(chain CC + burst damage) vs HP = slight imbalance?

(chain CC + burst damage) vs HP = slight imbalance?

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Posted by: Kykeon.8572

Kykeon.8572

Initially the game seemed like it required skill in PvP after watching the first gameplay videos, all classes seemed impossible to beat without using clever tactics. I am deeply dissapointed to see that not only chain CC is allowed without any form of immunity whatsoever but also stunlocks and massive burst damage (Warrior’s HB, Thief’s Pistol Whip) are extremely effective and massively used.

Some will say stability, aegis and dodge. I will say they don’t help as much as they should, for example stability doesn’t give immunity to immobilise which is a bit weird, looks like it was designed for reviving or finishing? It seems more likely that it will be used against you since it seems like a fine idea to pop stability before the stunlock to avoid any knockback/down from opponents trying to save the locked-down poor soul.Dodge lags, simple as that.

If you decreased all damage done by 15-20% and added a very brief immunity for certain types of CC (as many games did in the past,some saw a huge improvement in playability) then not only it would make fights a lot more strategical and players think twice before they blindly spam CC abilities when seeing someone at low HP, it would also, and most importantly, promote even deeper teamwork and synchronisation.

That’s my view of things, other than that i do enjoy the game quite a lot.

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Posted by: tasbury.3674

tasbury.3674

CC is already extremely short in this game, moreover you have stability to counter hard CC and for everything else you can use a condition clear.

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Posted by: milo.6942

milo.6942

Immobility is a condition and can be removed as such. I agree it’s a bit strange that something so cc-like is actually a condition but we’ll see how things develop.

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Posted by: Kykeon.8572

Kykeon.8572

If a stealthy Thief and a Warrior decide to stun lock me and i happen to have the ONE ability that might save me on CD they will take me from 100% HP down to 20% in about 3 seconds, which is about the time i will be stunlocked, how is that extremely short CC i have no idea.It is also about the time it will take for me to say “i’m locked please pop stability” on TS in case one of my teammates has it available by which time it will be way too late.It seems to me that people defending it is actually the same people that take massive advantage of it.

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Posted by: milo.6942

milo.6942

If you have a thief and a warrior both bursting you, and you’ve already used up your stun break, the appropriate steps are as follows: 1) curl into fetal position; 2) die. I’m not sure what you expect to be able to do. Sometimes it’s just inevitable.

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Posted by: Kykeon.8572

Kykeon.8572

I’m not sure what you expect to be able to do.

Exactly, if you see how i started my post i am only going on about all this because i was expecting something new and thought of that promotes tactics and skill rather your usual CC/burst based gw2iwinbuilds.com kind of online experience.I guess i should just accept it and move on.Die,respawn,die,respawn,change the channels on the tv and eat fast food.

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Posted by: Nofe.7269

Nofe.7269

Stun breakers, stability. Nothing in the game will allow you to win a 1v2, nothing should, anyway. Some classes can, but for the most part, you should die to a 1v2.

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Posted by: milo.6942

milo.6942

Well if you’re not paying attention and constantly getting into fights where you’re outmatched, it’s only natural you have no options. Your options existed before you got into that situation. An ounce of prevention… does… something. I forget. Use brain. If they are being jerks and following you around the map trying to kill you, use this to your team’s advantage and lead them on wild goose chases for as long as you can. Use cc to keep them off you: Pull them to your teammates. Stay with another player so you both don’t get soloed 2v1. A lot of things you can do before you get stun-locked by a thief and war with your stun-break on cooldown (why is your stun-break constantly on cooldown?), not a whole lot you can do once you’re in that situation though.

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Posted by: Nofe.7269

Nofe.7269

As milo mentioned, prevention is key. The problem with this game is that some classes have flagrantly better movement and escape options than others. If you’re a warrior, guardian, necro and i would go as far as to say ranger and you get caught out of position by more than one person, you’re finished. The remaining classes, mesmer elementalist and thief have some pretty ridiculous movement/stealth abilities that allow them to very easily pick their battles and rack up points. Mesmers and thieves however do extremely well in sPvP while elementalists seem quite weak at the moment.

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Posted by: Kykeon.8572

Kykeon.8572

The classes are fine.I only have problem with the uncontrolled CC.

I was just involved in a 1v1 that eventually became a 2v2.My teammate died fast and i couldn’t help, however i managed to drop one of the enemies (the one i was focusing all this time) just after.As i tried to finish i KNEW i would never be able to do it since they would start spamming CC.And that is exactly what happened,i had no anti-CC left after a lengthy fight,believe it or not i got knocked back 3 times in a raw.Too predictable and sadly quite dissapointing.

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Posted by: Irascible.8210

Irascible.8210

Tldr:

“I’m angry about losing in pvp so I’m posting on the forums.”

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Posted by: Kykeon.8572

Kykeon.8572

Tldr:

“I’m angry about losing in pvp so I’m posting on the forums.”

Yes,that’s the one.How did you know,it is not me trying to contribute into making this game even better than it already is and an amazing experience for everyone by noting down bits and bobs that i’ve seen doing well in other games in my 10+ years of online gaming experience,it’s just that i’m angry and whine after i lost in PvP.Thanks for immaturely invading the thread with generic nuweb catch phrases.

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Posted by: Shintai.5618

Shintai.5618

CCs are just bad. Specially in a fast paced game like GW2. Also there is no immunity timer or diminishing effect. So you easily get up in locked up situations without the ability to apply an action. Its a hopeless feature from older generations MMOs.

3 seconds is a hell of a time.

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Posted by: Skolops.2604

Skolops.2604

The OP is very correct. I’ve said it before and I’ll say it again: for every one of the responses along the lines of, “what do you expect with 2 people targeting you? You should die,” I can respond by saying that in other games – heck in a game which had so much CC it was dubbed “Stunwars” – you COULD survive dieing in these situations if you were skilled enough.

Despite the repeated claim leading up to the launch of GW2 that it fixed the problems with CC and whatnot in other games, and that it made skill more of a factor, the end result is that it really takes a step backwards. In those other games, most classes had a single stun and you had a single break. In this game, some professions can bring a tremendous number of stuns and CCs, while some have a very hard time bringing even a single break. Rangers, for example, can’t even break immobilizes.

CCs are very short in this game, that’s true, but incoming attacks do 3 or 4 times the damage relative to your HP than those in previous games, so in that 1 second immobilize you can lose literally half of your HP.

The chain-CCing and the giant mess of pets are causing PvP in this game to be pretty lacking in fun right now, and its disappointing because I think the potential is there.