armor vs toughness
1. everyone will have a low base toughness compared to someone who max it. Try comparing a guardian and a necro again where they just have armor on and no runes nor traits. That is the point of the armor tiers, different base armor.
2. Why complain about a melee weapon being short range compared to a long range weapon? ofc the melee weapon will have a melee range.
If you really want the 1200 range on a guardian go with a scepter.
“Is this the intention for heavy armor? That it is for appearances sake only? "
Most of the things in Gw2 are for appearances sake
Don’t have the answer to your question. I have tried every class in pvp and light armor classes are in fact much easier to play than heavy armor.
The thing that is deceptive about this is that toughness is not the stat that is used in damage calculations. Armor is.
Armor is the base armor of your character + how much toughness you have. Heavy armor classes have a base armor of 1211, medium has 1094, and light has 916. So, if you take two classes with 2k touhness, the light armor class will have 2916 armor, and the heavy armor class will have 3211 armor, making the heavy armor class take less damage.
Effectively, heavy armor has 291 extra points over light armor classes. By default, heavy armor reduces damage more. However, this doesn’t take into consideration that a player may choose to build themselves up to have more toughness or more HP than the other class. Builds trump armor tiers greatly, so if you want to be defensive, you’re much better off sticking to block/evade/control skills, and building stats around being defensive. Armor tiers won’t take the work away from you there.
you forgot about protection, aegis, regen and stability on guardian, boons almost nonexistent in necro