a new condi would improve balance

a new condi would improve balance

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Posted by: Solstice.1097

Solstice.1097

I have an idea that would provide more counterplay options against the most dominant builds in the meta and therefore take the game to a more balanced state.

It would be a new condition – I personally like the name Mortality, but the name is irrelevant.

The condition would prevent boons from being applied to you.

It wouldn’t be tough to rework a few traits, weapon skills, utilities, and maybe a rune set and sigil to incorporate this condition.

Primarily Mesmer and Necro would have the best access to it, although in most cases they would have to give up something they are currently using (trait, utility, sigil, etc) in order to get it.

Let’s have an example vs a D/D ele. You would want to carefully time your applicaton of Mortality to try and proc it right before he does his fire rotation (if you want to limit his might stacking) or right when/before he switches to water (if you want to prevent his regen and protection). It would not be a hard counter, because it would not be guaranteed to land it every time, plus the ele can switch up his rotations to try to throw you off and avoid the Mortality (swapping to water mid-dodge, for example). So it would be simply a counterplay option

In the big picture I believe this would bring just a few more Necros, Mesmers, and/or Rangers (depending on who would have the best access without giving up too much) back into a meta role because of better counterplay againts the currently dominant celestial-type classes, and then we might start seeing average of more like 2 celestial per team instead of 3+

The balance would only work though if the access to the condition was put in smart places, with consideration of exactly what would have to be given up, as well as exactly what durations, CD, etc make sense to make it a viable counterplay option without completely shutting down other builds (back to my example, the winner of the fight would partially be determined by how well you timed and landed the condi vs how well the ele was able to manage boon proc’ing). It would make boon stackers have to think a little bit more carefully about how they stack boons instead of just passively gaining them through a cookie cutter skill rotation.

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Posted by: Brigg.6189

Brigg.6189

Less condis, not more plz.

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Posted by: Solstice.1097

Solstice.1097

Less condis, not more plz.

If you read it, this would better be described as "fewer boons’ than as “more condis”

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Posted by: Solstice.1097

Solstice.1097

And I think it make sense that it would not apply to things like a traited warhorn converting a condition into a boon. That would still work because you aren’t really applying a boon, you’re converting a condition.

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Posted by: Atherakhia.4086

Atherakhia.4086

Seems reasonable to me. But the game may be better served simply spreading around the boon removal so more classes were capable of it instead of putting so much power into the hands of a few classes effectively making them mandatory additions to a team.

But as for your idea, it’s easiest to see Necromancers getting it because most of their boon removal is on telegraphed skills with long cooldowns.

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Posted by: Siva Mira.3546

Siva Mira.3546

How did you find that boon in general is broken while thinking Condition in general is fine?

And what is the next step after this? A new boon that prevent you from taking condition? And then a new condition to counter play this new boon by bypassing it and remove it? And what after that? A new boon that can not be remove by this newly condition?

All is vain.

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Posted by: Serdoc.7261

Serdoc.7261

No thanks.
/15chars

I’m not sure, can you, umm…. do that again? ROM – 2015
#allisvain

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Posted by: Sagat.3285

Sagat.3285

Haha No. Five specialisations dedicated to each trait line for every class with only 1 heal,3 utilities and 1 elite and new weapons focused on the trait line stats is our last chance. Balance,profit,people will feel better doing other classes dailies, if they learned from their previous pve new content that requires different stats so more pve players,happiness,the game gains more popularity and again profit straight off their first expansion even if only one specialisation is available at first. I cannot emphasize this enough DO NOT MISS this unique and formidable road you created please, it’s great that you manage to found it.

Edit: Others and I can forget the current issues with current professions in games modes, just please create that magic from HoT, balance will be way easier if you follow that road, don’t just expand it renew it and show haters what GW2 can really do.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: Geiir.7603

Geiir.7603

They’re going to nerf might pretty hard. We’ll have to wait and see how that turns out first.

I generally think they’re going in the wrong direction. They should make conditions/boons more dangerous and harder to apply. Like getting to max stacks of bleeding should be a serious team effort. Same with might. It shouldn’t be easy for anyone to go above 5 stacks alone…

Melder – Thief

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Posted by: Amstel Steel.2058

Amstel Steel.2058

You mean hexes?

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Posted by: Rastislav.1652

Rastislav.1652

What with all the condis flying left and right I would actually appreciate a new boon. I would call it Purity. Conditions cannot be applied to you. Condition effectiveness reduced by 20% for the duration of the boon. It would only last for 3 secs or so, so with 30% boon duration it would only last 4 secs. It could be worked into healing skills that are sadly overlooked, such as Elixir H, Healing Breeze, or Mirror. Pretty much every proffesion has an overlooked healing skill nobody picks.

