https://twitter.com/TalathionEQ2
You turned PvP dailys into a chore.
https://twitter.com/TalathionEQ2
Anything with the title “daily” in it in regards to an MMO is usually a chore.
Can you please lower them again?
Couldn’t agree more. Dailies are becoming more and more of a hamster wheel rather than something enjoyable.
This is not what I signed up for, really. Who asked for this change?
EDIT: thinking about it a bit more, you’ve made it just a bit more frustrating than it has to be. If you like tPvP, you need to leave that game type to get your dailies completed by doing unique other maps in sPvP (I think I’m using the right terms here).
It doesn’t allow for a quick spin, have fun, get in and get out. I’ve got a job, and limited time; you’ve changed the metrics here and made it much harder to successfully achieve the daily goals just by playing the game in the time I’ve got.
(edited by TactualRain.7109)
Daily is 3 times longer
Reward is just as bad
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
they should have something like a consecutive daily, where the reward gets better and better the longer you keep getting the daily done day after day.
Considering that the previous daily could be done in like, 5 minutes, I don’t see the issue. I still think the dailies are easy to do, personally, and I’m a bunker warrior.
The question is, why would I do painful daily if I have no PvP items that I could spend the painfully earned laurels for?
Is this daily change somehow connected with the new PvP reward system (planned for one of the next patches)? If so, it would make sense to bring both changes at the same time.
Considering that the previous daily could be done in like, 5 minutes, I don’t see the issue. I still think the dailies are easy to do, personally, and I’m a bunker warrior.
It’s not about them being easy or hard.
It’s time consuming. Time that could be better spent elsewhere in or out of the game.
It’s time consuming. Time that could be better spent elsewhere in or out of the game.
+1 here too – it’s a time grind.
Having played it through today, it takes quite a bit longer than it used to. It’s time I could run a dungeon path with, or something. If they stack too much filler into the experience without enough meat, you don’t get quite as satisfied.
I’m not sure if I mangled that analogy enough, I’ll try more next time.
before this change, dailies was just 1 match + 2 more matches due to 1 achievment which requires 3 matches, thats not what i expect from DAILY… now its a bit harder and seems to be ok BUT the reward is still like it would be a cheesy easy, so reward with extra glory (and rank points) would be nice, at least until they revamp whole reward system to something inteligent and not glory…
Considering that the previous daily could be done in like, 5 minutes, I don’t see the issue. I still think the dailies are easy to do, personally, and I’m a bunker warrior.
Considering a match lasts 7-13 minutes per match depending on how good…
This change just makes people want to do custom maps/kill trading.
https://twitter.com/TalathionEQ2
Got it within an hour, you dont need to do anything besides what you’d do normally to get it. Doesnt seem like much of a problem.
they should have something like a consecutive daily, where the reward gets better and better the longer you keep getting the daily done day after day.
they have done that… it is called “Monthly”
They made the PvP Daily just equal to the PvE daily for time requirement. Overall, the new dailies are punishing the player, having him doing chores for little reward is not fun.
Once, dailies could be completed by just playing the game. They were a fun side effect of playing (daily). Why change a completely good thing and make it worse? What was the point? The early dailies would just as much encourage people to log on and play the game how they want, instead of being restricted by one hour of doing chores.
On every patch you have long time players shake their heads in disbelief, because it is very hard to follow the game design sometimes.
Didn’t really notice the difference till i saw this thread. XD
Do u ever stop crying ?
Only issue for me is the “daily unique maps played”.
I only do tournaments.
edit: nvm, you only need 5/6
(edited by xehn.3420)
U can skip this one, 5/6 is enough.
This change is meaningless. Don’t just pvp for a pve laurel, do it because it’s fun (or at least it was before this patch).
I recently started doing pvp because of the dailies. Still have mixed feelings about pvp, but I have some form of respect for it now that i didn’t earlier.
However with this update, bye bye Anet. Not gonna consume time for just lousy achievements.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
I recently started doing pvp because of the dailies. Still have mixed feelings about pvp, but I have some form of respect for it now that i didn’t earlier.
However with this update, bye bye Anet. Not gonna consume time for just lousy achievements.
Your reason for doing stuff in a game should be for fun, not to just tick a box
I recently started doing pvp because of the dailies. Still have mixed feelings about pvp, but I have some form of respect for it now that i didn’t earlier.
However with this update, bye bye Anet. Not gonna consume time for just lousy achievements.
