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Posted by: Fenixz.7194

Fenixz.7194

Usually i don’t make forum posts , because most of them get midless flame and fanboy defend , and no actual Anet attention. Anyway:
The new downed state scales with power , so this brings me to one thing.
It’s probably good in the moments someone downedstate camps u on a point, but on the other hand it’s DESTROYING 1v1 in the game with classes with good downedstate mechanics. I’m running a rather glassy proffesion and i win 90% of my 1v1s but after the patch the people like warrs in downed state are pumping extreme numbers ~~1k per rock. This is rediculous and just doesn’t work for structured pvp. This is gamebreaking and kitten I know this change is made to make people choosing finishing rather than downedcamping , but post fight n00bs playing power build are rly owning the afterfight with INSANE numbers.

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Posted by: aydenunited.5729

aydenunited.5729

This actually should make glass cannons happier. You can kill people when you go down, which will be constantly. They kill you, you kill them. Nothing changes from glass cannon mentality except now when you down someone, you have to be careful.

Jumzi (Ranger), Tarnished Coast

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Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

So a buff to power spec and a nerf to condition spec. ok

Setnnex-Necro

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Posted by: Ezekeel.2837

Ezekeel.2837

Hmm. With this change the +50% more damage while downed might actually be useful for my crit/power necro. That is probably the best damage you will ever do on a necro.

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Posted by: Vigil.3408

Vigil.3408

I loathe the downed state. I think it’s an absolutely terrible mechanic and I personally don’t think it has any place in any PvP setting.

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Posted by: Kisses.1054

Kisses.1054

Fine, but conditions shouldn’t be wiped when they go down. And downed state mitigation and hp should scale with toughness and vitality (if it does not already).

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Posted by: Deified.7520

Deified.7520

I agree with vigil. Downed state is a kitten mechanic. What I wouldn’t give for a gamemode that has two things. 1. No downed state. and 2. No non player influences. such as kitten sharks, trebuchets, the buffs (although the whole stealing them is kinda cool)

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Posted by: Recursivision.2367

Recursivision.2367

I am pretty sure that a majority of stats already affected down state. Isn’t it only stats from trait allocations that have changed? I mean, pretty significant, but not completely game changing.

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Posted by: MaxChaos.3825

MaxChaos.3825

Boosting downed state damage is one step too far in the wrong direction.

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Posted by: HackerTeivospy.2031

HackerTeivospy.2031

black powder #1 skill

learn to speak and behave

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Posted by: Zatria.5783

Zatria.5783

Down state has no purpose in PvP. I have already beaten this guy, now I have to beat him again while he’s laying on his back doing more damage/cc than I can to him?

Not very well thought out.

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Posted by: PanH.1957

PanH.1957

To me, the point of downed state is proving the value of a statement very important : Never underestimate the value of overkill

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Posted by: Knote.2904

Knote.2904

I’m actually extremely confused about that change.

My glass cannon power builds were already doing monstrous dmg in downed state already. What did they change? lol

Power/Crit necro/thief builds in downed state did a TON of dmg especially with haste proc (trait) and fire proc sigil. And that’s W/O the 50% dmg trait. With it it’s even more disgusting, so again, I’m confused.

If all they changed was stats from traits affecting downed state, it’s not that big of a change at all.

Seriously though you should see the dmg a glass cannon necro/thief can do with that 50% trait. Necro’s 3rd skill hits like a BEAST.

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Posted by: MaxChaos.3825

MaxChaos.3825

Downed state is purely a PvP mechanic – and a good one too. However the damage output from some downed classes was too punishing before the patch. Now its hue-hue

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Posted by: Aragiel.6132

Aragiel.6132

Not sure for this downstate change. downed state in general is pretty imballanced due to some classes being able to outshine others.

well, lets see how it will work

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Posted by: PanH.1957

PanH.1957

Well, Downed skills are really unbalanced. E.g. the #2 : for some classes, it’s a mono interrupt, and for others it’s an AoE interrupt. WTF ?

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Posted by: skoa.7964

skoa.7964

Conditions shouldn’t be wiped when i go down, since now as a cond necro i will lose most down fights.

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Posted by: Pimpslapper.2047

Pimpslapper.2047

I didn’t see that in the patch notes, but that is ridiculous! I

already get peeved when I down someone and I have 6+ health left and they end up killing me because they interrupt me and hit me for massive amounts of rock damage.

Just stupid to buff downed state, what were they thinking?

