Addressing BALANCE

Addressing BALANCE

in PvP

Posted by: Jekkt.6045

Jekkt.6045

the balance of the game is getting worse with every patch and the devs arent doing anything… sometimes i wonder if we play the same game…

for the sake of pvp… reduce the kitten cheese…

for clarification: i play since headstart and i play all the classes. this is not a “nerf that because i died against it” thread.

things that need to be looked at:

warrior:

- combination of healing skills and traits. simply “shaving” healing signet by 8% wont do the job…

- make hammer a damage weapon or make it a cc weapon… even after the last hammer nerf i get hit by 4-5k hammer knockdowns on certain classes using certain specs.. and even on my bunker guard its not that much less…

- longbow f1 aoe with 3 bars of adrenaline shouldnt be able to fill the full circle of a point..

- impale, currently keeps stacking torment even if you use a condition cleanse. needs to be changed to stop stacking when you use a cleanse. i know the sword is sticking out of the target and therefor keeps stacking torment but it just makes cond cleanses useless..

necro:

- marks, make a symbol appear over the necro when he starts casting a mark
- pets: reduce the damage they deal and (maybe increase their hp in pvp to compensate.)

- dhuumfire, is getting changes anyway.

*ranger: *

- shortbow 1, add an aftercast. a lot of rangers are simply spamming their #1 button and still do decent…

spirits: change the passive effects. spirits should give “charges” similar to mantras and venoms when summoned and activated.

thief:

- remove the stun on pistol whip. either make it cripple or remove the whole first part of the skill and just leave the flurry.

mesmer:

- prismatic understanding (not so much a problem in pvp but in wvw) increase the interval to 3 seconds.

guardian:

not so sure on that one because it actually doesnt harm anyone but is still kinda op in some ways…

engi:

- decap, more of a game mode problem as it would be useless in a deathmatch mode. maybe increase the cooldown of knockbacks.

- aoe “condition spam” increase the cooldowns (bombs, nades)

- incendiary powder has to be removed. passives simply have to go..

- AR a broken passive. needs to go.
eles:

- burst hast to be toned down and sustained damage has to be adjusted. survivability of eles have to be increased aswell, maybe an increase of the base health. eles were in a way better state before the nerfs and probably not even op in the current meta.

- diamond skin. although the 10% of an ele’s health isnt much its just a stupid passive…

please leave constructive feedback.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Addressing BALANCE

in PvP

Posted by: Lordrosicky.5813

Lordrosicky.5813

the balance of the game is getting worse with every patch and the devs arent doing anything… sometimes i wonder if we play the same game…

for the sake of pvp… reduce the kitten cheese…

for clarification: i play since headstart and i play all the classes. this is not a “nerf that because i died against it” thread.

things that need to be looked at:

warrior:

- combination of healing skills and traits. simply “shaving” healing signet by 8% wont do the job…
Agree

- make hammer a damage weapon or make it a cc weapon… even after the last hammer nerf i get hit by 4-5k hammer knockdowns on certain classes using certain specs.. and even on my bunker guard its not that much less…
Agree

- longbow f1 aoe with 3 bars of adrenaline shouldnt be able to fill the full circle of a point..
More than a full circle lol. Agree completely
- impale, currently keeps stacking torment even if you use a condition cleanse. needs to be changed to stop stacking when you use a cleanse. i know the sword is sticking out of the target and therefor keeps stacking torment but it just makes cond cleanses useless..
Agree or just make it easier to dodge

necro:

- marks, make a symbol appear over the necro when he starts casting a mark
Fine by me – although staff isn’t especially strong
- pets: reduce the damage they deal and (maybe increase their hp in pvp to compensate.)
Yup, although MM isn’t a good spec. But nerfs to this are welcome so agree

- dhuumfire, is getting changes anyway.
Agree change will be good in isolation. Hopefully a reduction in immunities to compensate and add skill back though

*ranger: *

- shortbow 1, add an aftercast. a lot of rangers are simply spamming their #1 button and still do decent…
Agree its absurd

spirits: change the passive effects. spirits should give “charges” similar to mantras and venoms when summoned and activated.
Somehow spirits need to be nerfed. Everytime I die it is always burning which is often from aoe dhuumfire from sun spirit

thief:

- remove the stun on pistol whip. either make it cripple or remove the whole first part of the skill and just leave the flurry.
Nah just make it so it doesn’t evade. There are many other problems with thief though. Withdraw is OP. Lyssa runes on this spec are OP. Infilitrators strike working outside of LOS is brokenly OP

mesmer:

- prismatic understanding (not so much a problem in pvp but in wvw) increase the interval to 3 seconds.
Agree

guardian:

not so sure on that one because it actually doesnt harm anyone but is still kinda op in some ways…
It is way OP. It shuts out all other bunker/support specs just like thief shuts out other damage dealers. I suggest a 30% nerf to AH and increased cooldowns on stand your ground or hold the line

engi:

- decap, more of a game mode problem as it would be useless in a deathmatch mode. maybe increase the cooldown of knockbacks.
No just get rid of automated response. Their knockbacks are needed on other specs. The reason even some dps guards and warriors struggle with them is the condi immunity.
- aoe “condition spam” increase the cooldowns (bombs, nades)
Yeh it is too much. HGH was the original brainless spam spec
- incendiary powder has to be removed. passives simply have to go..
Yeh move it to GM and rework it like dhuumfire so it only procs on certain limited skills
eles:

- burst hast to be toned down and sustained damage has to be adjusted. survivability of eles have to be increased aswell, maybe an increase of the base health. eles were in a way better state before the nerfs and probably not even op in the current meta.
Their burst is strong but they shouldn’t tone it down. ATM this game is just zzzz bunker wars 2 with no skill. In general sustain should be nerfed ahead of damage on all specs

please leave constructive feedback.

That is my views. Some good ideas but some missing points imo

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Addressing BALANCE

in PvP

Posted by: Jekkt.6045

Jekkt.6045

thanks for your feedback!

ah and i forgot the good old AR and diamond skin passives will add

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Addressing BALANCE

in PvP

Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Pretty much spot on and addresses most the cheese as you call it builds in spvp. Not sure about ele burst though. In wvw I do ok burst but in spvp even with zerker I don’t do that much then have long cooldowns and a low healthpool and no armor to make up for that meh burst I have. Pretty sure a warrior with zerker amulet auto attacking with hammer will out damage ele burst and still be very tanky due to heavy armor and high hp.

Addressing BALANCE

in PvP

Posted by: Jekkt.6045

Jekkt.6045

Pretty much spot on and addresses most the cheese as you call it builds in spvp. Not sure about ele burst though. In wvw I do ok burst but in spvp even with zerker I don’t do that much then have long cooldowns and a low healthpool and no armor to make up for that meh burst I have. Pretty sure a warrior with zerker amulet auto attacking with hammer will out damage ele burst and still be very tanky due to heavy armor and high hp.

thats exactly why i think ele needs more sustain with less cooldowns and better survivability. d/d ele pre-nerf was pretty much like that. long lasting and not too bursty. s/d when timed well can instakill you.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Addressing BALANCE

in PvP

Posted by: Abazigal.3679

Abazigal.3679

I would adress too easy and few risky spams ( pistol whip, 1 on ranger, grenade on engi) and stuff making some match-ups impossible ( stability on war, elite spirit on ranger.

I’m not playing these builds, and i don’t really like these neither, but i would say hambow and decap engis are acceptable..

Addressing BALANCE

in PvP

Posted by: Jekkt.6045

Jekkt.6045

3-5k crits with a stun/knockdown chain is, imo, not acceptable. not every class has access to stability and you cant dodge all the hammer hits. the problem with decap is that there’s no risk involved. you dont have to do any damage you just have to decap the point and stay alive. and the engi does that job too well. very often close bunkers are cond specs, ranger, p/s engi, necros. paired with AR it is way too overpowered.

pistol whip is a different thing. all other s/p skills are too bad compared to pistol whip. why would you use an autoattack which leaves you vulnerable to aoe/damage if you have 15k hp and could use a stun+evade which deals almost as much damage as the auto chain. #2 #4 and #5 are not for damage but utility.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

(edited by Jekkt.6045)

Addressing BALANCE

in PvP

Posted by: style.6173

style.6173

@OP: I agree with almost everything you said. Nice summary.

My one disagreement is with ranger. SB 1 is not a big deal. In fact I think both SB and LB need to be buffed for them and the melee weapons need a nerf.

Addressing BALANCE

in PvP

Posted by: Jekkt.6045

Jekkt.6045

if a weapon set encourages you to spam the auto attack over the actual skills something is wrong. getting as many spirit procs and bleeds from behind is the problem. the melee weapons however are just used to evade attacks. not to deal actual damage.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.