Your reason for doing stuff in a game should be for fun, not to just tick a box
It’s really fun to miss out on the laurels…you know…the ones you can ONLY get once per day IF you do the daily…yep!
I’m doing regular dailys now, 20 captures? 20 kills? You know everyone bunkers right?
https://twitter.com/TalathionEQ2
If your a pve’er why on earth would you do a pvp daily, the reward gives you NOTHING pve wise. Go get your laurel doing the pve daily if you cant handle just having fun in pvp and let the dailies do themselves.
Tip: To get PvP daily, follow zerg around map for 4 games. Collect laurel at end of 4th game. Having issues with top stat awarded? Quit tagging kills and being selfish and rez someone.
Quit tagging kills and being selfish and rez someone.
Seriously, QFT. Each game I’ve needed a top stat, I res one guy. Daily top stats.
Which probably says something about us all
You don’t have to care about the daily, and it usually gets done for me by just playing…
Can you please lower them again?
They are supposed to be. For anyone that actually PvP’s this is done in just a few games. If you do not play a few games you are not forced for any reason (if you are a PvP player) to complete it as many people have said that there really is no reward for PvP. I think the problem was people were simply doing the PvP daily instead of the PvE daily because the time to complete was so vastly different.
Can you please lower them again?
They are supposed to be. For anyone that actually PvP’s this is done in just a few games. If you do not play a few games you are not forced for any reason (if you are a PvP player) to complete it as many people have said that there really is no reward for PvP. I think the problem was people were simply doing the PvP daily instead of the PvE daily because the time to complete was so vastly different.
Guess its back to PVE then.
https://twitter.com/TalathionEQ2
i don’t mind in a sense.. lol, means when i get to play but time it short, i get to play an extra match so i can get the “daily” lol XDD
but yes, they’ve significantly upgraded the requirements for daily, relative to what it was previously.. which was like super fast.
in the end though, i play for PvP-ing. but i do keep track of the daily and will aim to get it done.. beacuse, why not?
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
You utterly ruined the Daily by adding 2 tournament wins.
Many people do not have a regular team, many people have odd play times and will never be part of a proper team.
So solo queuing is the only option.
Now trying to achieve two wins on the solo queue is a horrible system.
Get put into matchmaking with a bunch of rank 1X’s against a proper team every time, no chance of a win.
You made it into a massive grind now by requiring wins.
Remove the tournament wins requirement.
Or change it to tournaments played.
50% of players playing matches lose… You made it a grind.
Fail.
(edited by Ezrael.6859)
You utterly ruined the Daily by adding 2 tournament wins.
Yep.
I know there’s one of the daily requirements you don’t have to meet, but it’s essentially “2 wins” or “map rotation.”
If 4 unique maps are needed, you’ve got about a 7-13 minute game per map, which is 1/2 an hour to just a shade under an hour. It can easily be that with Tournament, or more – having queued in the tournament system solo last night, I can attest that sometimes you just don’t win. The bell curve of distribution means that some people are just going to not be that good.
I guess the confusing thing for me is that the devs have mentioned they’re trying to find ways to make PvP more accessible to lower rank players / new people. Rewards are a good incentive (sure, playing the game is an incentive as well, but let’s say people want their shinies… because they do).
The rewards in Tournament are better than standard structured (wins give a chest). If we assume that the time investment is comparable (about an hour for a 4 unique maps, or about an hour for 2 wins) for a new player, that’s a lot of time. The previous system seemed to work better to me for newer players; it’s not scary, and you can kind of muddle your way through. The monthly had a win component, which is probably a nice stretch goal; now there’s a stretch goal in each daily, which doesn’t feel right. It’s not new-user-friendly.
Something’s just not right about the stacking now. After reading the thread I sort of get the normalisation between PvP and PvE daily time investments, but if you want your full stack of rewards (not just the laurel, but PvP: your booster and shard, PvE: your chest/karma/coin), you’ll be doing both.
Maybe this is by design; maybe the devs want a time sink in their game. That’s a shame, because it’s one of the things that people get tired of in MMOs. Some people love it, sure, but some people really don’t. It’s polarising; I’d suggest the game had enough time wasting potential without another grind.
I’ve put something into suggestions.
https://forum-en.gw2archive.eu/forum/game/suggestions/Alter-Objectives-Rewards-for-New-xPvP-Dailies/first
You utterly ruined the Daily by adding 2 tournament wins.
Yep.
I know there’s one of the daily requirements you don’t have to meet, but it’s essentially “2 wins” or “map rotation.”
