why not every 20 precision = 1% crit

why not every 20 precision = 1% crit

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

base crit 4% is wrong, it should be 7.52% as the increase in base precision from 926 to 1000 would see some increase in the base crit chance as well.

also, every 21 precision for 1% critical chance is too confusing for new and old players.

before the patch where base stats such as power precision toughness vitality were at 926, the base critical chance rate was 4% and every 21 precision adds 1%

after the patch, base stats power precision toughness vitality were raised to 1000 but the base critical chance rate remains at 4% where instead it should be (1000 – 926) / 21 + 4% = 7.52 % but somehow it still remains at 4% so the extra 74 precision is useless.

a base critical chance of 4% at 1000 precision is really low and not fair to those who did not take amulets without precision, and amulets combination are not very good.

instead of 4% base critical chance, how about we raise the base critical chance to 10% so those who did invest much in precision amulets have a slightly higher chance to score some random critical hits too.

with this, at least one in ten might be a critical hit. as it is now, at 4%, one in twenty hits may be a critical hit.

while we’re discussing this, we might as well make it such that every 20 precision points increases the critical chance by 1% and not 21 precision.

why 21 ? such an odd number.
with 20 precision per 1%, calculations would become much easier.

for example, signets that gives 180 precision, we would know straight away that we could gain a 9% increase in critical chance.

runes of the pack which gives 125 precision would means 12.5% critical chance increase.

i thought the goal was to make things easier for new players to understand, surely with this move, by making it 20 precision per 1% critical chance would makes things much more easier for new players to comprehend.

thanks for reading!

do you agree?
yes? no? why?

discuss!

(edited by Deimos Tel Arin.7391)

why not every 20 precision = 1% crit

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Posted by: Krysard.1364

Krysard.1364

This way, marauder amulet would give you maybe 10% more crit than now, so increasing base % and decreasing points needed in order to gain % is just inviable, the two increased or the two decreased…
EDIT: I thought it was 18 points, not 21… that said, I agree 20=1% is way better for calculations, but then it should be decreased into a 0%… All in all, if you can get Fury you gain a 20% crit without any prec, not that bad

M I L K B O I S

(edited by Krysard.1364)

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Posted by: Akikaze.1307

Akikaze.1307

If we’re going to make things round numbers, I’d like to make the base chance at 5%. That’s 1/20 hits is a critical chance. In my opinion, 10% base is just slightly too high.

As for the calculation, 20 points per 1% chance sounds fine. It is curious why it’s 21 instead of 20.

why not every 20 precision = 1% crit

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

This way, marauder amulet would give you maybe 10% more crit than now, so increasing base % and decreasing points needed in order to gain % is just inviable, the two increased or the two decreased…
EDIT: I thought it was 18 points, not 21… that said, I agree 20=1% is way better for calculations, but then it should be decreased into a 0%… All in all, if you can get Fury you gain a 20% crit without any prec, not that bad

just 8.5 % more.

currently, base critical chance at 1000 precision is 4% and every 21 precision after that gives 1%

mara amulet gives 1050 precision or 50% critical chance increase 1050/21 = 50

if base critical chance at 1000 precision is 10%, that be a 6% increase and every 20 precision gives 1% , 1050 precision would become 52.5% critical chance so a 2.5% increase hence 6 + 2.5 = 8.5% critical chance increase, well, close enough to 10% anyway though.

yes, fury gives 20% flat which is a nice boon to have.

still i wish the base critical chance would be higher than 4% though.
1 in 25 is just too low.

If we’re going to make things round numbers, I’d like to make the base chance at 5%. That’s 1/20 hits is a critical chance. In my opinion, 10% base is just slightly too high.

As for the calculation, 20 points per 1% chance sounds fine. It is curious why it’s 21 instead of 20.

hmmm 5% seems fair as well. better than 4% anyway.

thanks for the feedback!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

bump to seek more fresh feed back.

no one else thinks 21 precision per 1 critical chance is extremely confusing to new players?

why not every 20 precision = 1% crit

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

changed the topic in hopes of getting more feedback.
also gonna post this in the pve forums.

why not every 20 precision = 1% crit

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Posted by: tobascodagama.2961

tobascodagama.2961

bump to seek more fresh feed back.

no one else thinks 21 precision per 1 critical chance is extremely confusing to new players?

It might be confusing if the Equipment tab didn’t show you exactly what your resulting Crit Chance was…

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

why not every 20 precision = 1% crit

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Posted by: apharma.3741

apharma.3741

Or simply give us a base crit chance of 7.52% so we actually get the advantage of higher precision from the stat changes.

why not every 20 precision = 1% crit

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Posted by: Exedore.6320

Exedore.6320

no one else thinks 21 precision per 1 critical chance is extremely confusing to new players?

Nope. The entire reason they have precision and ferocity is so they can tweak the conversion ratio as needed.

Kirrena Rosenkreutz

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Or simply give us a base crit chance of 7.52% so we actually get the advantage of higher precision from the stat changes.

that should be how it should be in the first place. but no they gave us 4% instead.

no one else thinks 21 precision per 1 critical chance is extremely confusing to new players?

Nope. The entire reason they have precision and ferocity is so they can tweak the conversion ratio as needed.

but surely you can agree that 20 precision per 1 critical chance is much better right?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

changed title again.
need more feedback.

surely there are a lot more people who agrees that it should be every 20 precision equal 1 critical chance !!!

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Posted by: The Wizland.8435

The Wizland.8435

I see no reason to increase the base crit chance to 10%. Of course you shouldn’t be able to do something if you don’t invest into it. Power builds don’t use conditions because they don’t invest in condition power, why would a build that doesn’t invest in precision get crit chance? As for making 20 precision equal 1% crit chance… Alright I guess? Not much reason but okay. I’d rather they focus on doing other stuff.

Jesusmancer

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Posted by: Alekt.5803

Alekt.5803

When I heard about the stats brought to 1000 baseline, I was excited about the precision actually. Guess I was deceived.

Alerie Despins

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Posted by: Nova Stiker.8396

Nova Stiker.8396

If there were to change 1% critical chance equals 20 precision, that means at 1,200 precision players will get ~4% critical chance increase.

If that was to happen, the inherit 4% chance to critical will have to go away. Which, I am perfectly okay with. How does someone with absolutely 0 precision have a chance to get lucky?

_

There is a lot that needs to be done with the critical stat line. In my opinion only player attacks can critically hit and not traits, runes or sigils. This would allow ArenaNet to safely buff a lot of stuff without getting into that 1-shotting Chill of Death bullkitten Necromancers had last meta.