l2b noninflammable
lol made my day.
If you can do so get some condition cleanses. That helps allot.
On my warrior & guardian I am running shout builds with trooper runes and it more or less makes condi specs useless.
That being said I have been suggesting since the patch that they make the new resistance boon readily accessible to pretty much every class via either traits, weapon skills or utility skills.
That ^ would bring conditions in line without straight up nerfing them.
If I didnt have condi cleasnse I would have not gotten 50k burning dmg it would have been the same as my health. Condies are to easy to apply and theres not that many condi cleasnse out there to counter.
Did you literally have 0 condi removers? I mean, it’s not liek guardians have a ton of conditions, so it makes no sense to me as to how someone could take 24 ticks of burning from a guardian without having ever popped condition removal
Its not broken at all. (sarcasm Just in case) right?
Burn heretic, burn.
Unocleanse?(no I don’t think burning values are fine, but they already said they know that burning value is way too high)
That’s a little hyperbolic don’t you think? What they said was conditions are doing too much damage. Nowhere have I ever seen way too high. If they revert the burning back to the way it was then there is no reason to run any kind of condition build for a guardian again. Whatever they decide on it still has to be more then marginally better then it was pre-patch. Obviously it’s needs a nerf but damage like pre-patch? I think not.
(edited by brannigan.9831)
Its not broken at all. (sarcasm Just in case) right?
Burn heretic, burn.
Unocleanse?(no I don’t think burning values are fine, but they already said they know that burning value is way too high)
That’s a little hyperbolic don’t you think? What they said was conditions are doing too much damage. Nowhere have I ever seen way too high. If they revert the burning back to the way it was then there is no reason to run any kind of condition build for a guardian again. Whatever they decide on it still has to be more then marginally better then it was pre-patch. Obviously it’s needs a nerf but damage like pre-patch? I think not.
Well I sure hope that by ‘conditions’ they meant burning, because almost every other condition got nerfed: the break even point for bleeding is like 2055 condition damage, not 700 like claimed in stream and even higher for torment. For example necros literally kill people only with their opponents tranferred conditions, otherwise they just suck.
Did you literally have 0 condi removers? I mean, it’s not liek guardians have a ton of conditions, so it makes no sense to me as to how someone could take 24 ticks of burning from a guardian without having ever popped condition removal
Guardians apply burning faster than you could remove it. While they do not have many other conditions, the amount of burning they have is quite insane.
Did you literally have 0 condi removers? I mean, it’s not liek guardians have a ton of conditions, so it makes no sense to me as to how someone could take 24 ticks of burning from a guardian without having ever popped condition removal
Guardians apply burning faster than you could remove it. While they do not have many other conditions, the amount of burning they have is quite insane.
Not in OP’s picture. 24 hits dealing 50k damage means he didn’t cleanse Judge’s Intervention, Purging Flames and/or Zealot’s Flame. He took the full 3 stack bursts from those three skills with out cleansing.
Any class who has any sense of condi removal would show lower amounts of damage, probably around the 25k – 30k or less.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
People need to learn how to read the death report. 24 burning hits doesn’t mean it’s 24s. One hit is added per application. If the burning duration has fraction, an extra hit is added at either the start or at the end. That whole 24 ticks takes less than 5s.
Already quit PvP. Just log in here and there to troll.
People need to learn how to read the death report. 24 burning hits doesn’t mean it’s 24s. One hit is added per application. If the burning duration has fraction, an extra hit is added at either the start or at the end. That whole 24 ticks takes less than 5s.
Actually, it does mean the Burning ticked for 24 seconds. Otherwise, you are seiously claiming that a single stack of Burning ticking once dealt 2119.8 damage. That would require a condition damage stat of over 12k.
How do you like your hot dogs? well done plzzz.
People need to learn how to read the death report. 24 burning hits doesn’t mean it’s 24s. One hit is added per application. If the burning duration has fraction, an extra hit is added at either the start or at the end. That whole 24 ticks takes less than 5s.
Actually, it does mean the Burning ticked for 24 seconds. Otherwise, you are seiously claiming that a single stack of Burning ticking once dealt 2119.8 damage. That would require a condition damage stat of over 12k.
I was under the impression that 4 stacks of burns tick once, but will count as 4 hits. Is that not the case?
