(edited by Deimos Tel Arin.7391)
blind: dim slider, optional darker toggle
Here is a better idea Deimos,
Try and predict when someone is going to blind your “Fear Me!” before you use it.
Here is a better idea Deimos,
Try and predict when someone is going to blind your “Fear Me!” before you use it.
ya. i try my best to do that also.
so far doing okay i guess.
but, sometimes, well, i guess, maybe, dunno, just unlucky for me or something.
i think have not encountered those situation yet.
for example,
i check my conditions, ok, no blind, then my right hand (mouse hand) reaches for the numpad 9 to activate “fear me!” but then suddenly my warrior got blind at the 0.10 second before i activate “fear me!” hur dur unlucky me.
not sure if this scenario happened before, i think not yet. i think the chances of this happening is slim though.
anyway, these scenarios, are at the fault of the warrior.
1. warrior already suffering from blind condition, activates fear me! anyway. fail!
2. runs into blinding powder, actives fear me! with blind. fail!
so for my casual playing style, i just need to make sure my warrior have no blind before i activate fear me!
i did not realize the screen will be dim upon blind.
but if they black out the whole screen upon blind errr it would be a great visual cue though. don’t you agree?
or at least let us toggle the darkness of the blind dim ourselves?
for those who wants a true blind experience? O_O
what do you think?
All skills that target an opponent miss when blinded, including utilities and elites. It has been that way since launch and it is how it’s supposed to be, nothing wrong with that. And this is a fantasy game, real life rules don’t apply here. It doesn’t for the sake of the game if in real life blind people are still scary, just like burning people in gw2 can still run around like nothing was happening instead of rolling on the floor trying to put the fire out.
And black out the screen when blinded? I dare you to think of a more unpleasing gaming experience, with your screen going black every 5 seconds when fighting a thief. What is the point? Adding more rng? Whoever makes a better guess of where to go or where the opponent is wins? I’m having a seizure just from thinking about it. The dim effect on the opponent is not to make it hard to see, but to give a visual cue that you are blinded.
The only thing about blind that I think could be done is make blind a lot lot lot shorter in duration, make it no stack and also make skills that blind instant and reduce travel times for projectiles. This would improve the reward for reactionary play. But I have no idea if this would work because blind is mostly fine.
ps: reaching your numpad 9 with your right hand? Did it read that correctly? what…
(edited by ahuba.6430)
ahuba,
i see. thanks for explaining it to me in detail!
ehehehh okies i get it. we must follow the game rules.
but maybe a better description for the blind condition would not hurt right?
hmmm you are right, imagine turning the room lights on and off, kitten my eyes they would hurt like mad! O_O
but what do you think about the dim darkness toggle? what if there is an option in the f11 menu, there would be a default dim level, and maybe a little bit darker slider option for those who wants them. a little bit more visual cue help for those who needs them? O_O
ooo your last paragraph is regarding blind balancing issues. well, personally, i think the duration on blind is okay, since blind is easily removed by a normal attack. i think blind mainly works like a reverse aegis, to block those long recharge time skills (for example, ARGHHHH MY FEAR ME! MISSED ARGHHHH #%#%
$ etc).
as for reducing travel times for projectiles, this one, i dunno.
ya, like you said, blind is mostly fine. this i agree with.
eh, what if, blind causes ground targeted skills to be randomly targeted as well?
like, ride the lightning?
blink?
teleport?
thief short bow skill 5?
imagine a blind mesmer blinking into a aoe mess, ele teleporting into a mass of necromancer minions etc etc.
ahahahh yes, this is what how i play guild wars 2 at the moment
left hand
- WASD movement
- 12345 weapon skills
right hand
- mouse left click right click
- numpad 789 utility skills
- numpad 6 healing skill (yes i do use healing signet as a last resort when escaping)
- numpad 0 elite skill
my right hand mouse hand flies off to the numpad to activate the skills then flies back to the mouse.
cheers!
A utility can be an attack. In fact, a good way to tell if a utility is an attack, see if blind skill makes it miss. If the answer is yes, it is an attack.
Might want to check Websters definition of attack and see if you are missing something.
berserker stance and healing signet = broken
Mightymealworm,
yes, correct. but the blind tool tip in game description does not makes it very clear. for players who have been playing for a long time, they should know this.
anyway, what is your stance regarding changing the in game description of the blind condition? what do you think?
Discordia,
wrong thread yo.
those 2 skills are not broken though.
edit:
ok, maybe edit into this instead.
“Next outgoing skill misses; stacks duration.”
— In-game description
all attacks are classified as “skills” right?
having the in game description state it as “skill” seems more reasonable.
(edited by Deimos Tel Arin.7391)
The definition of attack includes verbal forms of threat, so I still think description is fine. I do think a blind assailant is less threatening than one who can see, maybe just me. And please no to blackout screen, I would like to at least see the thief who rips my heart out.
