bunker, what does it means in 2014?

bunker, what does it means in 2014?

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Posted by: Jomo kenyatta.7351

Jomo kenyatta.7351

Back when guild wars 2 came out and for quite a while after, bunker use to mean high survivability and low damage, but now it seems like a few classes are gaining the ability to bunker but still being able to do significant damage. i really think this isnt balanced and especially for the only pvp mode capture points survivability is crucial for holding the capture points but then being able to do damage on top of that makes for really boring games. its time bunkers were bunkers and damage dealers were damage dealers

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Posted by: Bhawb.7408

Bhawb.7408

Back when guild wars 2 came out and for quite a while after, bunker use to mean high survivability and low damage, but now it seems like a few classes are gaining the ability to bunker but still being able to do significant damage. i really think this isnt balanced and especially for the only pvp mode capture points survivability is crucial for holding the capture points but then being able to do damage on top of that makes for really boring games. its time bunkers were bunkers and damage dealers were damage dealers

There are multiple “bunker” builds. The ability to bunker in this game simply says you are able to sit on a point and hold it relatively well. However there are multiple types of bunkers, ranging from bunkers that can really only 1v1 and are relegated to side points, and bunkers that can bunker 5v5 teamfights. A 1v1 bunker doesn’t need a ton of tankiness, they need a mix of damage and tankiness, which means they will deal relatively decent damage over time (nothing compared to a full zerker build though), whereas a teamfight bunker doesn’t need to deal any damage, they just need to not-die and bring support to the team.

So no, bunkering shouldn’t mean you deal no damage. You need to clarify whether we are talking about teamfight bunkers (which deal low damage) and side-bunkers which are a mix between DPS and tankiness.

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Posted by: Rarnark.5623

Rarnark.5623

There are so many variables that you have to consider when it comes to balance (especially in this game/the conquest game mode) before saying that something that can sit on a point and deal damage is “unbalanced”.

There’s power damage, condi damage, burst damage, ranged damage, melee damage, AoE Damage, direct support, hard cc, soft cc, mobility, sustain through healing, sustain through toughness/vitality, condition volume, condition cleanse, condition application rate, invuln periods (which count as sustain in a way), stealth, EVADES, etc etc etc etc.

When you talk about class balance within the conquest game mode you have to consider the number variables/assets/detriments existing within each class/build and how they can lead to a teams ultimate success or downfall. Also, you have to consider how much counter play there are to these abilities/features and form and argument about how it could be changed to better improve the game.

Seriously… Think hard, play pvp ALOT, and form a legitimate argument before coming on the forums and crying about game balance. The majority of what is said/discussed hear is mind bogglingly boring, useless, and non-insightful.

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(edited by Rarnark.5623)

bunker, what does it means in 2014?

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Posted by: style.6173

style.6173

There are so many variables that you have to consider when it comes to balance (especially in this game/the conquest game mode) before saying that something that can sit on a point and deal damage is “unbalanced”.

There’s power damage, condi damage, burst damage, ranged damage, melee damage, AoE Damage, direct support, hard cc, soft cc, mobility, sustain through healing, sustain through toughness/vitality, condition volume, condition cleanse, condition application rate, invuln periods (which count as sustain in a way), stealth, EVADES, etc etc etc etc.

When you talk about class balance within the conquest game mode you have to consider the number variables/assets/detriments existing within each class/build and how they can lead to a teams ultimate success or downfall. Also, you have to consider how much counter play there are to these abilities/features and form and argument about how it could be changed to better improve the game.

Seriously… Think hard, play pvp ALOT, and form a legitimate argument before coming on the forums and crying about game balance. The majority of what is said/discussed hear is mind bogglingly boring, useless, and non-insightful.

Seriously, don’t come on here and criticize others when you play a warrior. Obviously you aren’t going to have a problem with balance. We get it. Warriors think their class is completely balanced.

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Posted by: Rarnark.5623

Rarnark.5623

There are so many variables that you have to consider when it comes to balance (especially in this game/the conquest game mode) before saying that something that can sit on a point and deal damage is “unbalanced”.

There’s power damage, condi damage, burst damage, ranged damage, melee damage, AoE Damage, direct support, hard cc, soft cc, mobility, sustain through healing, sustain through toughness/vitality, condition volume, condition cleanse, condition application rate, invuln periods (which count as sustain in a way), stealth, EVADES, etc etc etc etc.

When you talk about class balance within the conquest game mode you have to consider the number variables/assets/detriments existing within each class/build and how they can lead to a teams ultimate success or downfall. Also, you have to consider how much counter play there are to these abilities/features and form and argument about how it could be changed to better improve the game.

Seriously… Think hard, play pvp ALOT, and form a legitimate argument before coming on the forums and crying about game balance. The majority of what is said/discussed hear is mind bogglingly boring, useless, and non-insightful.

Seriously, don’t come on here and criticize others when you play a warrior. Obviously you aren’t going to have a problem with balance. We get it. Warriors think their class is completely balanced.

