Zerker Meta Would be Awful.

Zerker Meta Would be Awful.

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Posted by: Elitist.8701

Elitist.8701

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

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I’m not coming back, not that you care.

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Posted by: TheFamster.7806

TheFamster.7806

I still don’t know why people want the old meta of having 3 rezz classes and 2 dps classes and fighting 1 giant blobfest in mid. There’s absolutely no fun in that. WTS showed that there were interesting splits and crazy comebacks by having 3 fights in 3 different locations and then fights later collapsing for bigger fights, and then the comebacks, etc.
Celestial imo is fine because they introduced engi, ele and necro to general public while only losing spirit ranger and hambow, but hambow changed to shoutbow for team support. Basically only weak class is ranger for now, but it got buffed and who knows what it can really do.
Change the celestial meta again, you’ll still end up with 3 point holders and 2 dps settings for general teams. Remove all the amulets except for zerker, and then you’ll have death match situation in conquest maps which doesn’t really make sense. If you want to play zerker death match, get your own arena and try it and see if people like it. I’m sure it will draw a huge crowd at first, but with everyone going either thief/mesmer/power ranger, its going to actually remove classes from pvp.

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Posted by: BlackTruth.6813

BlackTruth.6813

That’s why a mix of cele and zerker type of meta would be great. I don’t want cele to disappear because then you’re buffing other cancerous crap such as evade spam.

This is probably the best meta atm other than the typical turret engi and easy mode d/d ele.

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Posted by: Chaith.8256

Chaith.8256

Everyone thinks celestial and berserker are mutually exclusive. Everybody is running Celestial point holders, and Berserker DPS are always viable when coordinated properly. The exception is Celestial Engineer which is the only profession that competes with Berserkers for their roamer spots.

Besides that one build, Celestial and Berserker can (currently are?) both meta.

It’s realistic to say that a Clerics meta, or Soldiers meta (Bunker meta) is being forced out by Celestials.

There are really two minigames that come up in tPvP:

Point Holders: Celestial meta or Bunker meta?

Roamers: Berserker meta or Condi meta, or Cele Engi meta? (Lol). It’s usually a healthy balance mix for Roamers.

I feel that bringing true support/bunkers are under-tuned and currently only serve to counter enemy teams stacking berserkers, while generally being utterly under tuned against any balanced comp or otherwise.

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Posted by: sendmark.4731

sendmark.4731

I would like to see TCG style comp but with a shoutbow in place of second ele. So thief/mesmer burst, 3 celestials of shoutbow (cleanses, pindown, damage pressure and ressing), d/d ele for close point 1v1s and rifle engi. That would be a pretty great comp imo. I don’t think you get enough damage if you consider Engi as competing with mesmer, and shoutbow would bring more useful utility than a second d/d ele.

That’s a nice balance between celestial and zerker. I don’t mind seeing a team run 3 celestial amulets, still a bit more fun than two pure cleric bunkers, which is the main alternative (i.e. 55hp).

(edited by sendmark.4731)

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Posted by: Mrbig.8019

Mrbig.8019

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

Dude you’re literally crazy.

Do u know what happens when people go down in this meta ?

Nothing.

U just poison it and spam damage, most timesin a teamfight u can’t even try to ress without getting your whole team obliterated ( and we saw it in wtd finals too).

Cele comps make outnumbering very hard, since they’re all capable to sustain themselves, while in old bunker guard meta the guard had to properly rotate wherever the big fight was otherwise they had no chance.

Cele meta is totally brainless rotation wise, u even said it yourself on the abjured thread: just take 2 points and snowball with roamers.

Orng won vs them cuz nec is not viable vs EU comps.

If this game wants to be competitive it needs to remove this “jack of all trades hero builds” and bring back some sort of defining, like it was when Phanta team paradigm used to play.

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Posted by: xDudisx.5914

xDudisx.5914

Zerker meta would be terrible. There are already too many zerkers in the celestial meta.

If I wanted to play a game where everyone dies/kills the enemy in 3 seconds I would be playing battlefield.

Ouroboro Knight’s [OK]

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Posted by: Mrbig.8019

Mrbig.8019

Zerker meta would be terrible. There are already too many zerkers in the celestial meta.

If I wanted to play a game where everyone dies/kills the enemy in 3 seconds I would be playing battlefield.

