celestial balance simplified

celestial balance simplified

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Posted by: brianpeppers.5703

brianpeppers.5703

It’s pretty obvious the main problem with balance right now is found within cele amulet along with might stacking via vigils, strength and hoelbrak runes, and fire field blast finishers. Cele amulet, by nature, allows a class to keep a fight going longer than most other amulets mainly due to its evenly distributed stats. Not to mention the sum of these stats is 800 points higher than other amulets. I propose each cele stat be reduced by 60-80 points or so, and battle sigil might reduced to 2. In addition, hoelbrak and strength runes might on hit cool down should be slightly increased, and might received on blast finisher reduced to 2 stacks. If this does not solve the problem then put a limit on the amount of blasts a field can produce. What is everyone’s opinion on this proposal?

celestial balance simplified

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Posted by: Rednik.3809

Rednik.3809

Can we please just nerf amulets and not ruin AGAIN things like runes and basic buffs for wvw and pve?

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celestial balance simplified

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Posted by: Coulter.2315

Coulter.2315

I am for Celestial Ammy being nerf’d BUT at the same time Fire, Air, Leech all need to share a CD.

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Posted by: Kharr.5746

Kharr.5746

I am for Celestial Ammy being nerf’d BUT at the same time Fire, Air, Leech all need to share a CD.

Why? Is this one of those “if you nerf what I use, I want someone else to also get nerfed too” posts? How are those sigils related to amulets or celestial?

Personally, I’d like to see self-might stacking get adjusted so it focuses more on team play (e.g., self-fire field finisher = 2 might, team fire field finisher = 3 might per fire blast finisher).