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Posted by: Ehecatl.9172

Ehecatl.9172

NO. Stop trying to force anime into a western style setting. it doesn’t work from an artistic perspective. At all. If that’s the art style you enjoy all the power to you, but you should go to an MMO with that art style instead of trying to inject it into another MMO.

Also, I’d get bored with this game really, really, really fast if there was no PVE or WvWvW. Making an MMO that only offers PVP is a bad way to get a large playerbase.

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Posted by: Crinn.7864

Crinn.7864

I noticed the OP waited until someone replied to the thread to completely change the content of the OP.

GG?

Sanity is for the weak minded.
YouTube

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Posted by: Saiyan.1704

Saiyan.1704

The whole purpose of a brand new game is

1. Out dated graphics/technology.
2. The storyline has reached its peak in the game’s world.
3. A newly developed budget fund starts due to an obvious decrease (often dramatic or just through the years) of player population.

Usually player pop is fixed by an expansion, the game basically becomes new again so the biggest factor in deciding on a new game is items #1 & #2.

Pretty much everything you’ve said can be fixed by a patch… the game doesn’t even need an expansion, let alone an entirely new game! Sorry op, but I disagree.

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Posted by: Ehecatl.9172

Ehecatl.9172

I noticed the OP waited until someone replied to the thread to completely change the content of the OP.

GG?

Huh… They did. Well, now my post looks crazy and nonsensical.

Well played, OP. I fell for your trap card. Well played indeed.

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Posted by: Saiyan.1704

Saiyan.1704

online: “well, maybe gw3 plus Blade and Soul mmop**n level of character customization level would make fix our low population of twitch numbers?

like mmop**n level that blade and souls offers…(and we know this actuallt make huge sells as we already inspected its twitch numbers as it got released)

I just give this idea cuz i don’t think single balance patch, even tho this balance patch is perfect, would solve out low twitch # viewers.

Thx!"

Again… no.

Character customization is not why that game gets high twitch numbers Lol! And why the heck did you edit the original post twice?? Thats so annoying..

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Posted by: Saiyan.1704

Saiyan.1704

online
“but you guys know that most poeple who play mmorpg genre are mostly kittened in real life and are people who play female characters mostly except only few…. that is why mmop**n would solve the problem as long as i thougut. People who really originally like esports, they don’t even start with gw2 but directly starts with league of legends or csgo, the pro esports game that are gender-free completely.
Plz realize reality”

By that logic, then Black Desert is going to be the best game evar because of its in depth character customization palet… laff. That’s not what creates an esports game… or a ‘successful game’ for that matter.

I like my reality just fine thanks.

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Posted by: Saiyan.1704

Saiyan.1704

Ok i’m dun lol

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Posted by: Agemnon.4608

Agemnon.4608

Unfortunately the trend is towards simplifation in games. It isn’t always a bad thing but it certainly isn’t always good. Bad simplification makes us think, “that’s it?” whereas good simplification removes a harmful feature like fall damage, in combat slowdowns, or a status effect like confusion. The most notorious example of bad simplification is Windows 8 and Metro in general. When you have something established you have certain basics and adding to those adds a layer of depth so long as they’re foundationally sound. A game like Guild Wars 3 might have Dark Souls like combat mechanics but without the context that makes Dark Souls so great.

How about a game that mixes MOBA mechanics with fighting game mechanics. Once per battle you can challenge another player to a duel where it’s a one on one 2D fighting game. You would have seven abilities on your skill bar but on the overmap you’d still have healthbars and fighting game mechanics like entering certain controller plus button sequences for special moves. Not all moves will be available in the MOBA mode with the overhead movement and no MOBA mechanics are available during dueling mode, which is a pure straight up sideview fighting game where if you lose the opposing team gets some decent points and your respawn time is longer. Since you can only challenge someone to a duel once per match you can theoretically have six duels: one where you challenge someone and if everyone on the opposing team challenges you at different points. Each hero has their own unique style and set of moves both in the main mode and the dueling mode.

The special moves would be attached to your “1” and “2” abilities. There would be no EXP or money system but still some NPCs (cannot be engaged in dueling mode).
Controls: controller is encouraged, something like the X-Box PC controller but with more responsive and sensitive thumbsticks (aiming arrows in Dark Souls was a nightmare :( ) would be optimal.

Heroes: One knows Karate and Jeet-Kune-Do and moves fast and would be high tier at top levels but bad for new players, a strong slow hero who is good at lower tiers but as players get more skilled usefulness wanes and boxes, a warlock who is mid-tier at every level of play; mid-high tier speed, and knows Kenpo and tiger style Kung-Foo, and a healer who is low-mid tier at DPS, knows crane Kung-Foo and Aikdo for single target CC, and some other heroes I haven’t thought of. Some cosmetic skins would be purchasable for different heroes, either for the heroes themselves but mechanically exactly the same but with the window dressing of a whole new character. Like the warlock could have a cute wizard girl counterpart who are different characters (and both canon) but have absolutely everything in common from a game mechanic standpoint. Despite being different characters they’ll both count as the same character. This may strike some as lazy (even me ^_^ ) but this I feel may be one of the places where simplicity might be a good thing since if there are too many characters there’s too much risk of overlap (some isn’t bad but too many characters may render some redundant or replaceable), wonky balance, and

Setting: Like modern society but with heavy steampunk elements and some Asian and Caribbean areas too but isn’t Earth itself. A stylized modern setting where buildings still look good and aren’t all plain boring slabs of steel and concrete or overly simple looking houses. Some fashions are medieval (warlock wears a traditional black and dark purple robe and hood while a couple other heroes wear a modern karate gi) but mostly modern (the strong slow hero wears ripped denim shorts, no shirt, and boots). This way the setting could be somewhat relatable without having uninspiring real life modern architecture and design.

This is obviously a whole new game and not put into Guild Wars 2 since by buying Guild Wars 2 we paid for a game that advertised specific mechanics and those basics need to stay in place.

Tl;dr: Guild Wars 3 will likely be a very cut down version of Guild Wars 2 (likely in the wrong ways) while they’d be better off going to a whole new franchise and genre.

(edited by Agemnon.4608)

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Posted by: bbennett.7463

bbennett.7463

I only play pvp pve is boring to me