buff warrior sustain: shield stance
If nerfing Mesmer Block isn’t on the table then I support buffing old Blocks. Unblockable attacks (and CCs) are more common now anyhow so I think buffing old Blocks is definitely needed.
Although personally I think HoT brought too much power creep and in general overtuned stuff should be nerfed rather than weaker stuff buffed.
As to the idea itself, I think it’s a better way to do what Mesmer Block tried to do in that it punishes continually attacking a Block; as opposed to just one stray cleave or AoE pulse instantly doubling Block time.
(edited by Embolism.8106)
If nerfing Mesmer Block isn’t on the table then I support buffing old Blocks. Unblockable attacks (and CCs) are more common now anyhow so I think buffing old Blocks is definitely needed.
Although personally I think HoT brought too much power creep and in general overtuned stuff should be nerfed rather than weaker stuff buffed.
As to the idea itself, I think it’s a better way to do what Mesmer Block tried to do in that it punishes continually attacking a Block; as opposed to just one stray cleave or AoE pulse instantly doubling Block time.
if reducing recharge time or increasing duration is too powerful, what if it gives other defensive attributes? and what if we put some maximum stack onto it?
kinda like adaptive armor ?
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain stacking toughness when you block an attack."
Duration: 3s
Shield Stance (10s): 60 Toughness
Maximum Stacks: 5
seems weaker, but a buff nonetheless.
I’d rather have Protection or Regeneration than Toughness.
I’d rather have Protection or Regeneration than Toughness.
hmmm what about
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain protection and regeneration when you block an attack."
Duration: 3s
Regeneration (3s):
Protection (3s):
there is a 5 cap on duration based boons right? so the best is that they can get 15 seconds if they block 5 attacks.
I’d rather have Protection or Regeneration than Toughness.
hmmm what about
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain protection and regeneration when you block an attack."
Duration: 3s
Regeneration (3s):
Protection (3s):there is a 5 cap on duration based boons right? so the best is that they can get 15 seconds if they block 5 attacks.
If you want to cap it, you can give it ICD and make longer duration e.g. 5.
I’d rather have Protection or Regeneration than Toughness.
hmmm what about
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain protection and regeneration when you block an attack."
Duration: 3s
Regeneration (3s):
Protection (3s):there is a 5 cap on duration based boons right? so the best is that they can get 15 seconds if they block 5 attacks.
If you want to cap it, you can give it ICD and make longer duration e.g. 5.
hmm giving it ICD would defeat the purpose of the buff.
i think 3 seconds per block is fair and just XD
I’d rather have Protection or Regeneration than Toughness.
hmmm what about
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain protection and regeneration when you block an attack."
Duration: 3s
Regeneration (3s):
Protection (3s):there is a 5 cap on duration based boons right? so the best is that they can get 15 seconds if they block 5 attacks.
If you want to cap it, you can give it ICD and make longer duration e.g. 5.
hmm giving it ICD would defeat the purpose of the buff.
i think 3 seconds per block is fair and just XD
Does 1 s ICD defeat purpose of the buff? If boons given would last 5s, then if someone would keep bashing you during block, you still would get 15s. However it would prevent sick stacking while under focus by multi people.
I’d rather have Protection or Regeneration than Toughness.
hmmm what about
Shield Stance
3s Activation time | 25s Recharge time
“Block attacks. Gain protection and regeneration when you block an attack."
Duration: 3s
Regeneration (3s):
Protection (3s):there is a 5 cap on duration based boons right? so the best is that they can get 15 seconds if they block 5 attacks.
If you want to cap it, you can give it ICD and make longer duration e.g. 5.
hmm giving it ICD would defeat the purpose of the buff.
i think 3 seconds per block is fair and just XD
Does 1 s ICD defeat purpose of the buff? If boons given would last 5s, then if someone would keep bashing you during block, you still would get 15s. However it would prevent sick stacking while under focus by multi people.
hmmm 1s icd and 5s seem gud