again...TUTORIAL please...
Page 2:
- Visit the Training Grounds area.
(Here, we will learn about the basic mechanics of the various PvP Environments.)
- Open your PvP Build window.
(This screen will help you build your character to fight alongside teammates in PvP matches. The Traits, Sigils and Amulet are all you need to get started in PvP. These will change as you swap between PvP and PvE areas, so be sure to open this window when you enter any PvP zone to double-check your setup.)
- Rally an ally in the Training Grounds.
(Keeping your allies alive is important in all game-types, but even more so in a PvP environment, so be sure to revive fallen allies to keep your team strong.)
- Stomp an Enemy in the Training Grounds.
(Just as important as reviving allies, defeating an enemy is also a great way to strengthen your team, and make your enemies rethink their strategy and positioning.)
- Use a Trebuchet in the Training Grounds.
(This secondary objective is located on the Battle of Khylo PvP map and allows you to bombard an area with heavy hitting Trebuchet shots to give your allies the edge in battle.)
- Destroy a Trebuchet in the Training Grounds.
(Both teams in Battle of Khylo start the match with a trebuchet ready for them, so destroying the enemies is a great way to reduce any advantage they can gain from it.)
- Repair the broken Trebuchet in the Training Grounds.
(Even if your Trebuchet is destroyed, or you destroy the enemy team’s Trebuchet, the Repair Kit is a tool that can make it usable again during a match.)
- Gain a temporary buff by defeating The Chieftain or Svanir in the Training Grounds.
(By defeating these neutral monsters on the Forest of Niflhel, you will grant your team an instant 25 points as well as a helpful buff to boost your team’s power and stats.)
- Kill the enemy Guild Lord.
(On the Legacy of the Foefire map, there is a powerful NPC heavily guarded in each team’s base. By defeating this NPC you will grant your team an instant 150 points.)
- Channel and capture a neutral node in the Training Grounds.
(Many maps in PvP require you to channel for a brief moment in order to capture an objective or buff. Such as the Orb of Ascension on Spirit Watch and various buffs on Temple of the Silent Storm.)
>>This is where the Training Area stops, and the real training begins!<<
- Capture a neutral capture point in any PvP match.
(Only one player is required to capture a capture point in the Conquest mode for sPvP, and will not progress faster with more than one player on the point.)
- Capture an enemy controlled Capture Point in any PvP match.
(Once you or a teammate stands on an enemy controlled capture point, it will first become neutral before starting to be captured for your team.)
- Defend a capture point your team controls for 10 seconds in any PvP match.
(When defending a capture point in sPvP, it is a good idea to type in Team Chat to let your teammates know if you see enemies nearby or need assistance.)
- Rally an ally in any PvP match.
(Be careful when resurrecting an ally with enemies nearby, you will not be able to defend yourself when resurrecting.)
- Stomp an Enemy in any PvP match.
(Finishing an enemy in sPvP not only grants your team points, it can resurrect nearby downed allies if they also attacked the enemy you finished!)
- Complete 1 match of sPvP
(You now know the basics of sPvP, now get out there and fight for Glory!)
- Advanced Knowledge
(Visit the forums for a rundown on Rotations, or visit community websites such as http://qqmore.net/ to learn more about PvP strategies to help bring your PvP game to the next level.)
-Done-
(edited by Zietlogik.6208)
I love the old training grounds. Actually you can glide over and stand on certain spots just to go back to fun memories about good ol times.
That was a legit training spot for those new to pvp.
|||Necro the masterclass very few know about.|||
I think an important tutorial that would help a lot of new players is how to read the map.
It could be something simple, like an instance where you have to first capture a point and then you need to go where your minimap is pinging.
This would show people that you don’t need to go all the way to a capture point that already have someone from your team on it, and should actually go help where it is needed.
Another one is focus targets.
You get in a battle against a few opponents where each one of them gets target focus and you have a few seconds to kill it (it would die in a few hits while the other opponents are invul) or it will insta-kill you.
Dang if ANet actually did something like this, I wouldn’t mind them making EVERYONE do the tutorial track. So many players out there still making really basic, bad mistakes in ranked matches, like bleeding out an enemy ranger on an enemy capped point instead of stomping out to get a faster decap… Also like the addition of the mini map awareness (I swear some people don’t even know where to look for that thing) and focusing targets (hate calling target on a necro out of life force just to have everyone else trying to kill a guard or engi….)
I think an important tutorial that would help a lot of new players is how to read the map.
It could be something simple, like an instance where you have to first capture a point and then you need to go where your minimap is pinging.
This would show people that you don’t need to go all the way to a capture point that already have someone from your team on it, and should actually go help where it is needed.Another one is focus targets.
You get in a battle against a few opponents where each one of them gets target focus and you have a few seconds to kill it (it would die in a few hits while the other opponents are invul) or it will insta-kill you.
That is a good idea as well, teach them how to target, as well as follow targets. Learning which targets are priority usually comes with experience though with meta shifts