add sinister, dire and nomads amulets

add sinister, dire and nomads amulets

in PvP

Posted by: Aylpse.6280

Aylpse.6280

We also need rune of perplexity .

No we dont. You think engies are OP now? They’ll be able to stack better confusion then PU mesmers in a mobile point holding build. Decap will come back as “You cant do anything” the build. As much as I’d live to run a confusion interrupt punishment mesmer, this rune will make nasty specs and perpetuate the balance issues.

Dire stats will attract selfish builds. (SA thief, PU, ect.)
Nomads will help AI builds.
Basically only Sinister would be neat as a alt to Rampagers.

Taking the higher moral ground since 1993.

add sinister, dire and nomads amulets

in PvP

Posted by: runeblade.7514

runeblade.7514

I don’t see whats wrong by adding Nomad and Dire.

Nomad does very little damage.

Condi necro needs a buff. It is very bad.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

add sinister, dire and nomads amulets

in PvP

Posted by: Sube Dai.8496

Sube Dai.8496

I don’t see whats wrong by adding Nomad and Dire.

Nomad does very little damage.

Condi necro needs a buff. It is very bad.

Because they are both too defensive. People don’t want classes who can sit on point all day without dying.

If you brought in these amulets you would have to buff the power amulets to compensate = power creep.

Anet knows what they are doing with these things.

John Snowman [GLTY]
Space Marine Z [GLTY]

add sinister, dire and nomads amulets

in PvP

Posted by: Exedore.6320

Exedore.6320

I don’t see whats wrong by adding Nomad and Dire.

They’re both overly defensive. At higher skill levels, they wouldn’t be that powerful or useful. High skill players know to not prioritize tanky targets or to focus fire them. At mid to low skill levels, very tanky amulets are a big problem due to lack of player skills and teamwork. So in order to keep the mid to low skill games from becoming toxic, those stat combinations should be omitted.

Condi necro needs a buff. It is very bad.

There was a condi necro in the WTS grand finals.

Kirrena Rosenkreutz

add sinister, dire and nomads amulets

in PvP

Posted by: ensoriki.5789

ensoriki.5789

My perception was that GW2 needs less false choice, not creating more.

The great forum duppy.

add sinister, dire and nomads amulets

in PvP

Posted by: runeblade.7514

runeblade.7514

My perception was that GW2 needs less false choice, not creating more.

I’ll be using Sinister, Dire, and Nomad. I hardly see them as false choices.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

add sinister, dire and nomads amulets

in PvP

Posted by: ensoriki.5789

ensoriki.5789

My perception was that GW2 needs less false choice, not creating more.

I’ll be using Sinister, Dire, and Nomad. I hardly see them as false choices.

And what will you be dropping.

Adding choices creates false choices when it makes other options no longer valid.

The great forum duppy.