conquest + dmatch + stronghold = trait tabs
If nothing else, trait tabs should be a mastery. (Assuming they don’t just add it for everyone.)
Now ideally all of these modes would be in separate queues but they are not which is annoying but i can completely see your reasoning as to why you will place them in the same queue. This means however we have to either endure through deathmatch with a conquest build (or vice versa), or quickly attempt to swap a build or swap a character.
So seriously Anet we have all endured through that crap as well as swapping trait points in PvE and across WvW but now you are going to add a 3rd game mode in sPvP with no mention of being able to save multiple builds on a character.
This is no longer just a case of some players wanting a slightly easier playing experience. By adding a 3rd game mode in sPvP you are making this a necessity, a necessity that we do not have in the game as yet. Otherwise the only other option is for a player to have 3 characters built ready for the 3 different game modes.
You could give players the first trait tab (purchasable with skill points on reaching level 80 or something) then to get more on a character you could place something on the gem store so players can get 3-4. I genuinely believe this will be a bigger gold sink than the mystic forge.
I suppose this could present problems in WvW with whole zergs being able to swap builds on the fly but maybe just deactivate this for WvW in some way.
Just think about this, please.
If nothing else, trait tabs should be a mastery. (Assuming they don’t just add it for everyone.)
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