balancing conditions

balancing conditions

in PvP

Posted by: LoneDeranger.5963

LoneDeranger.5963

Balance conditions by splitting them in two classes.

The way I see it there are two kinds of conditions: Those for damage and those with other effects. Some conditions like poison and fear may be somewhere inbetween, although I would argue that the effects (reduce healing, lock-down) are more important and characteristic of the said conditions.

The second kind of conditions should henceforth be called hexes. Hexes will not be removed when a condition would normally be removed. They can only be removed by hex-removers, which should be less common than condition removers.

Hexes (Poision, Weakness, Chilled, Vulnerability) should be long-term effects which are not immediately dangerous.
Conditions should be the ones to do direct damage.

The idea is to make the placement of hexes more strategic; therefore, this idea puts them into their seperate class of effects. They shouldn’t be spammed mindlessly. That is reserved for conditions.

balancing conditions

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Posted by: Swim.6830

Swim.6830

What you are asking is probably not feasible in such a late stage beta of the game.

Zwim Elementalist
Consigliere
The Dragoon Brotherhood