Rank: Top 250 since Season 2
#5 best gerdien in wurld
24 hits. That means you stayed alive atleast 24 seconds for all that to ramp up. Thats 23seconds longer than a mesmer, engineer or thief burst.
Not saying it isn’t bad and in need of nerf, but that picture is hardly condemning considering whats currently rolling around in pvp. I’d sooner look at the video of Guardian bursting upto 12-14stacks of Burning instantly and getting 5k+ ticks.
Obviously anet greatly underestimated how easily Burning could be stacked when they gave it the damage they did.
I was under the impression that 4 stacks of burns tick once, but will count as 4 hits. Is that not the case?
No.
Well, aren’t all fights with condi builds like this? I mean, all damage from condis? The single source damage is actually easier to get rid of. I’d rather deal with this than a ton of cover conditions.
That being said, burning needs some work. I like how hard it hits but the duration should be cut drastically. This way, it might be a gap filler between condis and direct damage so that condi builds don’t need an hour to ramp up stacks to do damage to heavy builds.
Yes burns are stupidly high and need toning down bad, but.. why on earth did you let it tick 50 times..
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
Its not broken at all. (sarcasm Just in case) right?
You burn like rayon under a hot iron.
Koffix [xxx] (all the rest)
[Phnx] Phoenix Rises from the Ashes | Crystal Desert
Lol nawww 50k DMG seems legit…along with Engi nades and mesmers.
50k in 25 hits, wow. So that’s 2k on average just from one condition that’s meant to be short duration. Right. Nice anet.
Elementalist Mesmer Ranger
Sea of Sorrows
50k in 25 hits, wow. So that’s 2k on average just from one condition that’s meant to be short duration. Right. Nice anet.
Who says it wasn’t a short duration?
25 hits just means there were atleast 25seconds of burning on him. He stayed alive atleast 25seconds for that to even happen. Considering the immense amount of damage he’d have to outheal and endure i’d wager the fight lasted quite a bit longer even.
Otherwise this person had something like 1k+ healing/sec. Which is also ridiculous.
The problem with burning is the spike damage it gives. It really is insane
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
The problem with burning is the spike damage it gives. It really is insane
So there’s a condi equivalent to Steal+Backstab, Mirror Blade+Mind Wrack, Mighty Blow+Smite Conditions+Shield of Wrath, etc. What’s the problem? People cry disproportionately about condition damage because… reasons. When a Power class bursts you for 5k, you shrug it off as just another day at the office, but when a condition class bursts you for 5k, somehow that’s overpowered.
Spike damage has always been part of the game. It has also been solely the purview of Power builds, which has meant that for the majority of GW2’s lifespan thus far, condition builds have been, by their very nature, suboptimal in sPvP. Making it possible to create a condition build with spike damage expands the range of build diversity. Isn’t that what all you people crying about “stale metas” have been looking for?
if you take 24 ticks of burning. not 5, not 10 but 24 friggin ticks of burning, then you’ve got nothing and nobody to blame other then yourself man. how the hell do you even pull this off? u didn’t cleanse anything whatsoever. which means it’s been your choice which is fine and all but don’t complain about burning damage, whoever did that much damage per tick is most likely a condi based build.
video please. it’s probably done to prove a point
gaem not made for mi
===========
The problem with burning is the spike damage it gives. It really is insane
So there’s a condi equivalent to Steal+Backstab, Mirror Blade+Mind Wrack, Mighty Blow+Smite Conditions+Shield of Wrath, etc. What’s the problem? People cry disproportionately about condition damage because… reasons. When a Power class bursts you for 5k, you shrug it off as just another day at the office, but when a condition class bursts you for 5k, somehow that’s overpowered.
Spike damage has always been part of the game. It has also been solely the purview of Power builds, which has meant that for the majority of GW2’s lifespan thus far, condition builds have been, by their very nature, suboptimal in sPvP. Making it possible to create a condition build with spike damage expands the range of build diversity. Isn’t that what all you people crying about “stale metas” have been looking for?
It’s not like you can dodge condis. It’s not like you can completely mitigate the ones you fail to avoid with a cleanse. It’s not like there’s effectively twice as much counterplay.
O wait.
Its not broken at all. (sarcasm Just in case) right?
OOOOOOOOOOOOOOOOOOOH
You got burnt!!!