Do u prefer to watch 2 cele eles fightining on point for 2 minutes ?

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Posted by: Kanek.5472

Kanek.5472

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

Dude you’re literally crazy.

Do u know what happens when people go down in this meta ?

Nothing.

U just poison it and spam damage, most timesin a teamfight u can’t even try to ress without getting your whole team obliterated ( and we saw it in wtd finals too).

Cele comps make outnumbering very hard, since they’re all capable to sustain themselves, while in old bunker guard meta the guard had to properly rotate wherever the big fight was otherwise they had no chance.

Cele meta is totally brainless rotation wise, u even said it yourself on the abjured thread: just take 2 points and snowball with roamers.

Orng won vs them cuz nec is not viable vs EU comps.

If this game wants to be competitive it needs to remove this “jack of all trades hero builds” and bring back some sort of defining, like it was when Phanta team paradigm used to play.

Celestials technically serves the purpose of ‘Good at everything but excels at nothing.’ But the problem is that it’s really strong for certain professions and those professions would need some fine tuning just to be balanced. Though Elementalist itself is actually one of those ‘Jack of all trades’ Professions. The issue with it lies within where the traits are.

Technically speaking, all the good traits are in Water magic and Arcana, in which some should be shifted out of the tree or removed for new ones.

Engineers follow a similar philosophy as to having the ‘right tools for the job’, but the issue is that some tools are better than others. In which those skills should be nerfed and the others should receive a minor buff to be balanced.

Warriors should Rely on being a more tanky front-liner than to have some good healing. I suggest that Vigorous shouts to be removed and for Cleansing Ire to have a 60 second CD. In which should make Mending more appealing than healing signet.

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Posted by: TheFamster.7806

TheFamster.7806

Zerker meta would be terrible. There are already too many zerkers in the celestial meta.

If I wanted to play a game where everyone dies/kills the enemy in 3 seconds I would be playing battlefield.

Do u prefer to watch 2 cele eles fightining on point for 2 minutes ?

First of all Cele battles can end quickly if there is a skill gap between those two players. Also its a conquest and a team battle, so if there is 2 celes battling on a point it would force rotation of attacking team, which creates opening and gaps in terms of team fights. Further more it stimulates more change depending on the outcome/skill cds used by two cele classes on the upcoming team fight.

IF you look everything at 1v1 fights, then only zerker amulet should exist. However its not a 1v1 game, nor is it balanced around it. As far as team balance is concerned, bunker cleric/hambow are now moved to celestial, and more classes/builds are viable now. If you wanna balance everything based on 1v1, you shouldn’t be playing tpvp at all

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Posted by: Zero.6592

Zero.6592

Fights between zerkers can sometimes still take a long time. At some point fights just become never-ending. Zerkermeta keeps the pace high, it really doesn’t seem so bad to me.

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Posted by: Mrbig.8019

Mrbig.8019

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

Dude you’re literally crazy.

Do u know what happens when people go down in this meta ?

Nothing.

U just poison it and spam damage, most timesin a teamfight u can’t even try to ress without getting your whole team obliterated ( and we saw it in wtd finals too).

Cele comps make outnumbering very hard, since they’re all capable to sustain themselves, while in old bunker guard meta the guard had to properly rotate wherever the big fight was otherwise they had no chance.

Cele meta is totally brainless rotation wise, u even said it yourself on the abjured thread: just take 2 points and snowball with roamers.

Orng won vs them cuz nec is not viable vs EU comps.

If this game wants to be competitive it needs to remove this “jack of all trades hero builds” and bring back some sort of defining, like it was when Phanta team paradigm used to play.

Celestials technically serves the purpose of ‘Good at everything but excels at nothing.’ But the problem is that it’s really strong for certain professions and those professions would need some fine tuning just to be balanced. Though Elementalist itself is actually one of those ‘Jack of all trades’ Professions. The issue with it lies within where the traits are.

Technically speaking, all the good traits are in Water magic and Arcana, in which some should be shifted out of the tree or removed for new ones.

Engineers follow a similar philosophy as to having the ‘right tools for the job’, but the issue is that some tools are better than others. In which those skills should be nerfed and the others should receive a minor buff to be balanced.

Warriors should Rely on being a more tanky front-liner than to have some good healing. I suggest that Vigorous shouts to be removed and for Cleansing Ire to have a 60 second CD. In which should make Mending more appealing than healing signet.

