changes to amulets

changes to amulets

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Posted by: kdaddy.5431

kdaddy.5431

Here is why i think amulets need fixing. Today i play with some warrior stuff and i ran a rune of strength-zerker amulet with sigil of force on both weapons. I was using a hammer and axe/axe.

So were in a match and its a 2 vs 2 at mid in legacy and this d/d ele is literally just standing there stacking might. I have around 6 might and i hit 5 on the axe/axe build. It is whirling winds and this ele literally eats it and i take his health down i would say 60% and he and the other person fighting at mid now have 15 might and begin to crush me immediately and we lose the 2 vs 2 fight.

I normally run a power/condi build on my warrior and was using carrion amulet and found that there is no need since cele was simply better. Here is why amulets need fixed. The fact that no matter what class you have, your gonna look at cele amulet and realize its better for almost every situation.

When you solo que you should be talking about who is what on your team but your not and because of that you have to run these hybrid builds that do everything and its terrible that there the best builds either way.

Amulets need a boost in stats imo. Cele ammy is simply better then every ammy and i do believe you need a jack of all trades ammy but it shouldnt be better then every ammy in the game. Make it so if someone wants to run a bunker that he can acutally run a bunker. If someone runs a pure dps player make it so people actually have to pay attention to him because he does so much dmg that he has to be targeted first.

Problem i see though is thief and mesmer do a ton of dmg and with the invsibility/shadowsteps/invulnerability etc etc. There will be problems bringing them back down to earth. I just see a problem though when rangers/warriors/guardians have to play 1 type of role and other classes do it better.

I wonder what everyone thinks about boosting the 3 stat amulets stats up but i think that could help counter the cele effect. Lets just say base +175 and sub 2 get a +125 on the amulets.

(edited by kdaddy.5431)

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Posted by: Salamander.2504

Salamander.2504

It really is only the might-stacking builds that can make cele shine. I’ve never been impressed with cele on my guardian or ranger, for example, where the other amulets do a better job. I suppose you could lower the stats on cele to bring it in line, but as far as I know only the ele can really take full advantage of cele. For example, the cele signet necro build is far from OP. On this basis, it seems that a nerf to d/d ele would probably be sufficient, rather than buffing the other amulets.

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Posted by: online.1278

online.1278

zealot amulet plzzx

The Korean Gamer (Best Warrior NA)
My Stream : http://www.twitch.tv/eSportsKorea see me vs Tarcis, Chaith, Crysis and etc!

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Posted by: kdaddy.5431

kdaddy.5431

It really is only the might-stacking builds that can make cele shine. I’ve never been impressed with cele on my guardian or ranger, for example, where the other amulets do a better job. I suppose you could lower the stats on cele to bring it in line, but as far as I know only the ele can really take full advantage of cele. For example, the cele signet necro build is far from OP. On this basis, it seems that a nerf to d/d ele would probably be sufficient, rather than buffing the other amulets.

you make a good point but when you look at any match. You say oh they have 2 ele and that means to cele ammy and they have also have a necro with signets which probably means he is running cele. Thats 3 players on 1 team running a cele ammy and they will have a advantage over the other team unless they are running the same thing.

Ive also ran into alot guardians starting to use cele with vamp rune. There are alot of classes that have better options if looking for a certain role but atm if you watch any AG/ESL tournament there is at least 2-3 people on each team running cele ammy. I could be wrong and maybe they just need to bring back D/D ele back in line but i would like better options for players who want to use a ranger/dps warrior/dps guardian.

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Posted by: Salamander.2504

Salamander.2504

…There are alot of classes that have better options if looking for a certain role but atm if you watch any AG/ESL tournament there is at least 2-3 people on each team running cele ammy…

This is a good point, but if its not the cele, wouldn’t it just be another amulet? Build diversity in this game is always going to be minimized as long as metabattle.com is so widely used.

In any case, if d/d ele was nerfed and now “on the level,” having 3 cele’s on a team wouldn’t be such an advantage, right?

(edited by Salamander.2504)

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Posted by: tobascodagama.2961

tobascodagama.2961

Cele is not broken, it’s only strong (not even OP, just strong) in two or three builds. D/D Ele and Signet Necro are the two I know about. I think Cele Eng used to be a thing, but it might not any more.

Really, Ele is the only class that can effectively use all the stats on Cele. Most of them are wasted on everybody else.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Exedore.6320

Exedore.6320

The problem is the amulet system. You can’t do anything besides full offense or heavily defensive except for celestial. And if you can’t stack might and apply conditions easily, celestial is pretty lackluster.

Kirrena Rosenkreutz

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Posted by: Celtus.8456

Celtus.8456

As has been requested, the amulet system is a disaster and should be replaced by a point allocation system (or just import PvE gear/stat system and TRY to balance that).

Point allocation system would be something like: everyone has x amount of points (3000 for example) to put into their various attributes. The player can put no more than 1200 into a single stat (how it is now with the amulets I think), but otherwise the player can spend them into as many attributes as they wish.

Right now the amulet system is just a continuation of the gimmick “look how simple it is to get into PvP and look how balanced it is!” But really it is just limiting and causing balance problems. How many amulets do we ever see in play in sPvP? Realistically I think the number can be said to be 5 or less (emphasis on the cele, marauder, soldier, cleric, and [insert condi amulet]).

And don’t get me started on armor runes which were ‘redesigned’ so more would see use (p.s. once again only a few of the many are ever used).

Josre
Zulu Ox Tactics [zulu]