The definition of attack includes verbal forms of threat, so I still think description is fine. I do think a blind assailant is less threatening than one who can see, maybe just me. And please no to blackout screen, I would like to at least see the thief who rips my heart out.
hmmmm okies.
well, yes, true black out is too errr extreme.
but what do you think about a dimness slider?
let people who want it to be dark, toggle the dimness slider?
so that it may become darker, not not completely 100% blackout.
Where is the logic in Blindness causing a Shout to be ineffective?
“I can’t see!”
“I can clearly shout that I can’t see!”
“When I shout ‘Fear Me!’, becuase I’m blind it’s no longer freightening?”
If a blind guy came at me yelling “Fear Me!” with weapons and armor, I’d be scared even if he couldn’t see.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
It’s not logic, it’s balance. Where’s the logic in someone getting sliced by a great sword or hit by a meteor and surviving?
It’s not logic, it’s balance. Where’s the logic in someone getting sliced by a great sword or hit by a meteor and surviving?
There’s a precedent for it in numerous games.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
of course blind should miss shout. just because its called shout, its not exempt from general game mechanics. i can bring then bunch of “irl” reasons for half of engi’s spells to be blind immune.
game mechanics should not be ruined by game immersion and rp.
of course blind should miss shout. just because its called shout, its not exempt from general game mechanics. i can bring then bunch of “irl” reasons for half of engi’s spells to be blind immune.
game mechanics should not be ruined by game immersion and rp.
It hardly seems like a balance thing, more like an oversight. It’s super easy to auto attack and remove blind and use an instant cast skill. I personally am rarely if ever affected by this when I play my warrior, because it’s so simple to counter. Because of the infrequency of combat impact AND the non-sensical nature of an eye condition affecting vocal-cords, it’s 100% an oversight in my mind.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
It’s not logic, it’s balance. Where’s the logic in someone getting sliced by a great sword or hit by a meteor and surviving?
There’s a precedent for it in numerous games.
and is there logic in those games? video games follow logic only to a minimum.
but if it bothers you that much, I’m sure anet can change the name of the skill group from “shout” to “hand clap” and blind makes sense because the warrior misses clapping his hands. there you go, problem solved.
while we’re at it, what logic is there in berserker stance? how can it make anyone immune to bleed? does it turn the warrior into rock? to burning? does berserker stance apply like a water layer to the warrior? Where’s the logic?
It’s not logic, it’s balance. Where’s the logic in someone getting sliced by a great sword or hit by a meteor and surviving?
There’s a precedent for it in numerous games.
and is there logic in those games? video games follow logic only to a minimum.
but if it bothers you that much, I’m sure anet can change the name of the skill group from “shout” to “hand clap” and blind makes sense because the warrior misses clapping his hands. there you go, problem solved.
while we’re at it, what logic is there in berserker stance? how can it make anyone immune to bleed? does it turn the warrior into rock? to burning? does berserker stance apply like a water layer to the warrior? Where’s the logic?
This is such a weird argument.
There’s a lack of precedent for shouting being impacting by blindness in addition to how out there it is that the sense of sight would impact vocal-cords.
The skill’s unblockable already. It makes way more sense to make “Fear Me!” blockable and immune to blind than being unblockable and impacted by blind. The fact that it’s an unblockable skill makes me feel like the blind impact is even more of an oversight. At least with block it makes sense that someone would block their ears. The skill is a shout, so that at least somewhat makes sense.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
http://wiki.guildwars2.com/wiki/Blind
“Next outgoing attack misses; stacks duration.”
— In-game descriptionthis is not true. not only outgoing attack misses, i believe various utility skills misses as well.
No. Engineers, Necros will ruin your face if it stacked in duration and this thread would be named something totally different. Anet already tried duration stacking with GW1 and all they got was blind spam from Eles.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
What do you think?
I think Warrior has an op stance called berserker’s that you can use to make sure you don’t get blinded when using your fear me. At the very least, I think that you probably shouldn’t be standing in blackpowder and clear any stray blind you might get with a ranged attack before using fear me. I think if you somehow messed up, then you simply got outplayed.
(edited by Chicago Jack.5647)
okies thanks everyone for the feedback.
i acknowledge that blind causes skills to miss.
i just want the in game description to be worded correctly.
is it too much to ask for?
okies i renamed the title to better reflect the topic that we are discussing.
blind is not described properly.
lets change that.
i want this:
“Next outgoing skill misses; stacks duration.”
— In-game description
“Next outgoing skill misses; stacks duration.”
— In-game description
That’s a lot more missleading than the current description, which is completely fine as long as you understand “attack” as any outgoing effect that will directly affect an enemy.