If u nerf baseline professions skill then all other builds for that profession become subpar.

We had no problem till they buffed cele and might stacking.

The issue is cele builds are easily stackable and have multiple heals so they peel and support for each other, making fights endless.

Cele ammu needs to disappear.

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Posted by: Phaeton.9582

Phaeton.9582

Celestial Engi/Ele needs to be toned down. Warrior needs compensation if this is through nerfing the amulet. The rest is just noise.


Phaatonn, London UK

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Posted by: Bhawb.7408

Bhawb.7408

Celestial isn’t the problem, the problem is that the current builds that use celestial are able to do everything well and are pushing out a ton of builds from being remotely viable. You shouldn’t have builds that do so much at once, and a meta that sees such a tiny amount of variety in competitive builds.

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Posted by: Kanek.5472

Kanek.5472

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

Dude you’re literally crazy.

Do u know what happens when people go down in this meta ?

Nothing.

U just poison it and spam damage, most timesin a teamfight u can’t even try to ress without getting your whole team obliterated ( and we saw it in wtd finals too).

Cele comps make outnumbering very hard, since they’re all capable to sustain themselves, while in old bunker guard meta the guard had to properly rotate wherever the big fight was otherwise they had no chance.

Cele meta is totally brainless rotation wise, u even said it yourself on the abjured thread: just take 2 points and snowball with roamers.

Orng won vs them cuz nec is not viable vs EU comps.

If this game wants to be competitive it needs to remove this “jack of all trades hero builds” and bring back some sort of defining, like it was when Phanta team paradigm used to play.

Celestials technically serves the purpose of ‘Good at everything but excels at nothing.’ But the problem is that it’s really strong for certain professions and those professions would need some fine tuning just to be balanced. Though Elementalist itself is actually one of those ‘Jack of all trades’ Professions. The issue with it lies within where the traits are.

Technically speaking, all the good traits are in Water magic and Arcana, in which some should be shifted out of the tree or removed for new ones.

Engineers follow a similar philosophy as to having the ‘right tools for the job’, but the issue is that some tools are better than others. In which those skills should be nerfed and the others should receive a minor buff to be balanced.

Warriors should Rely on being a more tanky front-liner than to have some good healing. I suggest that Vigorous shouts to be removed and for Cleansing Ire to have a 60 second CD. In which should make Mending more appealing than healing signet.

If u nerf baseline professions skill then all other builds for that profession become subpar.

We had no problem till they buffed cele and might stacking.

The issue is cele builds are easily stackable and have multiple heals so they peel and support for each other, making fights endless.

Cele ammu needs to disappear.

If we nerf some baseline profession skills and switch traits for those professions, this’ll give incentive to people to try something else out with those professions and watch and observe from there.

Celestial amulet doesn’t need to disappear, it’s just that the professions benefiting greatly from it need to be balanced out.

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Posted by: robertul.3679

robertul.3679

Funny comment with the 60s icd cleansing ire to make mending viable. Hope that’s a joke.

The problem is that yes, 1v1 on zerker amulets can take long when the players are equally skilled. Assuming it’s not a direct counter like thief vs mesmer. But the moment that 1v1 becomes 1v2 it ends in seconds.
It already ends pretty fast when 1v1 cele is +1 by a zerker.

If everything was a zerker meta then people would either agree to 1v1 on 5 different places which kinda defeats the whole conquest/team fight thing or it would be a spamfest of lucky sigil procs and constant rallies. A huge mess basically.

I had matches with like 3 thieves on each team and the other 2 guys were power ranger, mesmer, dps guard etc. It was not cool. It boiled down to 2v1 focusing a guy and ganking then getting ganked themselves by another duo. Horrible!

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Posted by: Coulter.2315

Coulter.2315

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

We certainly don’t see Cele teams snowballing do we, or did you not watch the finals?

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Posted by: SobeSoul.6910

SobeSoul.6910

Here’s a dirty little secret that them ZERKBOIS don’t want people to know. They have just as many AIDS mechanics as the anything else.

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

We certainly don’t see Cele teams snowballing do we, or did you not watch the finals?

You mean this?

Attachments:

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Posted by: Shiyo.3578

Shiyo.3578

How come we don’t have an amulet that’s power main stat, a bit of crit, a bit of crit damage, a bit of toughness and a bit of VIT? Celestial or bunker shouldn’t be the only viable “tanky” or “point holder” options. This game needs more bruiser options, currently there’s only really 3 classes that can play bruiser.