That does suck though, what class are you playing as?
2015-2016
Fort Aspenwood
I’m pretty sure the people who are defending burn are pretty much the ones running it atm.
Either way, burnig is broken, that’s not even a question to begin with. Not only because it has high dmg. But because that damage also breaks the boundary between condition and dps. An afk rampager GD can stack 10-11stacks of burning in almost an instant. That’s around 3-3.5k per tick, that’s like 15k in 5 seconds. That’s what a dps spec is supposed to be able to do, NOT CONDITION which is meant to take more time to kill things with higher net damage per skill used.
Burning atm allows condi spec to become bursty as well. That’s just plain broken.
Improve wetfire in the process.
The Dhuumfire thread
Counterplay? Yeah I guess dodging would work…… Oh and Judges Intervention told me he’ll be seeing you next match.
I’m pretty sure the people who are defending burn are pretty much the ones running it atm.
Either way, burnig is broken, that’s not even a question to begin with. Not only because it has high dmg. But because that damage also breaks the boundary between condition and dps. An afk rampager GD can stack 10-11stacks of burning in almost an instant. That’s around 3-3.5k per tick, that’s like 15k in 5 seconds. That’s what a dps spec is supposed to be able to do, NOT CONDITION which is meant to take more time to kill things with higher net damage per skill used.
Burning atm allows condi spec to become bursty as well. That’s just plain broken.
Why would you burn for 5 ticks? Where’s the cleanse? Besides, condi damage needs some help. The ramp up is too long in pvp. Still, burn is a bit out of control. It needs to be balanced for classes in a way that would make them sacrifice applying other condis and focus on burn if they want it.
if you take 24 ticks of burning. not 5, not 10 but 24 friggin ticks of burning, then you’ve got nothing and nobody to blame other then yourself man. how the hell do you even pull this off? u didn’t cleanse anything whatsoever. which means it’s been your choice which is fine and all but don’t complain about burning damage, whoever did that much damage per tick is most likely a condi based build.
Wow. I bet this person actually thinks burning is balanced right now.
It’s not just burning… every condition is overpowered right now on the classes that can spam them:
I’m pretty sure the people who are defending burn are pretty much the ones running it atm.
Either way, burnig is broken, that’s not even a question to begin with. Not only because it has high dmg. But because that damage also breaks the boundary between condition and dps. An afk rampager GD can stack 10-11stacks of burning in almost an instant. That’s around 3-3.5k per tick, that’s like 15k in 5 seconds. That’s what a dps spec is supposed to be able to do, NOT CONDITION which is meant to take more time to kill things with higher net damage per skill used.
Burning atm allows condi spec to become bursty as well. That’s just plain broken.
Why would you burn for 5 ticks? Where’s the cleanse? Besides, condi damage needs some help. The ramp up is too long in pvp. Still, burn is a bit out of control. It needs to be balanced for classes in a way that would make them sacrifice applying other condis and focus on burn if they want it.
Should backstab do 500k damage because you can dodge it?
Yeah, same logic.
It’s not just burning… every condition is overpowered right now on the classes that can spam them:
Nope, Why would you attack under confusion? that condition has more counterplay than burning. Burning does all the damage as long as you have it.
TBH It’s not guardians who utilize burn so well, its eles, with might stacking, high regen.. you know the normal dd ele one..
It’s not just burning… every condition is overpowered right now on the classes that can spam them:
Nope, Why would you attack under confusion? that condition has more counterplay than burning. Burning does all the damage as long as you have it.
TBH It’s not guardians who utilize burn so well, its eles, with might stacking, high regen.. you know the normal dd ele one..
First, I didn’t attack – confusion now does regular damage too even if you don’t attack you know. Also, Guardians can burn-bomb you within a second, much faster than eles can.
It’s not just burning… every condition is overpowered right now on the classes that can spam them:
Nope, Why would you attack under confusion? that condition has more counterplay than burning. Burning does all the damage as long as you have it.
TBH It’s not guardians who utilize burn so well, its eles, with might stacking, high regen.. you know the normal dd ele one..
First, I didn’t attack – confusion now does regular damage too even if you don’t attack you know. Also, Guardians can burn-bomb you within a second, much faster than eles can.
