Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Celestial was the biggest mistake they ever made. Why add a tanky amulet which also does massive damage? It literally makes no sense.
And they won’t add dire stats because they dont want tanky condi classes? Yet they add celestial and it automatically wipes out everything in the meta because of how broken it is.
I would like anet to explain to me how they thought adding an amulet with FAR more stats than other amulets is good game design.
inb4 this change will never happen. I know it won’t so you don’t need to post it. And you might say I moan about stuff. But I guarentee that within 3-4 months the rest of you will have caught up with the though process that celestial is broken and will be saying the exact same things.
Some maths:
Celestial total stats = 3038
Other amulets total stats = 2208
Celestial has 38% more stats than other amulets. It is pretty shocking. (my maths could be wrong)
My suggestion is to reduce celestial amulet to 400 per stat instead of 434 and go from there
Better solution: Poison and weakness spam.
nerf this, nerf that.. it never ends.
according to OP’s logic. might as well nerf divinity runes because it has more stats than any other runes.
its fine the way it is,stacking might from runes,sigils are the things that add up a little bit but nothing game breaking
this is like the 4th or 5th thread you post about either necro being bad or eles/celestial being op…
why dont you just l2p with your necro… complaining about celestial amy which heavily relies on boons while playing necro, the class with the best boon removal…
The classes buffed the most by cele amulet were ele and engi. I tend to agree the buff was too much for classes that make good use of all the stats it gives.
None of OP’s posts have any logic. 100% of his threads he creates is him coming back from a solo queue and posting what kittened him off and needs to be nerfed b/c of it.
this is like the 4th or 5th thread you post about either necro being bad or eles/celestial being op…
why dont you just l2p with your necro… complaining about celestial amy which heavily relies on boons while playing necro, the class with the best boon removal…
^
It’s getting a bit tiresome to read now.
Celestial is strong cuz strength runes. Other wise, its reasonable to have a bit of everything with the low power you get.
10 Might stacks = 350 power + 350 condi +5% dmg from strength runes.
im good at math
(edited by Prophet.1038)
Might as well post this here as others are hinting at it. I encourage everyone to look at the multiple “______ is OP” and (my personal favorite) “My class isn’t as good as it should be” threads on the front page that have originated from this person. Post history is also good for a laugh or two.
I would normally not say anything, but experience on these forums has shown that some people actually start believing bullkitten if it is said enough. As this game needs all the help it can get, consider this a formal request for you to stop posting on the forums. Your special blend of trolling or lunacy—I really can not tell the difference anymore—is neither funny (see Vee Wee posts for tips) nor satirically productive.
The issue is that the additional stats of Celestial do not add the same value to builds. You lose quite a bit of your “main stat” for diversity, hence why one has more total raw stats.
I can’t think of a hybrid that benefits from all stats equally where focused trinkets often are 100% useful.
It is a very fair tradeoff as is.
The issue is that the additional stats of Celestial do not add the same value to builds. You lose quite a bit of your “main stat” for diversity, hence why one has more total raw stats.
I can’t think of a hybrid that benefits from all stats equally where focused trinkets often are 100% useful.
It is a very fair tradeoff as is.
This sums things up nicely^^.
I kinda get what the OP saying. However like a lot of people, i don’t believe it is the celestial amulet itself. It is more coefficient mechanics to professions. warrior can still put out 5k+ eviserates on celestial. Ele water line healing skills scale extremely well from the investment in water and the healing stat from celestial. The condition stat does improve certain profesions (engi/ele/warrior) burning from their attacks and makes what would have been an average burn into a respectable burn. Some professions coefficients scale quite well with celestial and their over all physical damage does go down, but still remains respectable and useful. Iduelist kinda highlights this. With sharper images the duelist will still hit for 2.8-3.6K and apply 5-6 stacks of bleeding at a base of 80 per tick. Once you add any might to this equation the pistol will;
a) remove blind on beginning of channel
b) hit for 4-6k (comparable to dps set up)
c) apply 5-6 stacks of bleed at 120 dmg per tick (comparable to condi spammers)
d) provide increased toughness and healing.
You have weakened a primary stat in order to have much more solid overall damage types that aren’t broken, but when might is factor in makes you no longer a jack of all trades and instead a viable source of all damage types and tougher asnd better healing for it.
TLDR. It is not the amulet, but how might stacks affect what the amulet provides in relation to profession coefficients.
The issue is that the additional stats of Celestial do not add the same value to builds. You lose quite a bit of your “main stat” for diversity, hence why one has more total raw stats.
I can’t think of a hybrid that benefits from all stats equally where focused trinkets often are 100% useful.
It is a very fair tradeoff as is.
