a couple things i found
I think #3 happens to you because you have auto target selected under the combat and movement options. I played one game last night after turning the auto target option back on (after not using it for years) and ride the lightning sometimes would go off in a random direction because of an enemy (not even necessarily in view).
Problem #1 is generally a sync issue when the downed player has lag – the player isn’t actually where you see them as being.
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For #4, if you allowed class swapping it would just end up in a class swapping war until time runs out. Let’s start the PvP only after the game starts, ok?
For #4, if you allowed class swapping it would just end up in a class swapping war until time runs out. Let’s start the PvP only after the game starts, ok?
As someone in another thread suggested, don’t show the enemy team until the final 10s countdown – this way the only reason to class swap is to counter class stacking in your own team.
Svanir Appreciation Society [SAS]
For #4, if you allowed class swapping it would just end up in a class swapping war until time runs out. Let’s start the PvP only after the game starts, ok?
As someone in another thread suggested, don’t show the enemy team until the final 10s countdown – this way the only reason to class swap is to counter class stacking in your own team.
That would solve this problem, but would introduce another problem that the team would not have a chance to plan their strategy according to the enemy team composition. This could be alleviated by allowing class swapping for the first 30 seconds, then locking it and showing the enemy team.
i like the idea of not seeing the enemy team’s profession while still allowing your own team to swap
when u have too many thieves or rangers on 1 team, it’s jsut down right dirty
i mean sometime u could pull off a victory but more often not
It’s also downright annoying to play against 3 rangers + 2 thieves
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