I feel that bringing true support/bunkers are under-tuned and currently only serve to counter enemy teams stacking berserkers, while generally being utterly under tuned against any balanced comp or otherwise.

This is why I think there should be an amulet like I mentioned above, for more bruiser options.

As for celestial amulet, it isn’t a problem, ele/eng are. Celestial is something this game desperately needed, and now we need another amulet for more bruiser builds on other classes. This is an RPG, we need numerous types of builds and play styles, anyone who wants “zerker only” isn’t an RPG player.

(edited by Shiyo.3578)

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Posted by: Random Weird Guy.3528

Random Weird Guy.3528

How come we don’t have an amulet that’s power main stat, a bit of crit, a bit of crit damage, a bit of toughness and a bit of VIT?

Because you may as well be running soldiers or valk with intelligence…

Random Engineering // Trixxti // Random Noises (worst thief eu)
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Posted by: SobeSoul.6910

SobeSoul.6910

Cavalier’s is a good choice with intelligence sigil. Though it’s problematic on classes with low end hp pools.

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Posted by: Sagat.3285

Sagat.3285

How come we don’t have an amulet that’s power main stat, a bit of crit, a bit of crit damage, a bit of toughness and a bit of VIT? Celestial or bunker shouldn’t be the only viable “tanky” or “point holder” options. This game needs more bruiser options, currently there’s only really 3 classes that can play bruiser.

I feel that bringing true support/bunkers are under-tuned and currently only serve to counter enemy teams stacking berserkers, while generally being utterly under tuned against any balanced comp or otherwise.

This is why I think there should be an amulet like I mentioned above, for more bruiser options.

As for celestial amulet, isn’t a problem, ele/eng are. This is an RPG, we need numerous types of builds and play styles, anyone who wants “zerker only” isn’t an RPG player.

PvP lacks customization,so usually players attach playstyle with gear but we can’t freely focus on stats we want so we have limited roles. WvW is closer to it but the siege focus gets annoying. Stats should just be attached to level of gear no traits or defined combinations.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: xDudisx.5914

xDudisx.5914

How come we don’t have an amulet that’s power main stat, a bit of crit, a bit of crit damage, a bit of toughness and a bit of VIT? Celestial or bunker shouldn’t be the only viable “tanky” or “point holder” options. This game needs more bruiser options, currently there’s only really 3 classes that can play bruiser.

I feel that bringing true support/bunkers are under-tuned and currently only serve to counter enemy teams stacking berserkers, while generally being utterly under tuned against any balanced comp or otherwise.

This is why I think there should be an amulet like I mentioned above, for more bruiser options.

As for celestial amulet, isn’t a problem, ele/eng are. This is an RPG, we need numerous types of builds and play styles, anyone who wants “zerker only” isn’t an RPG player.

PvP lacks customization,so usually players attach playstyle with gear but we can’t freely focus on stats we want so we have limited roles. WvW is closer to it but the siege focus gets annoying. Stats should just be attached to level of gear no traits or defined combinations.

I agree with this. Trait lines should’t give us stats. It would give us much more options to custom builds. The only problem I see with that is how would they implement profession specific stats like reduce cooldown on virtue, attunement, addrenaline, etc.. ?

Ouroboro Knight’s [OK]

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Posted by: Shiyo.3578

Shiyo.3578

Or let us pick stats as well as traits instead of them being combined.

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Posted by: Sagat.3285

Sagat.3285

How come we don’t have an amulet that’s power main stat, a bit of crit, a bit of crit damage, a bit of toughness and a bit of VIT? Celestial or bunker shouldn’t be the only viable “tanky” or “point holder” options. This game needs more bruiser options, currently there’s only really 3 classes that can play bruiser.

I feel that bringing true support/bunkers are under-tuned and currently only serve to counter enemy teams stacking berserkers, while generally being utterly under tuned against any balanced comp or otherwise.

This is why I think there should be an amulet like I mentioned above, for more bruiser options.

As for celestial amulet, isn’t a problem, ele/eng are. This is an RPG, we need numerous types of builds and play styles, anyone who wants “zerker only” isn’t an RPG player.

