can we finally have deathmatch?

can we finally have deathmatch?

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Posted by: I Goof Em.6873

I Goof Em.6873

how can this game be taken seriously when there’s too many formats that encourage zerging, and cheese-ing? well it can’t, and that’s why its pvp has never risen in the esports recognition. real pvpers demand combat, and victory through strategy and combat. spectators want to see good fights, and the best fighter rewarded.

spvp is still a disgrace. the inconsistency in 5v5 and 8v8 is still a sign there’s unclear vision amongst the dev team as what spvp should be. It’s also nicknamed ‘bunker wars,’ for a reason. bunker wars is not fun. It requires very little skill to play a bunker spec, the margin of error is very large, and the reward is low for everyone, as there’s little gratification in fighting a stalemate for 10 minutes.

Anet needs to understand… spvp was never well thought out, and was only really played because it’s the only option outside of wvwvw, which is mostly a zergfest. Few people enjoy defending, or capturing points, that is why people have farmed for kills up till now, and even still.

PVPERs WANT FAIR and REWARDING COMBAT that is the bottomline.
SPECTATORS WANT TO SEE DISPLAY OF PLAYER SKILL. that is the key to esports.

a bit about my background: i have been in the esports scene for nearly a decade. top 100 in warcraft 3 NA ladder, Guild Wars 1 3rd place in world, Starcraft 2 Masters league, and WoW top 10 arena season 1-3. I know what real competitive play is like, and why a casual and a hardcore would want to participate.

now onto the suggestions:
If you’re going to keep conquest, change the method of capturing: rather than sitting on the point, one must activate it intentionally. One successful case is Arathi Basin from World of Warcraft. This is a highly popular and well loved map. To capture a point, a player must channel a flag at the point for about 10 seconds. Any direct damage and he’ll be interrupted. What this means is, a team must either successfully repel the enemy, or completely eliminate them at the node. In other words, they MUST FIGHT. In Bunker Wars, one doesn’t have to fight at all to hold onto a point, just survive in the area. Are there still ways to stall/ cheese this method? of course, but not nearly to the degree of current conquest mode.

need to add pure combat based ladder pvp for a serious ranking system:
- this is the biggest reason why I, a competitive and former pro-gamer, and many others i know of like-mindedness, have never got that interested in GW2 pvp: there is nothing to work for, nothing to try to achieve, because all the achievements are superficial and meaningless. Titles and ranks are all a grind. Where’s the hierarchy of skill? I want to be rewarded for wins, and equally punished for losses. I want to know the opponents i’m facing are worthy, and the players above me on ladder are actually more skilled. This is not just for pride, but also to celebrate in the victories of the deserving, and also learn from their skills. This, is what creates a flourishing pvp community: where there’s e-celebrities, dialogue, and mentoring.

finally there has to be an option for deathmatch. That is the biggest test of player combat skill. no gimmicks, just mano a mano. I think i speak for most people: i don’t care how well you bunker a point, or how far you can run, or how long you can hide. I want to see how well you can kill, either by yourself, or with a team.

GW2 is a fun game, it is fast paced with elements of action games, it has great art and sound+music, but it just needs a few tweaks in its meta-game to make it truly enjoyable.

can we finally have deathmatch?

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Posted by: Aquin.3192

Aquin.3192

Amen. Someone put it into words effectively and eloquently.

Many of us would rather test our killing skills rather than our not dying skills in a competitive fashion. This game has lost its way from the kill or be killed and the meta has shifted into the boring state it is in today supporting boring builds and boring gameplay with the root of the issue being conquest.

Just my opinion but apparently I’m not alone.

Ackwin R53 Thief – Evading like a boss!

twitch.tv/hotjoinhero

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I understand people want “straight-up deathmatch,” but I cringe a little bit every time I see someone use a phrase like “bunker wars” or “conquest isn’t really fighting.”

The capture points are there to force conflict. Without them, PvP would look more like WvW—disengage from any unfavorable situation. Kiting is king in pure deathmatch scenarios.

The devs have referenced counterstrike as a great example several times. Counterstrike is a pure skill player-on-player matchup. The objectives are there to make sure that fighting happens.

The only thing that confuses me is how one support guardian per team suddenly means that “everyone is a bunker” and there’s no “real fighting.” Don’t trinity MMOs have at least one healer per team? Yet no one says “well that guy is just tossing out heals and not actually fighting, lol no one can take the pvp in this game seriously.”

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Posted by: Cynz.9437

Cynz.9437

i think LoL is very successful esport and matches are not really based on death….<_<

just look at very first min of the match, it is usually support with adc sitting in their corner sniping creeps for gold zzzzz

All is Vain~
[Teef] guild :>

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Posted by: Fortus.6175

Fortus.6175

Problem is; I already play most matched in hotjoin as death match :p, kitten does everyone else. Objectives, as others before noted, are there only to make sure those fights are forced, this comes more in details in tournaments or organized play; “if you dont come and fight me then I win!” . How do I make sure I get some fights? Stand on a point and /laugh, just standing on the point is good enough, the laugh only adds salt to it, some fall for it, some others dont (sucks when you die and the enemy spams /laugh on you :< ).

Deathmatch without some kind of objective would be a dare game; “i dare you to come here” " No, I dare YOU!" " No, you!" , in the end, the match is determined by who loses patience first or time running out. Fighting over an obective gives meaning to the slaughter, call it, an excuse.

Right now we have ‘king of the hill’ as some call it, but even so each map has other thing going on for them, which most people choose to ignore when doing these threads. If you want a match that once you die you are gone, then prepare to have only thieves and mesmers, because stealth is kind on those, same for effective bunkers.

No, give us something to fight for/defend/raid/hold/kill/prevent etc, then you will have teams with meanings and purpose rather than just; “survive!” teams

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Romek.4201

Romek.4201

people should not always compare with counter strike or Lol or whatever FPS game …

combat in MMOs has much more spells than any of this e-sportwhatever games
the micromanagment is more complex and the PLAYERBASE in such mmo games love and want the FIGHT with their skills and not running around for objetives

sure you need objectives in a game like counterstrike – ye would be boring without cause counterstrike dont have any combatmechanics

for me when i watch a tournament gw2 match on twitch i care for the fights and they r cool but i dont care for whoever capture whatever node somewhere on the map

a russian guy from desolation (forgot the name^^) made ages ago a duell tournament and THIS was fun to watch

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Posted by: vincecontix.1264

vincecontix.1264

Op I totally agree I know lots of people who would return to the game if something as simple as 2v2 DM was implemented.

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Junkpile.7439

Junkpile.7439

Actually defusal game mode could work in gw2.

Low quality trolling since launch
Seafarer’s Rest EotM grinch