(edited by Zeta Reticuli.9203)
Zero incentive to win or be helpful
if you’re a team player, you wont really care about your rank points but the win. with this note, the title that you win matches (game and profession) is much more important than rank points. don’t you agree?
if you’re a team player, you wont really care about your rank points but the win. with this note, the title that you win matches (game and profession) is much more important than rank points. don’t you agree?
I fully agree with the OP. Many people neglect team-based strategy because it actually lessons your glory; thus, it causes you to LOSE many matches because you have incompetent teammates.
Edit: I also fully agree with every point in this thread. I love this game but it’s not without flaws. Many of the points you made are the same issues I have.
i agree with op. damage dealt and healing dealt tabs would be nice additions
Try to play tournaments instead of hot join, point defending and winning is much more viable than just killing people. Honestly, what’s with all of you guys taking hot-join PvP as reference to player skill, what’s viable and what’s not, and so on. It’s meant to be casual, nothing more. Glory gain from tournaments is much higher most of the time than in hot-join PvP, that is, if you win of course, so farming glory in hot-join PvP isn’t very bright, to say at least. If you are really looking for PvP, then tournaments are way to go. If you are looking to just pass some time, or something like that, than I wouldn’t really complain there.
ya true, i was a team player till i realized i was getting screwed on glory, so now i run with the zerg and made a build that supports that playstyle. ill gladly switch back once the incentive is placed, i dont even care if i win/lose anymore so long as i get high glory.
Yeah, I’ve been complaining about the glory point system since Beta.
Suggestions were points for dieing on a point controlled by your team, give a small amount of points every X second for people defending a point controlled by your team and team wide points for capping/killing NPCs. Increase cap/neutralization to 15/15 or 20/20 glory points (keep as is for score). Basically, everything that benefits the team should be rewarded.
Etc.
Solo queue 5v5 is also a given.
(edited by RamzaBehoulve.5640)
I see people responding with “go join tournaments”. That will be a fantastic choice once they get the matchmaking fixed to where 5 man pre-mades aren’t facing off against full pug teams. That is a massacre.
@Ramza – I want the option to join a tournament where the only participants allowed are those that solo queue. Maybe make it a rank 10 requirement if need be. I’d like to be able to compete for the same rewards without getting steamrolled by organized teams with set schedules and super serious mode engaged – OR – having to be on one of those teams.
I, and many others really want this option. I’m sure even those who do hardcore 5v5 would like it so they could do more competetive matches if their teammates aren’t on.
You can remove the team/individual rankings if you must (if they ever get added) from this “solo queue tournament”, give that to the hardcore dedicated team guys that use ventrilo call outs etc.
Erm, I think you misunderstood me or I misunderstand you. That expression basically meant solo queue is an evidence and should have been added weeks ago already.
I apologize if I wrote it wrong, but I’m pretty sure I got it right. Note the difference between “given” alone and “it’s a given”
Gotcha. I don’t know if it has been even mentioned or not as a coming feature. I think it would be pretty silly otherwise.
In the Pug Games I just try to rack up as much points as possible to get top player, really all that is needed to level Glory at a decent level.
80 ~ Thief/Guardian
ArenaNet cannot consider this game worthy of esports if the #1 goal of a match ISN’T to win, but to rack up points and rank up as fast as possible.
You posted pics of ZPvP (zerg pvp) instead of TPvP (Tourney, actual competitive game, e-sport material).
Your argument is invalid.
Yaks Bend
the problem is winning means nothing in spvp and tpvp. No ladders, no rankings, no matching, nothing. Cool you won 100 tournaments in a row, nobody cares or knows and 80% of those matches were vs pug teams including the finals since it’s just first 8 teams that queue up and majority of teams in tournies are full or partial pugs.
(edited by Sprawl.3891)
I agree and disagree, lol
Yes you get too many points from loosing, but as you can’t really control it by yourself unless your in a tourney group…..
You come to the problem that MOBAs face with ELO systems. How to judge an invidual without judging the team he got thrown with unasked for? SPvP does a pretty bad job of it, because it awards the most points in games where everyone just runs around flipping every point 20times and occasionally zerging eachother down.
People are not getting poitns for participating in long teamfights over key central areas, the downed position is a major problem. In a teamfight, with the amount of CC + channel time to kill downed players, means that only the winning team is really getting player kill points. The player-made solution has been for Thiefs to finish from stealth (That that is even possible, and the attacking from stealth for extended time is bad design in itself imo though)however granting a small amount of points for downing, and than the full larger for finishing would seem to be the best course of action.
ArenaNet cannot consider this game worthy of esports if the #1 goal of a match ISN’T to win, but to rack up points and rank up as fast as possible.
You posted pics of ZPvP (zerg pvp) instead of TPvP (Tourney, actual competitive game, e-sport material).
Your argument is invalid.
Unless I’m wrong, don’t the same principles apply? Ninja capping/killing rewards more points than warding off attackers, or roaming between points, or saving your lord from defeat (aside from possible easy kills) etc.. Or do those tourney chests have tons of glory/rank points in them? I wouldn’t know because since I don’t have a team, I CBA to get stomped by premades.
Sure I imagine winning is pretty cool in tournaments, but I’m also sure your average player will go out of their way to pad their points, if that means possible losing certain points of interest.
I guess that’s the style of play they want though for their esport schpeel. Need fast exciting action so people tune in. Zergy, quickness/haste filled fights so you lose 1/2 of your hp in a split second if your stun break is on cooldown, while getting the other half of your health taken away by 1 trebuchet shot that has a 600+ radius range and seemingly 5 second reload.