You said eSport.
Enough with the class balance posts. It’s honestly not terrible outside of mesmer portal abuse on khylo with the treb repair kit (which should have been hot fixed) the main issue with this game in PvP is the lack of attention it’s getting.
Class balance can be fixed in time, but game stagnation is something that needs to be immediately addressed.
i guess thats why HS got nerfed, retal gets nerfed every patch, guards get nerfed every patch, top tourney teams running double guard, mesmer, and thief as a requirement.
i do agree tho the main problem is a lack of attention on spvp by the devs, it is absolutely unforgivable. i literally laugh whenever i look at patch notes and see all the pve fixes that shouldnt have even been a footnote. this game was supposed to be the end all be all of pvp mmo’s, and yet it releases with 4 identical maps and one game mode, what a joke.
“unimportant PvE "
ROFL
Im an equal pvp and pve’er. So i take both sides of these ever ongoing pvp vs pve war :P
So when a person one from side of the argument uses a statement like that one, i really do have ot laugh and comment.
MMORPG. at their core are PVE, its what everything else is bassed on. Granted some games can seperate their pvp. GW2 has pritty much done that by auto leveling people to 80 and such. HOWEVER to say that the other side (the oposite to which ever side your on: pvp or pve) is unimportant, is rediculous.
There is no ‘end’ to pvp so i understand where the OP is coming form when he says that pve players will inevitably leave and pvp’er will stay. Now its not 100% true but its close enough.. pvp’er do tend to stay on longer. However pvp’er and the content they use requirs alot less time and investmant.
Once Anet sorts out the hacking issues you will be able to have just as much fun pvp’ing and testing your skill (what little is required in a tab targeter) against others as when if there was ratings and such. The game has only been ou for a little while so relaxe. the advantage of liking and playing both pvp and pve is that you can swap to the other when one gets boring due to limited ‘types’ of gameplay. I sugest if your mainly a pvp’er to ether learn to like pve ..or play another game alongside GW2 whilst it develops.
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@labotimy
GW1 was mostly PvP and PvE was an afterthought. Noted by 20 levels and gear progression as well as how mobs were simply re-skinned AI players.
GW2 was designed from the ground up with regards to an open world without sacrificing PvP balance.
I don’t see how you could possibly see PvE as an ‘afterthought’ in this game considering the personal stories, the jumping puzzles, the character choices, the voice acting, the dungeons, map completion challenges, the achievement system, and not to mention the vast majority of the playable areas in the game being PvE.
So much work put into the PvE aspect of the game that the PvP aspect doesn’t need at all.
Hell there’s even a jumping puzzle and PvE events in the WvW maps.
What game are you playing?
I await your angry response about how I’ve never played MMOs.
(edited by Redscope.6215)
I am watching this thread (and everything else in the sPvP forums) closely. I’ll post something tomorrow to update you guys. Sorry I’ve not been posting more, I can’t be in meetings and on the boards at the same time.
Thanks for all the constructive posts. I know you guys are frustrated right now, so thanks for being so organized, well-written and metered in your responses.
I supported and still support Arenanet’s stance on PvP modes and that they only want conquest mode sPvP. If you ever do add a death match mode, please put a minus 50% damage modifier on those death match mode maps so people won’t die within 3 seconds of being focus fired and keep it at 3 players per team. This will make the game play more interesting and challenging.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
(edited by Blazer Hellsing.9184)
“unimportant PvE "
ROFL
I’m an equal PvP, and PvE’r. So I take both sides of these ever on going PvP vs PvE war :P .
I play both as well. Enjoyed both too, but the PvE content is finite, and not merely as fun due to it’s lack of challenge.
So when a person one from side of the argument uses a statement like that one I really do have to laugh and comment.
MMORPG. At their core are PvE, it’s what everything else is based on. Granted some games can separate their PvP. GW2 has pretty much done that by auto leveling people to 80 and such. HOWEVER to say that the other side (the opposite to which ever side your on: PvP or PvE) is unimportant is ridiculous.
I perhaps should have phrased better; it’s unimportant seeing as how it’s already all there. PvP is still missing a lot of it’s core components.