PvP lacks customization,so usually players attach playstyle with gear but we can’t freely focus on stats we want so we have limited roles. WvW is closer to it but the siege focus gets annoying. Stats should just be attached to level of gear no traits or defined combinations.

I agree with this. Trait lines should’t give us stats. It would give us much more options to custom builds. The only problem I see with that is how would they implement profession specific stats like reduce cooldown on virtue, attunement, addrenaline, etc.. ?

Useless traits exist major or minor, they can create new ones for it or revamp which is needed anyway. I would also recommend reducing Adept and Master available traits to 3-4. I encourage customization but there is a limit to how much useful traits you can make,makes the traits more defining and creative.

If they can open a supported open discussion on this it would improve the game a lot and fix chore issues. Being that close with player base would grant them success but right now they are busy with HoT.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: xDudisx.5914

xDudisx.5914

Another possible idea would be split “traits” and the stats from the traitline in 2 different systens. Like some games let you get character stats when you lvl up.

Keep the trait system for traits and a new system similar to the trait one but only with stats.

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Posted by: laquito.5269

laquito.5269

Just shave the celestial amulet by cutting off 30-50ish points for each stat. Celestial Builds are ridiculously sustainable, so I wouldn’t even mind if they only cut off on the defensive stats, but they need to be squishier/less sustained than they’re now.

Retired GW2 Player

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Posted by: style.6173

style.6173

I still don’t know why people want the old meta of having 3 rezz classes and 2 dps classes and fighting 1 giant blobfest in mid.

Oh yeah because most of the team running cele is soooo much better. :p

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Posted by: Marcos.3690

Marcos.3690

Another possible idea would be split “traits” and the stats from the traitline in 2 different systens. Like some games let you get character stats when you lvl up.

Keep the trait system for traits and a new system similar to the trait one but only with stats.

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Posted by: Sagat.3285

Sagat.3285

Just shave the celestial amulet by cutting off 30-50ish points for each stat. Celestial Builds are ridiculously sustainable, so I wouldn’t even mind if they only cut off on the defensive stats, but they need to be squishier/less sustained than they’re now.

They still go into the sustain lines/traits so celestial is not enough sustain alone. Why do I keep seeing nerf defense but never offense??

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: choovanski.5462

choovanski.5462

i still can’t understand the engineer QQ. it’s a class that just can’t deal with cc and condi. load it with condi, cc it after it uses it’s single sunbreak- or even better both. engineer is designed to loose against condi, so it was made strong in other respects- yet the weakness remains.

other warrior builds work, they are just not so popular. a cleansing ire nerf would destroy the class in both wvw and pvp. it would become utterly useless.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: Invoker.5462

Invoker.5462

There shouldnt be a meta based around any single amulet, or two amulets for that matter. But to clarify my standings on a true zerker meta, is that it would require a whole heck of a lot more skill than this meta.

This comes from personal experience and observation. I have played iterations of engineer and warrior which are focused on either a bruiser or suicidal play-style, I.E an engineer that does not use turrets but instead uses elixirs and toolkit like a steampunk warrior all jacked up on drugs. On the other spectrum, i’ve played rifle warrior as well as GS warrior variants focused on full DPS and mobility mechanics.

Then i tried shoutbow and turret engineer.

It was very clear right off the bat that playing shoutbow/turrets that i no longer needed to worry about setting up any sort of “play”, for the most part i have plenty of time to think with those builds and feel that as long as i’m doing some sort of rotation i’m being useful. In contrast, i feel like the skill ceiling is so low that putting forth extra effort for minimal dmg is usually abysmal and all i should be worrying about it staying on a point, reviving downed allies, and thats it. No tactics, no set ups, nothing.

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Posted by: laquito.5269

laquito.5269

Just shave the celestial amulet by cutting off 30-50ish points for each stat. Celestial Builds are ridiculously sustainable, so I wouldn’t even mind if they only cut off on the defensive stats, but they need to be squishier/less sustained than they’re now.

They still go into the sustain lines/traits so celestial is not enough sustain alone. Why do I keep seeing nerf defense but never offense??

Because cele damage output is fine, they just have too much sustain. No build should facetank a zerker class for a prolonged period of time, unless your skilled for bunker. Of course you could always nerf the traitlines of Ele, Eng and Warrior, but I’d guess the whine to be a lot more than just flat out nerfing the amulet without touching class balance.

