balance point of view
+Bloodlust + Masteries
Northern Shiverpeaks
and the general skill level of players in wvw, its not uncommon for me to beat groups dolo in wvw just on that fact alone, so i dont really think that class balance has to much to do with it in wvw just skill and gear.
(edited by ukuni.8745)
Bringing warriors healing signet down (more than what is already planned) and hopefully anet will take a look at thieves. I don’t want to scream nerf them, but the whole initiative system feels horribly broken. It’s rewarding them with evades, mobility, with the ability to spam abilities like heart seeker and pistol whip which can be deviating to a class like Elementalist who doesn’t even stand a chance at getting away in the first place.
The philosophy of “tweaking” needs to go down to toilet and some changes need to be made. I’m not saying thief and warrior are the only problem, simply the least transparent of the bunch.