adding all sigils to pvp, why and why not?

adding all sigils to pvp, why and why not?

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Posted by: darkaheart.4265

darkaheart.4265

please give good and bad ideas of adding all sigils to pvp.
even if they have to be unlocked with the purchase of HoT or gold.

i7 3770k @ 4.5 ghz|Z77X-UD5H Motherboard|16GB @ 1600Mhz|GTX 1080|Corsair AX750 PSU|Windows 10 Home

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Posted by: Bruno.3812

Bruno.3812

The Devs probably prefer pvp as simple as possible. The less things they have to look at the less they need to try to balance around.

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Posted by: Haleydawn.3764

Haleydawn.3764

The easiest way to ‘balance’ PvP was to adjust(pvp only)/remove them, as loose as that is. So a lot of them have already had that done.

I read the PvP devs actually don’t get a lot of say in gamewide balance believe it or not, but the runes/sigils and amulets they can control.

Kitten.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

When a greater extent of sigils/runes were available, players were creating builds with celestial ele, chronomancer etc etc that just couldn’t be beaten in any reasonable time frame. This lead to every organised running these combo’s because they were just too efficient to not have. This resulted in;
1) Unexciting matches to watch.
2) Unexciting matches to play.
3) A massive decrease in build and team diversity.
4) Some builds became as simple has button mashing and the build itself could carry lack lustre performance.
5) It only increased the always angry Spvp community venom and feedback.

The game itself can never be balanced when you have raid bosses with enoromous toughness and HP, Fractal instabilities and all the gear needed to deal with that, then you throw all that onto a player with 1.8k toughness and 15k HP…people were either getting insta gibbed, or they were god mode.

As stated above, the PvP team doesn’t get final say on balance, even though PvP is where balance it most needed. The changes they would need to make who make the rest of the game unenjoyable, so they did what they could and removed all amulets with toughness and high healing power and changed/remove specific sigils.

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Posted by: darkaheart.4265

darkaheart.4265

i understand not all amulets can be added but what about the sigils? except the on “kills” one.

this is one of the reason i dont play pvp. it feels like a whole separate game.

i7 3770k @ 4.5 ghz|Z77X-UD5H Motherboard|16GB @ 1600Mhz|GTX 1080|Corsair AX750 PSU|Windows 10 Home

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Posted by: Jourdelune.7456

Jourdelune.7456

i understand not all amulets can be added but what about the sigils? except the on “kills” one.

this is one of the reason i dont play pvp. it feels like a whole separate game.

Man, I would give anet 1000$ gems store each year to have a propre PVE stats system in spvp.

Many would do.

Not sure why they thought it was a good idea to dumb spvp down like this. Save and Load build is not that hard to implement.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Spartacus.3192

Spartacus.3192

i understand not all amulets can be added but what about the sigils? except the on “kills” one.

this is one of the reason i dont play pvp. it feels like a whole separate game.

Man, I would give anet 1000$ gems store each year to have a propre PVE stats system in spvp.

Many would do.

Not sure why they thought it was a good idea to dumb spvp down like this. Save and Load build is not that hard to implement.

+1

I guess its because ANET thinks pvp players are dumber than WvW/PVE players. Why else would they have a game where you can design your own setup in some modes but in pvp you have strictly limited choices.

And yes I know all you people will say “easier to balance” but let me ask you, has pvp been balanced in your memory?

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Crinn.7864

Crinn.7864

i understand not all amulets can be added but what about the sigils? except the on “kills” one.

this is one of the reason i dont play pvp. it feels like a whole separate game.

Man, I would give anet 1000$ gems store each year to have a propre PVE stats system in spvp.

Many would do.

Not sure why they thought it was a good idea to dumb spvp down like this. Save and Load build is not that hard to implement.

+1

I guess its because ANET thinks pvp players are dumber than WvW/PVE players. Why else would they have a game where you can design your own setup in some modes but in pvp you have strictly limited choices.

And yes I know all you people will say “easier to balance” but let me ask you, has pvp been balanced in your memory?

More like Anet doesn’t want all the ridiculousness that occurs in WvW to happen in SPvP.

Seriously the last thing sPvP needs is Condi builds with Dire stats, perplexity rune mesmers, or minstrel druids.

We used to have way more runes, amulets, and sigils in sPvP, however they where removed for very good reasons.

Sanity is for the weak minded.
YouTube

(edited by Crinn.7864)

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Posted by: Spartacus.3192

Spartacus.3192

i understand not all amulets can be added but what about the sigils? except the on “kills” one.

this is one of the reason i dont play pvp. it feels like a whole separate game.

Man, I would give anet 1000$ gems store each year to have a propre PVE stats system in spvp.

Many would do.

Not sure why they thought it was a good idea to dumb spvp down like this. Save and Load build is not that hard to implement.

+1

I guess its because ANET thinks pvp players are dumber than WvW/PVE players. Why else would they have a game where you can design your own setup in some modes but in pvp you have strictly limited choices.

And yes I know all you people will say “easier to balance” but let me ask you, has pvp been balanced in your memory?

More like Anet doesn’t want all the ridiculousness that occurs in WvW to happen in SPvP.

Seriously the last thing sPvP needs is Condi builds with Dire stats, perplexity rune mesmers, or menders druids.

We used to have way more runes, amulets, and sigils in sPvP, however they where removed for very good reasons.

you can still keep that stuff out of pvp. the players have given many suggestions such as instead of just choosing amulet (Zerk, Marauder, Mender etc), we should be allowed to choose from those same stats but for Weapons, Armor and accessories so that we have 3 places we can choose stats. That way we could choose Marauder weapons, Zerk armor and even Valkyrie accessories (for example). Still simple enough but provide more flexibility.

You wont get wvw dire perplexity mesmers because dire and perplexity runes don’t exist and I don’t advocate that they do.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Crinn.7864

Crinn.7864

you can still keep that stuff out of pvp. the players have given many suggestions such as instead of just choosing amulet (Zerk, Marauder, Mender etc), we should be allowed to choose from those same stats but for Weapons, Armor and accessories so that we have 3 places we can choose stats. That way we could choose Marauder weapons, Zerk armor and even Valkyrie accessories (for example). Still simple enough but provide more flexibility.

You wont get wvw dire perplexity mesmers because dire and perplexity runes don’t exist and I don’t advocate that they do.

Except I could create Dire stats by mixing carrion and rabid. Sure it wouldn’t have the full defense stat count of true dire, but the effect would be similar.

The thing you have to realize is that greater flexibility is greater power.

Sanity is for the weak minded.
YouTube

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Posted by: Tim.7689

Tim.7689

Interrupt sigils,
still no internal cool down,
k thanks, haiku. bye.

An Error Prevented Saving

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Posted by: Kicker.8203

Kicker.8203

They should definitely add more sigils into PvP but I also like they don’t just add every PvE sigil in there. eg.: Interrupt sigils sound really fun at first but what they really do is just incentivize randomly interrupting every autohit the opponent does instead of interrupting heals/important skills.