Nope, I dont believe so, the “on attack” part does more damage than the “tick” one
A LOT of confusion, especially from mesmers, can be instantly applied while you’re in the middle of an attack animation you know… and in the picture I was playing a warrior, so to actually cleanse the confusion I NEED to attack with the burst skill.
A LOT of confusion, especially from mesmers, can be instantly applied while you’re in the middle of an attack animation you know…
Against a lot of mesmers yes, but 1 only I wouldnt think so, proper management of condition cleanse is a must.
Confusion mostly comes from scept 3 and the shatters, remember this is even fewer sources now since iMage has been changed to burning. Confusing Combatants traits is gone. so yeah.
I don’t wanna sound like a jerk but I am willing to give tips since I main mesmer.
Confusing Combatants is still in and makes both the mesmer and his illusions apply confusion on crits…
Confusing Combatants is still in and makes both the mesmer and his illusions apply confusion on crits…
Nope, changed to “Gain fury when foe is below 70% health”
Confusion on hit never even made it to the patch which is sad.
Here you go OP.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I don’t get how people have the patience and will power to play this games pvp anymore.
It confuses me, honestly.
So I did 4 matchs (large number I know) won 1, lost 3.
But anyway, back to the point I’m making! This was the first time I’ve qued since the patch came, and the next thing I know I’m out of nowhere being spiked for 15 bleed stacks, like 10 burn stacks, a load of poison, torment and crippled beyond all belief.
Like It felt I’m being bursted harder by DAMAGE OVER TIME than you know, actual direct burst damage.
if you take 24 ticks of burning. not 5, not 10 but 24 friggin ticks of burning, then you’ve got nothing and nobody to blame other then yourself man. how the hell do you even pull this off? u didn’t cleanse anything whatsoever. which means it’s been your choice which is fine and all but don’t complain about burning damage, whoever did that much damage per tick is most likely a condi based build.
Wow. I bet this person actually thinks burning is balanced right now.
listen carefully, if you take 24 friggin ticks of burning, it’s your fault. Said person had little to no condi cleanses most likely or runes or that decreased condi stacking duration. espically since burning is intensity based rather then stacking in duration i for the love of god wonder how he got even more then 10 in the first place? this guy made the concious choice not to have a suffient amount of condi cleanses and is probably a dps type of build, which is fine and all. but don’t whine because you took 24 frigin stacks of burning. Second of all I do think burning and conditions aren’t op. they are just fine they know allow people who like conditions to also use them to burst. I honestly cannot friggin believe how some people can be fine with zerker meta in which throwin 10 k damage with a combo or higher is completely fine. often it’s argued it’’s squishy but start ranting the moment a conditon equivelant of it comes out.
I mean come on. just think about it. this guy has 24 ticks of burning. the fact that this guy on average took 2000 burning damage per tick on average means that his opponent was very likely to be the zerker equivelant of a condi build. it simply means that they too can burst. this guy was at the very least has heavily in condition damage and thus should be awarded appropiately. Conditions and DPS are finnally on equal playing field.
And if you wanna argue that this guy fought more then 1 person, then such thicks should be expected. he’d then be whining about the fact that he recieved in a situations in which the odds are ’’stacked’’(yes pun intended) against him. If 2 or 3 people decided to burst you down, then it’s appropiate for you to take a massive amount of damage.
Taking 24 ticks of burning SMH. U kittening kidding me?
I might have been a bit ranty in my post. If i offended you please don’t take it personally.
(edited by Xanctus The Dragonslayer.2318)
if you take 24 ticks of burning. not 5, not 10 but 24 friggin ticks of burning, then you’ve got nothing and nobody to blame other then yourself man. how the hell do you even pull this off? u didn’t cleanse anything whatsoever. which means it’s been your choice which is fine and all but don’t complain about burning damage, whoever did that much damage per tick is most likely a condi based build.
Wow. I bet this person actually thinks burning is balanced right now.
Burning is very strong, but it’s no worst than the insane power burst that’s going on. Which is honestly a bigger concern. A burn killing you in a few seconds has more counterplay than instantly dropping dead at the hands of someone who was perfectly invisible.
Only 50k of Burning? I’ve see a engi die of 90k of burn!!!
My principal perplession is how a class can survive to 90k of burn plus all the direct damage and other condition damage…
But ehy, he’s dead!