condition counter play - positional facing?

condition counter play - positional facing?

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Posted by: Aquin.3192

Aquin.3192

Would anyone else like to see counter play based on character positioning for certain conditions?

For example… when someone goes to blind you if you turn your character to not face them should the blind ( projectile ) miss?

I feel like it makes sense and would add a little user engagement and reward for game awareness.

Thoughts..?

Ackwin R53 Thief – Evading like a boss!

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condition counter play - positional facing?

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Posted by: Willson.8170

Willson.8170

Tinker Thomas approves this message

condition counter play - positional facing?

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Good idea. Problem is most if not all conditions are spammed through auto attacks or hard to read animations that all look the same on a particular profession. And most of these condition stacking skills apply more than one condition most of the time so..

No.

What we need is some sort of downtime to condi-spam. A necro-engie tandem can nuke a point and will eventually apply all kinds of available condi on anyone standing there regardless of how many blocks, evades, condi clear and whatnot since condi spamming skills in addition to random procs recharge way faster than all your defensive cooldowns.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

condition counter play - positional facing?

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Posted by: garethh.3518

garethh.3518

No.
That’s just a hastle.

It will make gameplay involve more skill, but skill isn’t what an MMO is all about…
MMOs NEED, first and foremost, easy to get into and enjoy gameplay.
GW2 doesn’t have that, like at all.

This won’t fix any of that.

(edited by garethh.3518)