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Posted by: iTB.1428

iTB.1428

and here we go again

downing someone doesn’t mean you have won … finishing someone means you have won

And I have good news for all the whiners here – you have the downed state too!!! Yay, so if it is so imba why don’t you use it and win? Oh wait, you are just bad … I almost forget.

/sarcasm off

Downed state need some polishing ofc (Ele for ex.) , but overall the system is just fine

I tb | Necro Raiders [NR]
Aurora Glade

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Posted by: Kaim.7125

Kaim.7125

iTB u say such BULLkitten.

Goooooooood luck kill now grounded mesmer (teleports + stealth) with minions and his grounded dmg, or even rangers. 8khp diffrence betwen you and him, now give you NOTHING. With pets and dmg buff they ground you before you finish stomp.

GZ arenanet.

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Posted by: iTB.1428

iTB.1428

iTB u say such BULLkitten.

Goooooooood luck kill now grounded mesmer (teleports + stealth) with minions and his grounded dmg, or even rangers. 8khp diffrence betwen you and him, now give you NOTHING. With pets and dmg buff they ground you before you finish stomp.

GZ arenanet.

so again – you have to count with downed “abilities” as well … if you don’t you are just bad … simple as that

I tb | Necro Raiders [NR]
Aurora Glade

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Posted by: Pimpslapper.2047

Pimpslapper.2047

Not a L2P issue, it is a mechanic that is being exploited in Tournaments (i.e. no one is finishing off, just letting them bleed slowly). Anets kneejerk reaction to that is to make DS more powerful so that people won’t ignore them, but this is not the way to fix it.

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Posted by: milo.6942

milo.6942

I don’t think Kaim understands how mesmer downed state works…

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Posted by: Med.6150

Med.6150

It’s time to swallow your pride and get rid of the downed state mechanics entirely.

We got it, you wanted to be innovative and it’s much appreciated. You do have to realize, however, that not only are you making your own life harder in regards to balancing and the evolving meta (and it won’t get any easier in time), you are also creating a completely one-dimensional gameplay once a player has been downed.

Once somebody on the field is downed, unless you have absolutely devastating AoE damage, nothing matters more than finishing the downed guy. There may be 3 people still present and alive, yet you will see everyone focusing on the downed guy at the cost of their own life even.

Is that really what you intended?

People in downed state should not be able to heal or be rezzed, do damage or anything else. Make them choose between respawning with the next timer or wait in the down state for their team to finish somebody off in order to rally.

That way, the downed player still remains meaningful enough for the team to try and stomp him, but he is not the top priority any longer. You still want him finished, because you don’t want him to rally in case one of yours gets finished first.

(edited by Med.6150)

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Posted by: ryston.7640

ryston.7640

Ya i heard nobody has been truly pro downed state since alpha yet its still ruining pvp? To clarify, i was one of the few who said it sounded neat and we should try it. …

So it needs replacing, not removal, but its been tried, and there is nothing a about it. The only place its posative is leveling up pve. In dungeons, wvwvw, and pvp… its a poop.

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Posted by: milo.6942

milo.6942

I don’t understand the previous two posters. It’s like we’re playing different games or something. Downed state is excellent. Sure, it’s not great when you die alone, but that’s kind of your fault though, right? And if it’s messing with your mojo when you’re trying to kill someone and their teammate gets them up I say fair play.

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Posted by: Med.6150

Med.6150

Downed state is excellent.

How is downed state excellent? I am confused, as I have pointed out several problems with it. anyway, here some more:

- You can revive faster than you can finish
- Abilities to ensure revives and prevent them are not equally shared, yet the game is decided by 1on1 and 2on2 encounters, which obviously are bound to see any combination of classes engaging in them
- TTD[own] is often lower than TTK[ill] even, when nobody else is present
- When a player is downed, the focus shifts away from the actually ongoing fight and to 95% to the downed target

There are many more problems.

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Posted by: iTB.1428

iTB.1428


Once somebody on the field is downed, unless you have absolutely devastating AoE damage, nothing matters more than finishing the downed guy. There may be 3 people still present and alive, yet you will see everyone focusing on the downed guy at the cost of their own life even.

no, you are wrong … number one priority is to not let him get up and there are many ways how to do that
stomping him (ofc) is the most obvious one
but u can rupt/kill those who can revive him too
it’s just your choice

Downed state is excellent.

How is downed state excellent? I am confused, as I have pointed out several problems with it. anyway, here some more:

- You can revive faster than you can finish
- Abilities to ensure revives and prevent them are not equally shared, yet the game is decided by 1on1 and 2on2 encounters, which obviously are bound to see any combination of classes engaging in them
- TTD[own] is often lower than TTK[ill] even, when nobody else is present
- When a player is downed, the focus shifts away from the actually ongoing fight and to 95% to the downed target

There are many more problems.