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

I think if anything, we need some more ways to deal with conditions. It’s clear there’s not enough ways to deal with full condi comps now when having as much removal as possible still isn’t enough. A proactive approach to stopping conditions sounds OP, but it does remind me of something out of GW1. I’m not necessarily clamoring for more removal, but some creative solutions might be an interesting thing that i hope they’re considering for the expansion.

[EG] is recruiting!

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Posted by: zapv.8051

zapv.8051

Boon application is way more prevelant than condition pllication. Self buffing needs a nerf in this game. There is way too much free boon application in this game. The amount of instant, or proc skills that give boons is ridiculous. Self buffing should not be free. Conditions are fine as they are now.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

What we need is not more of anything. But less spam.

No damage-related conditions on autoattacks. Longer conditions and longer recharges on condition appliers.

Condition removals with ‘charges’ rather than simple recharges, so each charge takes 20-60s to recover, but the skill itself takes 1-5s, so you can use them slowly when or rapidly as needed, but have to wait for charges to come back when you run out.

Caps on how many boons and conditions a creature can maintain on other creatures and have on themselves.

Make each condition and boon relevant, rather than making them only noticeable when stacked enough.

Autobalance measures that make less effective anything spammed rather than used with proper timing.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Coulter.2315

Coulter.2315

Its a nice idea but you’d need to attach it to a weapon skill, I doubt you’d convince a Necro or Mesmer to drop a utility for it (considering Necros have Corrupt Boon and Mesmers already struggle with so many good utilities to choose from).

What I would certainly like is Condi specs that don’t do damage but hinder and mess with opponents. Bring back the CC midliner.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think a new damage over time condition like bleeding but which is harder to apply than bleed but does more damage.

I would give this condition to engineer rifle on its auto attack just to test it out for a year or so. They need to make engineer rifle a stronger condition weapon

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Morwath.9817

Morwath.9817

Less condis, more hexes.

What is hex? → http://wiki.guildwars.com/wiki/Hex_spell

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Posted by: runeblade.7514

runeblade.7514

Less condis, more hexes.

What is hex? -> http://wiki.guildwars.com/wiki/Hex_spell

Basically, unstrippable condi.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]Basically, unstrippable condi.

Hexes could be stripped with hex removal.

The ones that could not be stripped were effects from signets and skills with no type.

Examples from that in GW2 would be Polymorph, Signet of Vampirism and Timed Charge’s effects on enemies.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Siva Mira.3546

Siva Mira.3546

If Hex is removable then how many skills in GW2 Universe that remove hex?

What we need is new play styles.
What you are asking is a new scissor that will counter 10+ different papers.

All is vain.

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Posted by: Atherakhia.4086

Atherakhia.4086

Shame this game doesn’t use Shadowbane’s system for conditions and boons.

In Shadowbane all conditions and boons were put in a series of tiers and boons had priority over conditions. In order to remove a condi, you needed to remove any boons that were before it. In some cases the condi you wanted was a high value condi so was on a different tier. So you may need to remove a lot of your boons and conditions before you got to it.

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Posted by: SkylightMoon.1980

SkylightMoon.1980

Ew, this is awful. A new boon if anything is needed. Condis have already dealt enough damage to pvp in this game. A boon that reduces condi duration or damage would be nice.

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Posted by: Rym.1469

Rym.1469

No, thanks. Last time new condition was implemented, so said to be “Necro themed”, “Necro condition, just little of it to other profs”.
It ended up as it is now.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Elitist.8701

Elitist.8701

Balance is fine now.

Best Multiclass NA. RIP my beautiful Necromancer, such a shame. Retired, April 2015. GG Anet,
I’m not coming back, not that you care.

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Posted by: runeblade.7514

runeblade.7514

[…]Basically, unstrippable condi.

Hexes could be stripped with hex removal.

The ones that could not be stripped were effects from signets and skills with no type.

Examples from that in GW2 would be Polymorph, Signet of Vampirism and Timed Charge’s effects on enemies.

Guild Wars 2 don’t have hex removal. Hence, unstrippable, unless you want players to put all utilities as hex and condi removal so that they can survive. Which is what I don’t want as a consequence anywhere in this game.

If you propose that condi removal removes hexes too, then all it is going to do is clutter the UI more. Therefore, a bad idea.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Xterra.6172

Xterra.6172

Another condition? lol, no. it’s bad enough that soft cc already behaves like a condition.

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Posted by: Tao.5096

Tao.5096

Add Agony in PvP.

Did I ever tell you, the definition, of Insanity?

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Posted by: Sagat.3285

Sagat.3285

Add Agony in PvP.

Noooo …. unless guard gets it lol.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread