add sinister, dire and nomads amulets
I don’t see whats wrong by adding Nomad and Dire.
Nomad does very little damage.
Condi necro needs a buff. It is very bad.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t see whats wrong by adding Nomad and Dire.
Nomad does very little damage.
Condi necro needs a buff. It is very bad.
Because they are both too defensive. People don’t want classes who can sit on point all day without dying.
If you brought in these amulets you would have to buff the power amulets to compensate = power creep.
Anet knows what they are doing with these things.
Space Marine Z [GLTY]
I don’t see whats wrong by adding Nomad and Dire.
They’re both overly defensive. At higher skill levels, they wouldn’t be that powerful or useful. High skill players know to not prioritize tanky targets or to focus fire them. At mid to low skill levels, very tanky amulets are a big problem due to lack of player skills and teamwork. So in order to keep the mid to low skill games from becoming toxic, those stat combinations should be omitted.
Condi necro needs a buff. It is very bad.
There was a condi necro in the WTS grand finals.
My perception was that GW2 needs less false choice, not creating more.
My perception was that GW2 needs less false choice, not creating more.
I’ll be using Sinister, Dire, and Nomad. I hardly see them as false choices.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
My perception was that GW2 needs less false choice, not creating more.
I’ll be using Sinister, Dire, and Nomad. I hardly see them as false choices.
And what will you be dropping.
Adding choices creates false choices when it makes other options no longer valid.