If 4 unique maps are needed, you’ve got about a 7-13 minute game per map, which is 1/2 an hour to just a shade under an hour. It can easily be that with Tournament, or more – having queued in the tournament system solo last night, I can attest that sometimes you just don’t win. The bell curve of distribution means that some people are just going to not be that good.
I guess the confusing thing for me is that the devs have mentioned they’re trying to find ways to make PvP more accessible to lower rank players / new people. Rewards are a good incentive (sure, playing the game is an incentive as well, but let’s say people want their shinies… because they do).
The rewards in Tournament are better than standard structured (wins give a chest). If we assume that the time investment is comparable (about an hour for a 4 unique maps, or about an hour for 2 wins) for a new player, that’s a lot of time. The previous system seemed to work better to me for newer players; it’s not scary, and you can kind of muddle your way through. The monthly had a win component, which is probably a nice stretch goal; now there’s a stretch goal in each daily, which doesn’t feel right. It’s not new-user-friendly.
Something’s just not right about the stacking now. After reading the thread I sort of get the normalisation between PvP and PvE daily time investments, but if you want your full stack of rewards (not just the laurel, but PvP: your booster and shard, PvE: your chest/karma/coin), you’ll be doing both.
Maybe this is by design; maybe the devs want a time sink in their game. That’s a shame, because it’s one of the things that people get tired of in MMOs. Some people love it, sure, but some people really don’t. It’s polarising; I’d suggest the game had enough time wasting potential without another grind.
Theres one called 4 games played. if you join a hotjoin and play 4 games you also get the 4 maps played because they rotate every map. If you actually rez people you’ll get the daily top stat or if you just go around and commune everything on sight you’ll get it. Just following the zerg will get you at least 5 kills per game, and 10 captures if you cap the near node with everyone else that’s 4 caps per game and if you follow the zerg and cap when they cap its not hard to get 6 more caps in 4 games. All you need is 2 to 3 caps a game and don’t tell me that’s too hard. Now you completed your daily, if you want 1 more achievement go ahead and try tpvp, your in a guild right? ask your guildies to tpvp with you. You have friends right? ask your friends to tpvp with you. If you don’t have either tough luck. Just solo que and follow people around so they stop whining about “where my team at”
The people saying “you should be playing for fun anyway so it’s fine if the daily takes longer” are totally missing the point. The daily requirements are promoting bad play. It’s promoting going to a cap that’s already being capped by a teammate with no enemy nearby so they can get their 10 caps. It’s promoting doing hotjoin and just zerging to every point because doing anything else will make your daily take twice as long. And if you’re a tournament player it sucks to be you, because when you play 4 games and lose all 4, you have the choice between doing hotjoins instead and playing 3 more maps, or praying that in your next pvp games you’re put in a team that already completed their dailies so you won’t end up with 4 people capping your home point because they’re desperate for their 10 caps.
If you have a limited amount of free time, the dailies are basically giving you a choice between playing to have fun or playing to get dailies, when instead it should be giving you an incentive to play and have fun.
I’m fine with the dailies taking longer, I just want them to take into account the different playstyles. I would replace tournament wins by tournament games played and replace kills/caps by points earned. Like holy kitten, don’t you guys see something wrong with asking for 10 caps when there’s a map in tournament rotation that literally allows you to sit on a trebuchet all game while still allowing you to be a big asset for your team? You make all these maps with different mechanics and then you show us that if we want a reward at the end of the day we should just ignore those.
Couldn’t be more agreeable with Dromologist.
If I go to PvP nowadays, it’s certainly not because of the daily. And if the true incentive for dailies is to make people do PvP, It’s wrong right now.
Since the new PvP dailies were implemented all I’ve been getting is zerg groups in tournaments, making the match completely ridiculous, removing any kind of challenge or fair play or even competitiveness, something that’d be fixed if people weren’t just so bloodthirsty on captures and kills
Now you completed your daily, if you want 1 more achievement go ahead and try tpvp, your in a guild right?
Actually this might be a challenge for me as well. I want to be as clear about this as possible so all parts of the discussion can be taken into account.
I’m in a small (5-person) guild of “just friends.” The problem with it isn’t that people don’t like xPvP (they kinda do and don’t depending) but rather that they’re on at different times and want different things.
So if the xPvP system is predicated on being in a guild to create a premade with, then it’d not going to work well for me (…unless I join a larger guild, something I agree is totally under my control).