There is no ‘end’ to PvP so I understand where the OP is coming form when he says that PvE players will inevitably leave, and PvP players will stay. Now it’s not 100% true but it’s close enough… PvP’ers do tend to stay on longer. However PvP’ers, and the content they use requires a lot less time and investment .
That last sentence just proves my point. It requires a lot less time to create PvP content meaning they should be devoting their time to that, and get it out of the way. Make a few maps, a quick game mode, and suddenly were set for the next few months (probably more) while on the other hand you can take twice, or maybe three times more (probably a lot more if we’re honest here) to make a new dungeon + explorable will last maybe, and I’m using the word maybe very loosely … hrmm … a month?
Once Anet sorts out the hacking issues you will be able to have just as much fun PvP’ing, and testing your skill (what little is required in a tab targeter) against others as when if there was ratings and such. The game has only been out for a little while so relax. The advantage of liking and playing both PvP, and PvE is that you can swap to the other when one gets boring due to limited ‘types’ of gameplay. I suggest if you’re mainly a PvP’er to either learn to like PvE, or play another game alongside GW2 whilst it develops.
I do like both PvE, and PvP, and I am playing some games on the side. I can patiently wait, but I worry about GW2s health, and it’s potential for an eSport (which is the only way this game can have any shot at long term survival).
The competitive community are not very patient people for the most part, and will probably just move on if there’s no changes, or at least updates made soon.
(edited by Lord Tempest.5689)
I supported and still support Arenanet’s stance on PvP modes and that they only want conquest mode sPvP. If you ever do add a death match mode, please put a minus 50% damage modifier on those death match mode maps so people won’t die within 3 seconds of being focus fired and keep it at 3 players per team. This will make the game play more interesting and challenging.
Would that -50% apply to conditions as well? Think carefully before you respond.
In a game where everyone has a 15-30 second cooldown heal skill, if you lower the damage too much, nobody will ever die.
Yes please. We need content. In this state I will probably get bored very soon.
We need new maps. Please, learn from Capricorn and never ever release similar map.
We need more game modes. CtF. Death Match. Free for all…. Get inspired by those FPSes!
We need to have hot join pvp reduced to 5v5. 8v8 is AWFUL. Right now I can seek for games with <10 people and join in. Once there is too many I just leave the massive zergfest and join next game with <10 players.
We need ranked matches (paid tournaments). Right now as a guild we get 1 out of 30 teams a good team to fight against. Rest is random PUG that we stomp badly.
We need rank icons – something to strive for. Prevent people from bsing about their rank.
We need prestige/rating – my vision is: a max rating of 1.000, that is achievable only thru Ranked Matches. You win match, you gain rating. You lose match, you lose rating.
Every 100 pts of rating is .5 star next to your Avatar, so you can see who’s “the pro”. For max rating you would gain + x% of glory gain and of course have the cool starts besides your avatar
Please Anet.
I supported and still support Arenanet’s stance on PvP modes and that they only want conquest mode sPvP. If you ever do add a death match mode, please put a minus 50% damage modifier on those death match mode maps so people won’t die within 3 seconds of being focus fired and keep it at 3 players per team. This will make the game play more interesting and challenging.
Would that -50% apply to conditions as well? Think carefully before you respond.
In a game where everyone has a 15-30 second cooldown heal skill, if you lower the damage too much, nobody will ever die.
Yes it applies to all damage, condition, power and crit damage. I don’t know if you have ever been in a death match map or not, it is small and 3 people fighting 3 people, a decent focus fire and good timing and 1 person goes down. 2 people focus firing a person with quickness makes the target drop in 2 sec, let alone when 3 people do it. If death match is implemented, then a minus damage modifier to the maps of that game type is a must. Maybe not a 50%, but 30-40%, that is up to arenanet.
Death match mode with the current spike damage of the game? it will be unbalanced.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
I supported and still support Arenanet’s stance on PvP modes and that they only want conquest mode sPvP. If you ever do add a death match mode, please put a minus 50% damage modifier on those death match mode maps so people won’t die within 3 seconds of being focus fired and keep it at 3 players per team. This will make the game play more interesting and challenging.
Would that -50% apply to conditions as well? Think carefully before you respond.
In a game where everyone has a 15-30 second cooldown heal skill, if you lower the damage too much, nobody will ever die.