It doesn’t even need to be a skill, procs related to runes/sigil/traits can also be blinded.
Deimos, I may disagree with a lot of what you have to say but I’m not going to lie you make me laugh. I’m not sure if you’re intending to be funny with all the “hehehe, okies, and O_O” but it really does make me laugh and lightens me up so thank you. lol.
Deimos, I may disagree with a lot of what you have to say but I’m not going to lie you make me laugh. I’m not sure if you’re intending to be funny with all the “hehehe, okies, and O_O” but it really does make me laugh and lightens me up so thank you. lol.
I like his diary. It’s adorable.
Attack is anything that has a damage factor a.k.a puts you in combat. I believe blind description is 100% accurate. About the visual change – please just no. This is not an fps game. It will just make it more complicated to counter stuff like a thief going spin to win in a smoke field. If anything look at it as silence from mobas.
110k WvW kills | Champion Legionnaire, Paragon |
Vargamonth,
hmmmm okies! here i changed it again.
“Next outgoing attack or skill misses; stacks duration.”
— In-game description
how is it now?
Cush,
oooo well i’m glad to hear that what i wrote made you laugh!
heheheeh that’s what i type online when i’m not angry.
Chicago Jack,
whee thanks!
i’ll take that as a compliment!
DanyK,
yes, veteran players will come to realize this.
but what about new players?
well, i think the description could revise a bit though.
yes, black screen is bad. i removed that one.
but what about a dim darkness slider?
most people can leave it at default.
those who a darker dim can toggle the slider?
You probably get blinded because that is one of the best (only?) ways to really deal with a warrior.
Fear Me is instant cast so you are just unlucky, not watching your conditions, or your opponent outplayed you with timing their blind- I don’t believe you can counter play Fear Me (since there is no tell/cast time) you just have to anticipate it.
Btw normal (auto) attacks don’t take away blind, you have to use a skill (as far as I know). Maybe that’s the part you want the skill description to clarify?
(edited by Yasha.5963)
Btw normal (auto) attacks don’t take away blind, you have to use a skill (as far as I know). Maybe that’s the part you want the skill description to clarify?
Any attack that connects to an enemy will remove blind. This is why warrior axe 3 is really only used to remove said blinds. Certain skills will overload blinds (Detonation of clusterbomb, or warrior axe 2) they are great skills to use to get rid of blinds.
(edited by Chicago Jack.5647)
Yasha,
well, actually, i want the description to clarify “skills” since some non weapon attack skils will miss with blind.
i.e. warrior shouts “on my mark!”, “fear me!” and warrior physical skills “bolas, bull rush, stomp, kick”
i think for other professions, outgoing skills (target enemies) will miss also.
i.e. mesmer arcane thievery
Chicago Jack,
oooo !!!
hmmm but my warrior uses longsword + warhorn / longbow only though.
nvm, longbow 1 is not too bad at removing blind.
You are probably the only player in the history of ever to not understand what attack means.
You are probably the only player in the history of ever to not understand what attack means.
well, attack clearly means weapon attack skills.
utility shouts skills such as “on my mark!” and “fear me!” does not do direct damage, does not count as “attack” to me.
by the way, the wiki said so.
http://wiki.guildwars2.com/wiki/Attack
“An attack is an action intended to cause Damage on a specific target or area.
Player attacks are tied to the activation of skills. Typically, the first weapon slot skill doesn’t have a recharge and is often a chain skill. … "
see?
anyway, revising the in game description will not hurt.
The wiki is written by players it is not an official source of wording.
Common sense dictates that attacks are things which negatively effect other people.
The wiki is written by players it is not an official source of wording.
Common sense dictates that attacks are things which negatively effect other people.
does not matter, it is still the official wiki, where players go look for information.
in game description should be concise.
common sense is subjective, and does not matter as well. the in game description should be clear, and not let the players find out via trial and error.
anyway, please tell me what do you think about the new description.
“Next outgoing attack or skill misses; stacks duration.”
— In-game description
only “or skill” is added to the existing text.
and, no, mesmer’s arcane thievery is not an attack skill.
and i think blind causes that to miss as well.
Your “or skill” makes the tooltip misleading and wrong. Guardian’s “Stand your Ground” is an outgoing skill (it’s a utility and it effects other players) yet it doesn’t remove blinds because… now get this… it doesn’t effect enemy players like an attack would.
Of course Arcane Thievery is an attack skill. It rips boons and gives the enemy conditions.
If every single person understands this and you don’t, maybe it’s not all the other persons who are wrong but maybe it’s you. Ever thought of that?
(edited by LelouchViBritannia.3607)
Dude, just change the wiki and be done with it.
Dude, just change the wiki and be done with it.
THIS a hundred times. There is SO MUCH wrong with pvp in this game, and yet Deimos makes it his personal crusade to get a tooltip changed to something that actually makes the tooltip worse.