No matter how ANet plans to go on about the cele issue, celestial builds have to be nerfed to make them on par with other (meta) builds. Nerfing their offense would render celestial builds pretty much useless, but nerfing their defense just makes them a little bit less sustainable, as they’re specing into defensive traitlines anyway (as you already mentioned).

Retired GW2 Player

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Posted by: tom.7468

tom.7468

Its every man for himself anyway compared to other games there is almost nothing you can do to compliment other builds its just dps.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Imo zerker meta be fine but they should nerf thief too

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Buran.3796

Buran.3796

Its every man for himself anyway compared to other games there is almost nothing you can do to compliment other builds its just dps.

I disagree. I like the current amount of sustain in the game because makes harder to one-shoot targets, so instead a single lucky burst you need a good pace and a purpuseful use of your skills and cooldowns and a good team coordination to achieve success.

There’s also the resurrection mechanic, which gives a lot of room for teamplay and comebacks. And so far seems that most of tournament matches ends due the top score is achieved, not due reaching the time limit, and with a fair number of kills.

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Posted by: Henrik.7560

Henrik.7560

Oh please, zerker already is meta.

  • Double Ranged Shatter Mesmer and Traditional Shatter
  • Cheesebow Ranger
  • Meditation Guardian new & old
  • Meditation Hammer Guardian
  • All thief builds
  • DPS Necro
Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: Dawdler.8521

Dawdler.8521

Its every man for himself anyway compared to other games there is almost nothing you can do to compliment other builds its just dps.

Not true at all. Its the two-combo punch that actually wins in sPvP when it comes to the fights – one hybrid that bring stability/cc and one that bring damage to roll over the enemy. One stomper, one killer.

IMO zerker is the most fun build for all classes. They bring high pace high action combat. You rely on quick thinking and tactics. A duel between two very good zerkers is far more interesting to watch than two bunkers.

But unfortunetly Anet built PvP around standing on a point so meh.

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Posted by: Supreme.3164

Supreme.3164

Imo zerker meta be fine but they should nerf thief too

Zerker meta would be fine yes..if they rework thief, nerfing them would simply be not enough, never enough.

The initiative mechanic simply doesn’t work when paired with stealth, reason why thieves hold the crown of the zerker meta, they can: disengage at will, attack at will, insta teleportation and the worst of them all, spammable and maintainable stealth

You can outplay a Mesmer, a med guardian, a LB ranger..but thieves simply go and reset the fight indefinitely.

You have a weapon set with skill that require target, you have huge CD on these skills and go through all your rotation to bring a thief down to maybe 20% HP, he just stealth and run away….then comeback while your CD are still up and kills you..yeah ty initiative regeneration

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Posted by: Supreme.3164

Supreme.3164

Zerker meta would be terrible. There are already too many zerkers in the celestial meta.

If I wanted to play a game where everyone dies/kills the enemy in 3 seconds I would be playing battlefield.

Do u prefer to watch 2 cele eles fightining on point for 2 minutes ?

No I would prefer that zerker ele would be viable, but between thieves and med guardian , it’s not ..so the question is: shall we nerf thief and med guardian to zerker ele level or buff the latter to the other ones level?

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Posted by: shimmerless.4560

shimmerless.4560

You can’t rework Thief because they’re ANet’s ham-handed answer to ledgers. Without Thieves Mesmers would be absurdly strong. I’m not by any means saying I’m on board with the current situation but that’s just the reality of the game at the moment. The balance hangs on a very shaky precipice.

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Posted by: Rome.7124

Rome.7124

Lately I’ve been seeing a lot of people wanting to nerf celestial amulet so that the game can go back to the Zerker meta. They claim that in a meta like that, it would take high skill and be very quick paced. People want to believe that’ll be the case but, in actuality it’ll be awful. Full zerker team comps basically NEED Thief/Mesmer to be viable because they provide team defense in the form of stealth. What teamfights will come down to is whole teams camping in stealth and then whoever leaves stealth first gets instagibbed. That’ll lead into a snowball and then a fast and easy 3 cap, and then they’ll spawn camp, just like any cele comp, but much faster. 3 people spamming random crap on someone and killing them doesnt take skill. The reason why this doesn’t work right now is because of the synergy of the celestial classes. Take that away and we get this.

Do you guys really want a zerker meta?

compare to the current kitten games full of turrent Engs and Eles? YES, I want a zerker meta.