- if u start your start stomping at the same time as someone start reviving u will stomp faster
- not having such ability is just problem of your build (your choice)
- L2P issue?
- maybe if you finally stop thinking that downing someone means you have defeated him then you realise that downed player is part of the ongoing fight and therefore the focus is not shifting anywhere

I tb | Necro Raiders [NR]
Aurora Glade

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Posted by: milo.6942

milo.6942

I maintain that the people who complain so loudly about downed state are the ones that don’t fully equip themselves to handle it. It is an important part of the game, and ignoring it until you can’t avoid it will only cause you grief.

You can revive faster than you can finish

Only by like half a second. They are comparable, at least, which should indicate that you should use some cc to secure a stomp/res.

Abilities to ensure revives and prevent them are not equally shared, yet the game is decided by 1on1 and 2on2 encounters, which obviously are bound to see any combination of classes engaging in them

There are multiple other ways to support your team in group fights to help secure a stomp/res than being the one to actually do it. I’ll ignore that you mentioned 1v1, since it’s unnecessary to use any extra skills there.

TTD[own] is often lower than TTK[ill] even, when nobody else is present

This is pretty irrelevant. It takes less than 10 seconds in the worst case scenario to finish someone. If they have an ally incoming, then this would be a great opportunity to pop a stability to save time.

When a player is downed, the focus shifts away from the actually ongoing fight and to 95% to the downed target

I’m not seeing this as a problem… now the fight has an extra dimension, and the stakes are higher.

There are many more problems.

I don’t mean to be snarky — though I’m sure it may seem that way — but all of your complaints are pretty weak, in my (not so important) opinion.

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Posted by: Med.6150

Med.6150

Reviving is additive, stomping is not. So yes, the more people you have, the faster you can revive, but you can’t really stomp any faster. [Before anybody adds quickness to this discussion, remember that quickness has the same effect on reviving and is definitely not too common.]

I said that everybody focuses on the downed player, I never said everybody tries to stomp him. Nonetheless, fact is, whether it is to revive, stomp or prevent either, that guy just became the main priority on the battlefield.

I don’t see how TTD being lower than TTK can be irrelevant at all. When a 1on1 has 5 seconds of fighting and 10s of finishing, then something’s wrong. No matter the circumstance.

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Posted by: Med.6150

Med.6150

- L2P issue?

Obviously, it must be a L2P issue. After all it always is.

Then suddenly something gets changed. Something that people have been posting about how it doesn’t work, how it could be changed and some very witty person had replied with a L2P to. Yet at that point, nobody remembers anymore and you definitely never see anybody coming back to the thread saying “perhaps, the guy wasn’t so wrong”.

- maybe if you finally stop thinking that downing someone means you have defeated him then you realise that downed player is part of the ongoing fight and therefore the focus is not shifting anywhere

I never said that downing somebody means defeating him, but if you are trying to make me believe that it is intended to occasionally spend more time in your downed state than in not downed in small skirmishes, then you better explain to me in which reality this would make any sense.

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Posted by: ryston.7640

ryston.7640

I play a staff ele with mist form and lightning flash, and sometimes armor of earth. The only solid build better at the stomp/rez game than my main is a thief with shadow refuge. And i play that build pretty well.

But the downed state isnt fun. It just isnt, even when you win it. Rallying is stupid, thats the first to go. Then a total overhaul of most classes#2 ability (nerf). And then realize that even when fixed, its not fun.

Gw1 had an awesome monk setup for pvp. I get why they dropped support characters from pve, but in pvp they were fine and fun, and this bad substitute is bad. What ever happened to assessing the needs for balance in pve and pvp separate?

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Posted by: Sprawl.3891

Sprawl.3891

they should make stomping like reviving, the more you have the faster it goes.

Sprawl – Necro – Eredon Terrace

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Posted by: Asmodean.5820

Asmodean.5820

1. Boosting downstate damage while having such glaring imbalances in down state is just a bad bad joke.

2. I don’t understand the buff for power specs. Condition specs get even less desirable and were already trumped by direct damage in most cases.

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Posted by: Larynx.2453

Larynx.2453

It’s pretty much impossible to kill a mesmer now. Fun.

Downed State was implemented in such a terrible way. At this point it’s just not even fun to play PvP. Just normalize all of it already.

(edited by Larynx.2453)