blurred frenzy allow decap
I think it’s only F4 distortion. At least that’s what they said in SotG.
because gratitude is a burden and revenge a pleasure.”
Game Designer
Blurred Frenzy will still allow points to be captured, though it’s an invuln skill. It’s likely that Blurred Frenzy will change to Evasion in the future (as the skill’s description actually says), instead of invulnerability.
(edited by Karl McLain.5604)
well, same goes for many thief skills which gives evade, would be too bad for mesmers and not fair :P
I always wondered, what’s the diffirence between complete invuln and evade, mechanic-wise?
because gratitude is a burden and revenge a pleasure.”
What is the difference between evasion and invulnerability? Is one stronger or weaker than the other, mechanically?
Invulnerability negates all damage (minus existing cond damage), including trebuchet (another reason why blurred frenzy is a lawl skill, OP ‘bugs’ are OP).
Evasion does not, so a trebuchet/cannon shot will still send you flying (I suppose).
(edited by KarlaGrey.5903)
Invulnerability negates all damage (minus existing cond damage), including trebuchet (another reason why blurred frenzy is a lawl skill, OP ‘bugs’ are OP).
Evasion does not, so a trebuchet/cannon shot will still send you flying (I suppose).
Looking for clarification on that last statement. I’ve never had an issue with evading treb shots whether using endurance or a skill like ranger sword 3#.
Hence the ‘I suppose’ part. It’d make sense you’d sustain damage from such a hit, but it’s GW2 we’re talking about.
Ha I apparently don’t have a clear understanding of Anets stance on evades vs. invul vs. takes no damage from incoming attacks. I don’t understand why they are now allowing sig of stone to commune with PvP objectives.