Your “or skill” makes the tooltip misleading and wrong. Guardian’s “Stand your Ground” is an outgoing skill (it’s a utility and it effects other players) yet it doesn’t remove blinds because… now get this… it doesn’t effect other players like an attack would.
Of course Arcane Thievery is an attack skill. It rips boons and gives the enemy conditions.
If every single person understands this and you don’t, maybe it’s not all the other persons who are wrong but maybe it’s you. Ever thought of that?
well i dun really play guardian much so i dunno.
anyway, blind only affects offensive skills, stand your ground is defensive, not offensive.
also, you cannot prove that “every single person understands this” since, you are not professor xavier and cannot read the minds of every single person, okay?
and, this is not about wrong or right.
but about having in game description the better describe a condition, blind.
and, i believe there are plenty more people who are unaware of this.
they only found out later via trial and error.
for me, i only found out when people posted in my topic.
yes, i know i am not alone regarding this.
Dude, just change the wiki and be done with it.
but the in game description is not changed yet.
Dude, just change the wiki and be done with it.
THIS a hundred times. There is SO MUCH wrong with pvp in this game, and yet Deimos makes it his personal crusade to get a tooltip changed to something that actually makes the tooltip worse.
guild wars 1 had very good tool tips.
guild wars 2 …. sob sob T_T
(edited by Deimos Tel Arin.7391)
anyway, blind only affects offensive skills, stand your ground is defensive, not offensive.
You know what offensive skills are also called? Attacks.
attack (plural attacks)
An attempt to cause damage or injury to, or to somehow detract from the worth or credibility of, a person, position, idea, object, or thing, by physical, verbal, emotional, or other assault.
“They claimed the censorship of the article was an attack on free speech.”
anyway, blind only affects offensive skills, stand your ground is defensive, not offensive.
You know what offensive skills are also called? Attacks.
attack (plural attacks)
An attempt to cause damage or injury to, or to somehow detract from the worth or credibility of, a person, position, idea, object, or thing, by physical, verbal, emotional, or other assault.
“They claimed the censorship of the article was an attack on free speech.”
hmmmm since u put it that way, ok, i accept.
i shall go and edit the wiki accordingly then.
by the way, what is your comment regarding the dim slider?
This is actually hilarious!!
This is actually hilarious!!
heya Xaos! thanks for dropping by!
errr you’re kinda late though.
they already defeated me. XD
but now i want a dim slider, so far no one has really commented on that yet. T_T
so now i changed the title of the topic again.
maybe someone will notice …
... Blinds to not make your skills block-able, they make you miss your target so the skill will not land.
just because the skill is "unblockable" does not mean it will connect 100% of the time. if that was the case I can cast corrupt boon from 2000m away and I will still hit my target since its Unblockable.
… Blinds to not make your skills block-able, they make you miss your target so the skill will not land.
just because the skill is “unblockable” does not mean it will connect 100% of the time. if that was the case I can cast corrupt boon from 2000m away and I will still hit my target since its Unblockable.
hey thanks for the feedback but now i want people to comment on the dim slider.
do u know the screen dims when we are blind?
… Blinds to not make your skills block-able, they make you miss your target so the skill will not land.
just because the skill is “unblockable” does not mean it will connect 100% of the time. if that was the case I can cast corrupt boon from 2000m away and I will still hit my target since its Unblockable.hey thanks for the feedback but now i want people to comment on the dim slider.
do u know the screen dims when we are blind?
Yes, I knew about that. very similar to how it looks like when you are dazed.
… Blinds to not make your skills block-able, they make you miss your target so the skill will not land.
just because the skill is “unblockable” does not mean it will connect 100% of the time. if that was the case I can cast corrupt boon from 2000m away and I will still hit my target since its Unblockable.hey thanks for the feedback but now i want people to comment on the dim slider.
do u know the screen dims when we are blind?
Yes, I knew about that. very similar to how it looks like when you are dazed.
deng. i did not notice all those on screen effects.
could it be because i am using best performance mode, and those things are … disabled? O_O
… Blinds to not make your skills block-able, they make you miss your target so the skill will not land.
just because the skill is “unblockable” does not mean it will connect 100% of the time. if that was the case I can cast corrupt boon from 2000m away and I will still hit my target since its Unblockable.hey thanks for the feedback but now i want people to comment on the dim slider.
do u know the screen dims when we are blind?
Yes, I knew about that. very similar to how it looks like when you are dazed.
deng. i did not notice all those on screen effects.
could it be because i am using best performance mode, and those things are … disabled? O_O
im looking over some of my recorded streams and the Blind effect is not very noticeable but there is an on screen effect. all 4 corners get dark and the middle stays the same so that might be by you never noticed it.