Nice, if you read my post with both your eyes this time you’ll realize that I didn’t actually discuss the balance of my main class nor any of the classes in the game. I simply mentioned that others should try to consider the variables when it comes to class design/game balance and then bring up a supported point that people can discuss intelligently and build on.

However, it’s probably not worth your time considering you can just pull the ‘you play warrirox they have a hammer nerf bunker dmg’ (Even though it is COMPLETELY non-relevant to the original post) rather than actually think about asymmetric balance and class design within the game mode.

Don’t worry though, your post is super smart and the devs will definitely come here and read it. Maybe they’ll put it on the fridge.

Just kidding, the devs don’t come here. Make a change and stop contributing to the BS cluttering these forums, and maybe it might be worth 15 minutes of their day to check in.

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Posted by: ukuni.8745

ukuni.8745

There are so many variables that you have to consider when it comes to balance (especially in this game/the conquest game mode) before saying that something that can sit on a point and deal damage is “unbalanced”.

There’s power damage, condi damage, burst damage, ranged damage, melee damage, AoE Damage, direct support, hard cc, soft cc, mobility, sustain through healing, sustain through toughness/vitality, condition volume, condition cleanse, condition application rate, invuln periods (which count as sustain in a way), stealth, EVADES, etc etc etc etc.

When you talk about class balance within the conquest game mode you have to consider the number variables/assets/detriments existing within each class/build and how they can lead to a teams ultimate success or downfall. Also, you have to consider how much counter play there are to these abilities/features and form and argument about how it could be changed to better improve the game.

Seriously… Think hard, play pvp ALOT, and form a legitimate argument before coming on the forums and crying about game balance. The majority of what is said/discussed hear is mind bogglingly boring, useless, and non-insightful.

Seriously, don’t come on here and criticize others when you play a warrior. Obviously you aren’t going to have a problem with balance. We get it. Warriors think their class is completely balanced.

Nice, if you read my post with both your eyes this time you’ll realize that I didn’t actually discuss the balance of my main class nor any of the classes in the game. I simply mentioned that others should try to consider the variables when it comes to class design/game balance and then bring up a supported point that people can discuss intelligently and build on.

However, it’s probably not worth your time considering you can just pull the ‘you play warrirox they have a hammer nerf bunker dmg’ (Even though it is COMPLETELY non-relevant to the original post) rather than actually think about asymmetric balance and class design within the game mode.

Don’t worry though, your post is super smart and the devs will definitely come here and read it. Maybe they’ll put it on the fridge.

Just kidding, the devs don’t come here. Make a change and stop contributing to the BS cluttering these forums, and maybe it might be worth 15 minutes of their day to check in.

I think people would also notice that those 1v1 side point defenders also arnt as good in a fight that is more then 2 people since there sustain and damage is ment for small encounters not mid team fights, while they still do bring something good to the fight its not as effective as a dedicated role for the team.

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Posted by: hehk.8705

hehk.8705

There are so many variables that you have to consider when it comes to balance (especially in this game/the conquest game mode) before saying that something that can sit on a point and deal damage is “unbalanced”.

There’s power damage, condi damage, burst damage, ranged damage, melee damage, AoE Damage, direct support, hard cc, soft cc, mobility, sustain through healing, sustain through toughness/vitality, condition volume, condition cleanse, condition application rate, invuln periods (which count as sustain in a way), stealth, EVADES, etc etc etc etc.

When you talk about class balance within the conquest game mode you have to consider the number variables/assets/detriments existing within each class/build and how they can lead to a teams ultimate success or downfall. Also, you have to consider how much counter play there are to these abilities/features and form and argument about how it could be changed to better improve the game.

Seriously… Think hard, play pvp ALOT, and form a legitimate argument before coming on the forums and crying about game balance. The majority of what is said/discussed hear is mind bogglingly boring, useless, and non-insightful.

Seriously, don’t come on here and criticize others when you play a warrior. Obviously you aren’t going to have a problem with balance. We get it. Warriors think their class is completely balanced.

The problems I have with warriors are staggering blow and axe auto being a little bit too strong, other than that they are in a decent place. Warrior is just easy to play.

Curie is my smooth Australian sensei.

(edited by hehk.8705)

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Posted by: Distaste.4801

Distaste.4801

Bunkers should deal no damage or so little that its not enough to kill anything. However people were right when they were saying stealth based classes have an advatange when its glass vs glass.

If everybody was running in berserk it would be the perfect world for thieves and mesmers.

So yea bunkers that crit for 6k-8k is imbalanced but thieves that crit for 14k on glass builds isint balanced either so im not sure.

This is and always will be the issue with PvP in this game. There are massive gaps in effectiveness from class to class, build to build, and stat to stat. None of it is balanced. We’ve had sigils more effective than grandmaster traits. Grandmaster traits on one class are an adept trait on another. The stats you get from trait lines. The massive base health gap of classes. Then we have ArenaNets aversion to anything even remotely resembeling a tank or healer, which ends up making the game incredibly shallow build wise. These imbalances and lack of depth ultimately lead to 1-2 viable builds and the classes that can best exploit those imbalances to make those builds are the ones people will use.