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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

The main question you need to ask yourself imo is: “Is this healthy for the metagame?” The answer is most likely no. This combo can be countered, but it takes disproportional effort. It skewes the metagame into directions which most people deem undesirable (as they should). L2p needn’t even enter the equation: just because something is beatable doesn’t mean it’s balanced.

Also, evilapprentice is kitten

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Posted by: Moxrox.2496

Moxrox.2496

Yeah the common…“you have to dodge”. Do this when you get rooted and stunned, you need already a second to press one button.

Some should maybe play a glass cannon elementalist with daggers or condition builds to see actually how “balanced” the class is if you compare it to the fotm builds or classes.

Just watch some Tpvp and what classes actully are currently played, thats another point which shows the current “balanced” metagame.

(edited by Moxrox.2496)

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Posted by: Sanis.1096

Sanis.1096

tbh he could have just used Distortion -.-

-Apinamies-
-rank 41 guardian-
-Desolation EU-

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Posted by: felivear.1536

felivear.1536

Posting in here because of players like Seether. They proclaimed on SWTOR forums that there was no Ability Delay saying we are all crazy, then Bioware posts they know it’s an issue but are working on it. They post in the Guardian forums saying “LEARN TO PLAY THERE IS NO BLOCK ISSUE” then Anet posts “it’s a known exploit and we’re going to hotfix it”, I could go on and on. Clearly, to the people with even a shred of objectivity can see that this specific move is crazy out of balance. Does that mean thieves are broken? I don’t think so, but this move definitely needs more tweaking (which will 100% come, not because of the forum cries, but because the developers play the game and also get hit for 80% of their health in 1 sec to thieves).

Seether, I’m not sure how uber leet you are at this game, but look at players like Xeph on Team Paradigm that clearly state theives are way out of balance at the moment. I’ll take my own common sense over yours, but if I had to lean on advice from others, I would take the advice of people actually playing the game on the uppermost skill level.

Overall, my opinion of this 1 sec combo is that sure it’s possible to 100% avoid… if you were a precog from Minority Report… No other move, in my opinion, is this ridiculously difficult to prepare for. They cast CnD at max steal range and as the animation barely starts, they steal in. There is no way to prevent that 80% of your health burst. Stop being asinine.

feLIVEar: Your resident forum king.

(edited by felivear.1536)

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Posted by: Merciless.5349

Merciless.5349

You guys, it’s ok. You will never convince people like Seether that there is anything wrong with INSTANT HIGHEST BURST DAMAGE in the game.

These people are obviously on the giving end, not the receiving end.

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Posted by: Moxrox.2496

Moxrox.2496

But the issues in this game isnt solely about the thief, take my example and play other glass cannon builds. Take the elementalist or other glass cannon classes i.e. with condition dmg and you see that the classes struggle to survive.

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Posted by: Seether.7285

Seether.7285

Posting in here because of players like Seether. They proclaimed on SWTOR forums that there was no Ability Delay saying we are all crazy, then Bioware posts they know it’s an issue but are working on it. They post in the Guardian forums saying “LEARN TO PLAY THERE IS NO BLOCK ISSUE” then Anet posts “it’s a known exploit and we’re going to hotfix it”, I could go on and on. Clearly, to the people with even a shred of objectivity can see that this specific move is crazy out of balance. Does that mean thieves are broken? I don’t think so, but this move definitely needs more tweaking (which will 100% come, not because of the forum cries, but because the developers play the game and also get hit for 80% of their health in 1 sec to thieves).

Seether, I’m not sure how uber leet you are at this game, but look at players like Xeph on Team Paradigm that clearly state theives are way out of balance at the moment. I’ll take my own common sense over yours, but if I had to lean on advice from others, I would take the advice of people actually playing the game on the uppermost skill level.

Overall, my opinion of this 1 sec combo is that sure it’s possible to 100% avoid… if you were a precog from Minority Report… No other move, in my opinion, is this ridiculously difficult to prepare for. They cast CnD at max steal range and as the animation barely starts, they steal in. There is no way to prevent that 80% of your health burst. Stop being asinine.

Nice strawman argument, I never denied any bugs existence. Also, just because someone is on a good team does not mean they can not hold opinions that are biased or incorrect. I am not a thief nor do I play a bunker build, which tear thieves to shreds. I play a fairly glassy engi but I manage to have a pretty good track record against thieves 1 on 1.