Yes it applies to all damage, condition, power and crit damage. I don’t know if you have ever been in a death match map or not, it is small and 3 people fighting 3 people, a decent focus fire and good timing and 1 person goes down. 2 people focus firing a person with quickness makes the target drop in 2 sec, let alone when 3 people do it. If death match is implemented, then a minus damage modifier to the maps of that game type is a must. Maybe not a 50%, but 30-40%, that is up to arenanet.
Death match mode with the current spike damage of the game? it will be unbalanced.
Well you answered correctly. I just wanted to see what kind of player you were :p
Lets just not argue the quickness buffs for now. Most people, including myself, think they need a massive nerf and I’m not planning on them remaining as-is in the future.
I was assuming you were talking about a new game mode. By your definition, deathmatch already exists. Just ask Anet to put up sPvP servers with a smaller max player count.
Getting back to your point, yes focus fire kills very quickly. My problem is, we’re in a small map and you’ve got a lot more room for a 1v1 situation. Bringing damage down too much would create an unending battle in where players would avoid and mitigate damage just enough so that their healing more than makes up for it. Then its just not fun. Then it becomes a forced focus fire style gameplay where if you’re not balled-up and focusing on one target, you’re going to lose.
Edit: And I use the term ‘fun’ personally. Not sure if you find balling up and focusing targets down fun or not so I can’t really make that call.
I supported and still support Arenanet’s stance on PvP modes and that they only want conquest mode sPvP. If you ever do add a death match mode, please put a minus 50% damage modifier on those death match mode maps so people won’t die within 3 seconds of being focus fired and keep it at 3 players per team. This will make the game play more interesting and challenging.
Would that -50% apply to conditions as well? Think carefully before you respond.
In a game where everyone has a 15-30 second cooldown heal skill, if you lower the damage too much, nobody will ever die.
Yes it applies to all damage, condition, power and crit damage. I don’t know if you have ever been in a death match map or not, it is small and 3 people fighting 3 people, a decent focus fire and good timing and 1 person goes down. 2 people focus firing a person with quickness makes the target drop in 2 sec, let alone when 3 people do it. If death match is implemented, then a minus damage modifier to the maps of that game type is a must. Maybe not a 50%, but 30-40%, that is up to arenanet.
Death match mode with the current spike damage of the game? it will be unbalanced.
Well you answered correctly. I just wanted to see what kind of player you were :p
Lets just not argue the quickness buffs for now. Most people, including myself, think they need a massive nerf and I’m not planning on them remaining as-is in the future.
I was assuming you were talking about a new game mode. By your definition, deathmatch already exists. Just ask Anet to put up sPvP servers with a smaller max player count.
Getting back to your point, yes focus fire kills very quickly. My problem is, we’re in a small map and you’ve got a lot more room for a 1v1 situation. Bringing damage down too much would create an unending battle in where players would avoid and mitigate damage just enough so that their healing more than makes up for it. Then its just not fun. Then it becomes a forced focus fire style gameplay where if you’re not balled-up and focusing on one target, you’re going to lose.
Edit: And I use the term ‘fun’ personally. Not sure if you find balling up and focusing targets down fun or not so I can’t really make that call.
I agree with most of the things you say except the following:
- There is no death match mode in sPvP, we only have conquest mode. Death match would be: 2 teams of 3 players each fight each other in a small map, the team that loses all its players first loses. If you die, you stay dead. No bases, no points.
Also I forgot to mention that if they implement Death Match mode they should cap the team to 1 profession per team. Don’t need lame teams like 3x backstab thief, 3x Engineer, 3x phantasm mesmers, 3x guardian etc.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
(edited by Blazer Hellsing.9184)
@Blazer (b/c I can’t quote right now FIX IT! )
Yeah that’s essentially a version of team deathmatch. I had read your post as if you were referring to the current game’s version of a 3v3 as ‘deathmatch’ mode. My mistake.
What I think sPvP strongly needs
Ranking. I know it’s coming, but I want to challenge ArenaNet to not do Ranking like everyone else. You have this wonderful PvE side of the game with 2 million+ people playing. Most people are buying GW2 for that experience and many of them are scared of small scale PvP because of past experiences in other games getting ganked.