Ele and War benefit from all the stats even healing with Water attunement or Healing Signet+Adrenal Health and condition with torment or burning is great no matter how many stacks of bleed you can apply. Add the classes ability to stack might you get your self a working hybrid.
Not every class can do that celestial is mainly strong on those two right now others it’s just meh.
(edited by Sagat.3285)
3 stats amulets = 2208 points.
4 stats amulets = 2340 points.
celestial amulets = 3038 points.
→ Celestial is OP.
Or…
→ Others amulets are UP.
3 stats amulets = 2208 points.
4 stats amulets = 2340 points.
celestial amulets = 3038 points.
-> Celestial is OP.
Or…
-> Others amulets are UP.
Im not gonna talk about celestial being op or anything but your logic is flawed.
The amulet that doesnt specialise will always have to have more overall stats or it will be useless .
they should nerf your threads @op
seriously
everyday a new Lordrosicky thread with nerf this or this but buff my necro cause necro now to hard when can´t condiburst people 100-0 in seconds
man just stop – its annoying
First it was Rune of Strength OP.
Then it was Rune of The Pirate OP.
Now it is celestial amulet OP.
OK, Super-Awsome! Let’s nerf this one too. Then the game will be 100% balanced and all players will be happy.
:)
Those stats become a bit strong in hybrid and balanced builds.
I d think that could be fair if all amulets have the same amount of stats.
ex:
celestial = 315 + 315 + 315 + 315 + 315 + 315 + 315.
4 stats amulets = 945 + 630 + 315 + 315.
3 stats amulets = 945 + 630 + 630.
Something like this to help with balance.
they should nerf your threads @op
seriously
everyday a new Lordrosicky thread with nerf this or this but buff my necro cause necro now to hard when can´t condiburst people 100-0 in seconds
man just stop – its annoying
It’s not just annoying, Anet will actually LISTEN to the minority.
They’d ignore posts with 900+ replies, mentioned hundred times before (Skyhammer) and go all the way to nerf something that ONE person mentioned ONCE before…
This is the dumbest thing I’ve ever read.
But true. Very true indeed.
+1 for Aomine.5012 because simply put, that is true and experience shows it. Many good players left because the minority was listened while the good players who just enjoyed the game did not post anything on forums, trying to trust the developers.
I am very curious to see when minority will stop complaining and reach their “balance”. That is why I myself decided to be one of them and encourage any post of nerfing that, and that, and that, in hopes that some day the game will be balanced to their liking. Balance could not be achieved in 2 years by good players, so who knows, probably a minority can achieve that because they are listened.
So, to all expert players out there, keep those posts and feedback coming. Whatever you do not like about the PvP game, just post it here in a peaceful and respectful way.
Believe it or not, no matter what they do, all the builds in this game are going to be “no skilled no brain” once you’ve reached a level higher than the average player. Here’s my suggestion: either stop being casual/semi-casual and form a real team that can brainstorm over how to deal with this oh-so-strong staff elementalist OR remain casual and understand that you’re not the best player of this game and you can be countered based on builds alone, just like that celestial staff ele can be.
Those stats become a bit strong in hybrid and balanced builds.
I d think that could be fair if all amulets have the same amount of stats.
ex:celestial = 315 + 315 + 315 + 315 + 315 + 315 + 315.
4 stats amulets = 945 + 630 + 315 + 315.
3 stats amulets = 945 + 630 + 630.
Something like this to help with balance.
This is how celestial was previously, and nobody EVER took it because it was SO BAD. You are asking them to revert the amulet to its past incarnation, which has been proven through 1.5 years of experience to be unusably bad.
There should be diminishing returns when you specialize more in ONE stat, so that you get the advantage for specialization while also making a sacrifice. This is why there are many builds that are better in teams than solos b/c when you are in a team, you can accept greater personal weaknesses to support greater total team-strength (and have allies to cover your weaknesses).
As it is, celestial is a pretty good balance, and only works with might-stacking. Without might-stacking, celes is garbage. Celes users are really “jack of all trades,” but give up strong specialization for that. Most high-end teams will only have a max of 1 celes-amulet user, and many take none as they prefer people who are stronger at a specific role.
Even at 1v1’s, celes users can compete pretty evenly with other amulet users when played at their highest levels (guys on those tourney teams), but have both bad and good matchups.
they should nerf your threads @op
seriously
everyday a new Lordrosicky thread with nerf this or this but buff my necro cause necro now to hard when can´t condiburst people 100-0 in seconds
man just stop – its annoying
It’s not just annoying, Anet will actually LISTEN to the minority.
They’d ignore posts with 900+ replies, mentioned hundred times before (Skyhammer) and go all the way to nerf something that ONE person mentioned ONCE before…
Sorry, but A-Net only answers to positive feedback or neutral ones. That’s part of the reason this game is still in Alpha-State and gets with every balance patch worse.
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