If you have a limited amount of free time, the dailies are basically giving you a choice between playing to have fun or playing to get dailies, when instead it should be giving you an incentive to play and have fun.
In a nutshell, yes. This’d be the TLDR version
The PvP Daily before was FUN. I never looked at it. Now it feels like I have to /grind/ and do exactly what it says, its NO longer fun.
https://twitter.com/TalathionEQ2
The change is barely noticeable…. you play 4 matches in a hotjoin 8v8 or 10v10 server and you’ll easily get everything you need. 4 unique maps in 4 matches and the caps/kills/stat will come – usually in the 2nd game maybe 3rd. You don’t even have to win any tourney games. It’s still way easier than the PVE one IMO (in terms of it being a chore).
(edited by Kuju.2153)
Daily is 3 times longer
Reward is just as bad
Sounds like GW2 to me, using a bunch of your time for a crap reward.
You don’t even have to win any tourney games.
…unless you want equivalent rewards to the old system.
Old system: 3 tournament matches, pretty much win or lose, and you get the dailies and a chest.
New system: 4 matches as you suggest without a chest, or (RNG) matches to get two tournament wins and a chest (…assuming you get your other daily needs).
If you factor rewards, not just completion, it’s not on parity.
You definitely should lower them back. The reason for that is that newbies who are only there for the dailies get stuck in PvP for way too long and make the game horrible experience for everyone else who enters alone and actually wants to win.
However, elitist organized teams are happy, they have more newbies to farm. Yay?
You don’t even have to win any tourney games.
…unless you want equivalent rewards to the old system.
Old system: 3 tournament matches, pretty much win or lose, and you get the dailies and a chest.
New system: 4 matches as you suggest without a chest, or (RNG) matches to get two tournament wins and a chest (…assuming you get your other daily needs).If you factor rewards, not just completion, it’s not on parity.
If your not a pvp’er than the pvp tournament chest means nothing to you so why do you even care if you get a pvp chest. The only thing in a pvp chest for a pve’er is a chance at getting a dye, and you should know of better methods to farm gold in pve as in farming cof p1.
Just do 4 hotjoin games and you will get your daily pvp, no need to get greedy now.
If it’s too hard for you, do the PvE dailies.
If it’s too hard for you, do the PvE dailies.
It’s not hard, it’s tedious.
Can you please lower them again?
They are supposed to be. For anyone that actually PvP’s this is done in just a few games. If you do not play a few games you are not forced for any reason (if you are a PvP player) to complete it as many people have said that there really is no reward for PvP. I think the problem was people were simply doing the PvP daily instead of the PvE daily because the time to complete was so vastly different.
Not allways – I was doing both, because I can. Because it was fun – I spend most of my time in PvE, jumping for PvP in the morniong, before work, just for the taste and fun. Now all fun is gone and it leave ugly savor – I have limited time and I can’t do both PvE, PvP dailies and still squeeze time to make some dungeon/fractal/story runs with friends. It became time consuming chore, that is done automatically by PvP players (sooner or later) but it’s more than enough for me. Seeing all the crybabies around – I’m not the only one XD
the 2 daily tournaments wins are just… terrible…
it used to be 3 tournament wins for monthly, now it’s 2 for daily… seriously?
(edited by Harain.9137)
The problem is not the daily… it’s more that soloQ and premade are not splitted yet. Otherwise these 2 wins wouldn’t take that long actually.
yeah it feels like a grind for time to get the pvp dailies done. I thought gw2 was against player grinding as advertised in many dev chats of youtube, oh well maybe they changed there mind.
If your a pve’er why on earth would you do a pvp daily, the reward gives you NOTHING pve wise.
It gives achievements to help you rise up the leaderboard. It’s a meaningful amount. 5 per day is 150 per month which can make a big difference with your ranking.
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)
If your not a pvp’er than the pvp tournament chest means nothing to you so why do you even care if you get a pvp chest.
I might have missed something: where did I say I wasn’t into PvP? I said my guild mates weren’t into PvP, which is what makes getting a premade up to do tPvP difficult.
I think I’ve said:
1. The new system is a grind, and
2. That the rewards don’t have equivalence.
It should be relatively clear that the people in this thread putting forward a recommendation to change back to the old system a) do play the PvP game and b) don’t like the structure of the daily reward system. It’s not about whether you like PvP or not; the rewards aren’t the same as compared between sPvP and tPvP. The chest provides dyes and weapon/armour skins, which are both significant.