adrenal no longer degenerates out of combat
from latest patch:
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5672927Ranger
Druid—Astral force no longer degenerates out of combat.so, when can we warriors have this?
this is clearly not balanced.warrior uses adrenal for
- easy to avoid / dodge / block burst attacks
- real miserable amount of healing every 3 seconds
- etcdruid uses astral force for
- remove all 12 conditions every 10 seconds
- insane healing
- etcyet they get to keep the astral force now?
this is stupid.i demand that adrenal does not degenerate out of combat as well !!!
RAGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Warrior need some help…this would be a good starting point. +1
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
delete warrior, play revevant, profit.
Come on Deimos , you cant be comparing these 2 mechanics. One belongs to an ELITE spec, while the other is just a base spec mechanic. Of course the ELITE spec will always be better than the base spec.. well with exception for the Berserker spec.
Anet already gave a hint for the solution to the Warrior’s problems. Do what Rytlock did.
/ducks
While i dont think it would be even that strong i dont think it will ever happen.
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.
and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .
and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .
i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .
the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.
(edited by Zenos Osgorma.2936)
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.
and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .
and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .
i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .
the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.
Aim the beam between the enemy and the pet, pet gets constant healing from staff and orb giving you around 50% per 10 seconds.
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.
and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .
and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .
i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .
the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.
Aim the beam between the enemy and the pet, pet gets constant healing from staff and orb giving you around 50% per 10 seconds.
lol i do that vs 5 Targets in a group using the Staff AA you’d be lucky to get that much consistantly.
1. astral force requires a team / group of players nearby .
2. Staff and or Healing spring + blasts and takes 30-45seconds to charge up , the more a team Obsorbs damage through aegis/blocks/blinds ect the less they get healed for as some target are at max hp Thus are not effected = no AF gain for those targets , taking even longer to charge AF.
3. Warroirs can Generate a Crap ton of Adreinline if they work with A chronomancer for quickness and they can trait for quickness or use Fast striking weapons + a healing surge to regain all lost Adrenline.
4. the druidic cleansing requires at least 50% Astral force to trigger as going into astral with only 20% won’t do the druid any favours and its on a 10second cooldown with a IDC of 9 on the trait due to scaling with AF charging , you can not use Astral force every 10seconds for a Reliable condi clear so you have to tank the conditions using Staff+waterfields to cleanse small amounts of condis.
as to then it may take upto a 1min to charge Astral force if there is a lack of Allies around in this case for Spvp you need atleast 3-4 bodies to heal , ranger,pet,Spirit?+1 other charater making the 4 this is a requirement to charge AF enough to atleast use it once every 45-50seconds for a full Charged bar of AF.
now how long does it take a warroir to charge a full bar of Adrenline at the start of a fight or after its used its F skill certainly much less than 20seconds.
kitten you can Generate a lot of Adrenline quickly and easly you don’t need Adrenline degen removing as going from fight to fight is the reward for building Adrenline , going into a next fight at full power for a warroir is pointless because you can simply AA > attack rotation something for 10seconds and you are at make Bars, vs a Druid that has to Charge up for 40-50seconds or 30-40seconds if more than 4 targets , now in this case druid having degen is Very Anti-progressive as it would negate all that effort put into AF charging, which requires All staff, picking correct locations to heal , full hp targets negate AF gain taking even longer.
so we need our AF to be carried over from fight to fight.
Really isn’t that hard to generate with a melee pet, can get 50% in less than 10 seconds just staff basic attacking through your pet with 2 orb rotating.
and i said needs 3-4 targets of which 2 is the ranger and pet still takes upto 40seconds and that includes the orb , ether way spending 30seconds generating it then loosing it then again spending other 30seconds generating it , you could very well go more than a 1min without entering CAF .
and no its not possible to gain 50% in 10seconds the Orb 2 will also need to heal atleast 1-2 Additional targets plus the pet to aim for a 10-15second charge, so it will need a total of 4 targets to even charge effectively or quickly enough not including if the heals attcualy heal the extra targets as AF is charged only when those " green number floaters appear" you dont’ gain af if you don’t heal .
i’ve finished my druid elite spec and have been playing it so for the last part of half the weekend and yesterday night , the only time the AF charges at a 10second rate Reliability is when i did Zerg or large group events but between waves , it degrated and by the time it was charged again the event is over due to the fact " if things die fast enough no one needs healing " especialy for pve events .
the only time it charges really well is when Bads get the kitten kicked out of them same goes for Spvp.
Aim the beam between the enemy and the pet, pet gets constant healing from staff and orb giving you around 50% per 10 seconds.
lol i do that vs 5 Targets in a group using the Staff AA you’d be lucky to get that much consistantly.
Works against the training dummies with a full hp pet, can even walk to melee range and get yourself hit by the orbs.
Warriors get adrenaline a million times easier than a Druid gets Astral Force, however, I really dislike how fast the adrenaline degenerates once they leave combat. That really could be given some more time. A few seconds at least.
Edit: Clarifying that the degen rate is fine but the start of degen could be eased up.