consider to balance somethings
I agree with toning done invuln that allow movement and skillcasts at the same time.
But for that to happen, damage output in general needs to come down as well.
1. Ranger? Invuln? What?
2. Burn should be nerfed for sure
3. Stealth is fine
Maguuma
The only thing I think needs to be changed in regards to stealth is if you successfully dodge or block then the enemy in stealth should be revealed, like I know you’re trying to gank me lmfao.
1) sorry, for invuln i mean endure pain too
@grandHaven: i suggest a reduction of every damage.. an entire 15% should be fine
i have the sensation that gw is become: who burst more.
the damage is more important than everything and i don t like it
2) i hope, seriously, but i don t understand why poison works like bleed as well..
too many intensity stacking. who could stack bleeding before all this buff is become useless.. i can t understand why the mechanic should be the same
3) i main thief and mesmer, and i m quite horrified by all this spam
1) Rangers invuln is protect me, and it sucks because it instakills your pet. The signet isn’t an invuln, as it only prevents all physical damage. It is very different because they can still be cc’d, and conditions still apply. Signet of Stone is also on a long cd, justifying its 6 second duration. Warriors endure pain is similarly in need of no nerfs.
2) Burning could use a small nerf, and bleeding, poison, torment, and confusion could use a small buff. Probably back to the values they original values they had those conditions at. By original, I mean the previewed values that they nerfed for bleeding, poison, torment and confusion. Funny that they nerfed all of those that are kind of weak/average now, but didn’t nerf burning which needed it a little bit.
3) At most, the nerf stealth needs is being revealed on block, blind or evade. Even that might be overkill.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
(edited by zapv.8051)
1) Rangers invuln is protect me, and it sucks because it instakills your pet. The signet isn’t an invuln, as it only prevents all physical damage. It is very different because they can still be cc’d, and conditions still apply. Signet of Stone is also on a long cd, justifying its 6 second duration. Warriors endure pain is similarly in need of no nerfs.
2) Burning could use a small nerf, and bleeding, poison, torment, and confusion could use a small buff. Probably back to the values they original values they had those conditions at.
3) At most, the nerf stealth needs is being revealed on block, blind or evade. Even that might be overkill.
1. Signet of stone.
3. Yes please.
3)at very least. reduce the stealth time.. IMO, there are too much spam
Burning itself it fine. What needs to be nerfed is the ability for burn guards and eles to stack burn. That needs the adjustment.
i ment a different thing.. why should have 4 conditions that work in the same manner but deal different damage?? has no sense using others in place of burn.. to balance the damage and the condition, IMO, should back as before