completely unacceptable

completely unacceptable

in PvP

Posted by: Youngertwo.4956

Youngertwo.4956

So, the way that they matchmaker works is that you form a team of people around the same mmr who are within 15 pips of each other. The other team is formed similarly. However, the mmr of the two teams are completely independent.

The affect of this is that if you are paired with poor players at the start of the season or against organized groups the momentum grows until your mmr gets pushed to zero meaning that you get paired with worse and worse players until you have virtually no chance of winning.

I made it to ruby on two accounts last season, yet here are my results so far this season.

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completely unacceptable

in PvP

Posted by: UmbraNoctis.1907

UmbraNoctis.1907

I don’t think, MMR calculation has changed. If you get matched against higher MMR, you are expected to lose and your MMR won’t be affected (it is still independent from division/pips).

completely unacceptable

in PvP

Posted by: Jourdelune.7456

Jourdelune.7456

I don’t think, MMR calculation has changed. If you get matched against higher MMR, you are expected to lose and your MMR won’t be affected (it is still independent from division/pips).

It’s way more complicated than that.

Last season, the pips wins even if you lost a game… was some reflection about how you can gain MMR even if you lose versus some teams.

For Season 2, Anet did stop using MMR to find match versus other team, this is supposed to give better queue time…. but, at the end, it will destroy the sPVP casual population.

Odd since Anet cater to casuals since launch.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/