Like I have said before, the biggest reasons thieves are cried about so much is because of the 8v8 format that allows them more distracted targets to easily gank compared to a tournament setting.

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Posted by: Poxxia.1547

Poxxia.1547

I tend to run with Reapers Protection, or if I play another class something like that. And I tend to run condition/hybrid-builds … it is not like I have this sort of problems usually (my armor is probably also somewhat higher).

But, the problem for me is, that this kind of unavoidable burst with the possibility of escaping makes thieves rule the world of burst in slightly uncoordinated environment; basically I only see one other class running glass-cannon-builds if your team isn’t heavily coordinated or you are truly a gifted player. I know, that if I try to play a glass-cannon necro, there is no way I am gonna live through when facing a decent thief.

Again, it is not like it is unplayable or impossible to counter, it just makes things a bit skewed.

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Posted by: Asmodean.5820

Asmodean.5820

I tend to run with Reapers Protection, or if I play another class something like that. And I tend to run condition/hybrid-builds … it is not like I have this sort of problems usually (my armor is probably also somewhat higher).

But, the problem for me is, that this kind of unavoidable burst with the possibility of escaping makes thieves rule the world of burst in slightly uncoordinated environment; basically I only see one other class running glass-cannon-builds if your team isn’t heavily coordinated or you are truly a gifted player. I know, that if I try to play a glass-cannon necro, there is no way I am gonna live through when facing a decent thief.

Again, it is not like it is unplayable or impossible to counter, it just makes things a bit skewed.

Poxxia brings up good points. I stopped speccing my necro into power or even a glass cannon build. Simply because I have to get very close to my targets and I drop very dead very quickly. Ironically much quicker than on my thief.
In addition the burst the necro can cause is easily avoided and needs to be channeled for 3 sec.
On top of that you cannot immobilize as easily as a thief can. So it is quite amusing to see most people dodge that barrage making the whole build even more subpar as it already is.

That’s why I play my rogue if I want to see numbers, not any other class despite I am not melee class fan at all. Acutally that says it all.

Facing rogues is mostly a death sentence with this build.

Point is:
Compared to other glass cannon specs rogues have a super easy time to land their full obscene damage, get easily away if something goes wrong plus have more surviveability than the other glass cannon specs due to stealth (and the render issue).

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Posted by: Shukran.4851

Shukran.4851

about thread title:

do you know that if you menage to dodge thief steal, his output is reduced about 80% (random %)?
no more insta CnD+BS for the next 45-42 secs, means thief is a died corpse who wander for someone to hit…. just saying…

stop taking in example 8v8 kitten

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Posted by: Waggle.8209

Waggle.8209

Stun breaker doesnt remove imobilize

Yes, it does.

No, it doesn’t. I use mist form all the time which is a stun breaker and it definitely does not break immobilize.

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Posted by: Yukishiro.8792

Yukishiro.8792

about thread title:

do you know that if you menage to dodge thief steal, his output is reduced about 80% (random %)?
no more insta CnD+BS for the next 45-42 secs, means thief is a died corpse who wander for someone to hit…. just saying…

stop taking in example 8v8 kitten

How do you reliably dodge steal? I mean sure if it’s an awful thief who always steals from 900 range sure you can dodge right when they get into 900 range and hope they tried to steal. But if you’re wrong you just used one of your two dodges and got nothing at all for it.

Better thieves will not steal immediately when they get within 900 range. They will force you to blow dodge then come in for the kill and you’re even more vulnerable because you just used your endurance.

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Posted by: Merciless.5349

Merciless.5349

Stun breaker doesnt remove imobilize

Yes, it does.

No, it doesn’t. I use mist form all the time which is a stun breaker and it definitely does not break immobilize.

Yes, Immobilize is considered to be a Condition, therefore Stun breakers will not work on it.

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Posted by: Kimbald.2697

Kimbald.2697

Stun breaker doesnt remove imobilize

Yes, it does.

No, it doesn’t. I use mist form all the time which is a stun breaker and it definitely does not break immobilize.

Yes, Immobilize is considered to be a Condition, therefore Stun breakers will not work on it.

Just to re-inforce you point:
When a stun breaker also clears immobilize and such, it simply lists it.
As an engineer most of my available stun breakers don’t remove anyhting lse, but my rocket boots do, simply because they say that it cures me from immobilize etc as well as listing it breaks stuns.

So some stunbreakers do, but than they (should) say so.

Give or take a few tool tip errors in this game

Wiggely, wobbely and other wombaty wabbity creatures…