been so long, help me re-pick a class.
Go mesmer, ppl say it’s OP
d/d ele comes to mind. Mobility, cc, and a couple get out of jail options, medium damage.
Necro is high cc and damage, with low mobility and cc defense.
Warrior master race has the potential to mix any of the roles you mentioned depending on weapon selection, with strong sustain and cc defense. That said, the meta hambow would be high cc, medium damage, low mobility.
Professions that have mobility, melee capabilities, and control/anti control potential for pvp?
1. dagger/pistol trickery thief (high damage, high mobility, high survivability, low defense)
2. sword/dagger trickery thief (medium damage, high mobility, high survivability, medium defense)
3. dagger/dagger celestial elementalist (medium damage, medium mobility, high survivability, medium defense)
4. sword/focus greatsword dps guardian (medium damage, medium mobility, medium survivability, high defense)
5. axe/shield greatsword burst warrior (high damage, high mobility, medium survivability, high defense)
6. longbow greatsword read the wind dps ranger (high damage, medium mobility, low survivability, medium defense)
Rated in the order of potency given the conditions you listed. I know you said you wanted to look for a different profession besides thief, but the truth is even after the patch thief will still be the fastest and hardest hitting profession in PvP. If you want a mobile melee fighter who can escape CC easily and shut down opponents, thief is the profession that best meets that description.
(edited by Loki.8793)
D/D ele is a good option, but I would also suggest a bunker guard.
Mobility isn’t particularly high with a bunker guard, but you could take staff as one of your weapons for the mobility. If you run something like the below build, you have a lot of CC and anti-CC that allows you to control enemy positions, secure stomps, and prevent enemies from stomping your allies.
http://gw2skills.net/editor/?fVAQJASWlsApeo1CxVI8DNhDBldKq/9xuCd4DXFAA-TJxHAB1eJAQqMgO7PAwTAAA
i dislike
standing still, cast times, animation locks, getting chain CC’d into the dirt, having my damage made irrelevant
I would suggest that you never go up against an Engineer then no matter what profession you pick up. The above statement sums up an encounter against one perfectly.
Thanks.
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”