In a video describing sPvP Chaplan said
It’s about you bring your A game and I’ll bring my A game and one of us goes home licking our wounds
That’s exactly how it should be, yes. The problem I see is when you have two teams that are not in the same league as one another. You can’t pit a group of 40 year old business men who get together and play basketball after work on Thursday against NBA pro teams. In any sport you have this distinction of leagues that categorize players. A league should not only prevent pros / hardcores from competing with casuals but they should also have a reward system unique to that league.
NBA has it’s own yearly winner.
College basketball has its own, both are respected.
We need something like this for GW2. When ranking eventually comes in that’s step 1 but it’s only step 1. You also need monthly and yearly tournaments hosted by ArenaNet (letting the third-party party’s do this through private tournaments is not enough. We need private tournaments, yes. We also need ArenaNet to provide a reward system for the more casual type of sPvP players).
I’m envisioning a three league system.
Amateur
Lightweight
Hardcore
Once a player crosses over from one into the other they can’t go ganking in the lower skilled circuit/league (I’m a software developer of 12 years and can think of many ways this could be implemented in a way it would stay reasonably exploit free).
Each league would have it’s own monthly and yearly tournaments. If you did this you would open the door for sPvP to everyone regardless of skill level or how much time they could devote to practice each week. It would be a fun experience for all. The hardcore players would enjoy it more too. Can you imagine the pride in being the winning team on the hardcore league at the end of the year? Best of the best.
This is a good idea. This is a proven concept in real world sports.
(edited by SamTheGuardian.2938)
What I think sPvP strongly needs
Ranking. I know it’s coming, but I want to challenge ArenaNet to not do Ranking like everyone else. You have this wonderful PvE side of the game with 2 million+ people playing. Most people are buying GW2 for that experience and many of them are scared of small scale PvP because of past experiences in other games getting ganked.
In a video describing sPvP Chaplan said
It’s about you bring your A game and I’ll bring my A game and one of us goes home licking our woundsThat’s exactly how it should be, yes. The problem I see is when you have two teams that are not in the same league as one another. You can’t pit a group of 40 year old business men who get together and play basketball after work on Thursday against NBA pro teams. In any sport you have this distinction of leagues that categorize players. A league should not only prevent pros / hardcores from competing with casuals but they should also have a reward system unique to that league.
NBA has it’s own yearly winner.
College basketball has its own, both are respected.We need something like this for GW2. When ranking eventually comes in that’s step 1 but it’s only step 1. You also need monthly and yearly tournaments hosted by ArenaNet (letting the third-party party’s do this through private tournaments is not enough. We need private tournaments, yes. We also need ArenaNet to provide a reward system for the more casual type of sPvP players).
I’m envisioning a three league system.
Amateur
Lightweight
HardcoreOnce a player crosses over from one into the other they can’t go ganking in the lower skilled circuit/league (I’m a software developer of 12 years and can think of many ways this could be implemented in a way it would stay reasonably exploit free).
Each league would have it’s own monthly and yearly tournaments. If you did this you would open the door for sPvP to everyone regardless of skill level or how much time they could devote to practice each week. It would be a fun experience for all. The hardcore players would enjoy it more too. Can you imagine the pride in being the winning team on the hardcore league at the end of the year? Best of the best.
This is a good idea. This is a proven concept in real world sports.
Quality post, +1.
Alts: Warrior, Necromancer, Mesmer, Elementalist (bunker)
I am watching this thread (and everything else in the sPvP forums) closely. I’ll post something tomorrow to update you guys. Sorry I’ve not been posting more, I can’t be in meetings and on the boards at the same time.
Thanks for all the constructive posts. I know you guys are frustrated right now, so thanks for being so organized, well-written and metered in your responses.
/// We all w8
No, actually we don’t.
Check out the sticky topics – “Quick update:”…
I am watching this thread (and everything else in the sPvP forums) closely. I’ll post something tomorrow to update you guys. Sorry I’ve not been posting more, I can’t be in meetings and on the boards at the same time.
Thanks for all the constructive posts. I know you guys are frustrated right now, so thanks for being so organized, well-written and metered in your responses.
/// We all w8
You are the only one waiting
https://forum-en.gw2archive.eu/forum/pvp/pvp/Quick-update/first