counter to turret engi is to abandon point?
I don’t know if I would call it the ‘counter’, but you need to be realistic about whether or not you can unbunker the bunker in a reasonable amount of time. Their meant to troll you and CC you around so you can’t cap, so if you go in 1v1 and stalemate with him he’s winning. It’s not necessarily a bad thing to just let him have the point so you can outnumber his teammates somewhere else until you and another teammate have a chance to come 2v1 him. I find they usually dont have much in the way of stunbreaks, and I’m usually pretty succesful as a Warrior in locking them down at least enough that me and my partner can simultaneously rip his face off.
If the one you were facing was successfully 3v1’ing you guys, he could have just been that good and you guys were getting outplayed.
[RISE]
Gate of Madness
I don’t know if I would call it the ‘counter’, but you need to be realistic about whether or not you can unbunker the bunker in a reasonable amount of time. Their meant to troll you and CC you around so you can’t cap, so if you go in 1v1 and stalemate with him he’s winning. It’s not necessarily a bad thing to just let him have the point so you can outnumber his teammates somewhere else until you and another teammate have a chance to come 2v1 him. I find they usually dont have much in the way of stunbreaks, and I’m usually pretty succesful as a Warrior in locking them down at least enough that me and my partner can simultaneously rip his face off.
If the one you were facing was successfully 3v1’ing you guys, he could have just been that good and you guys were getting outplayed.
This issue isn’t just trying to unbunker them tho. Sometimes, say you are defending home or just trying to cap it at the beginning of the game. An engi rushes to your home (they are extremely mobile and can get there b4 u cap home). They drop turrets down at your home point. Theni tried all the methods to try and beat the engi but to no avail i always had to either forfeit point or die.
(edited by Lifestealer.4910)
just kill the dmg turrets (rocket, rifle) after this he is naked
the amount of turret engis in game these days is just insane.
moar AI builds please, you need to give ele and war AI build, and your dream would be complete anet.
As a Hambow Warrior, i dont have THAT big problem against a turret engineer. I drop the fire field on the point and keep him on CC with hammer.
Of course, i need Balanced(stability) and Berserker(condi imune) instances, traited, for that.
As a Hambow Warrior, i dont have THAT big problem against a turret engineer. I drop the fire field on the point and keep him on CC with hammer.
Of course, i need Balanced(stability) and Berserker(condi imune) instances, traited, for that.
Answer to everything is Roll a Warrior, doesn’t really matter what build Hambow, CondiCancer, Axe/S-LB Soldier’s, does it even matter what Amulet a warrior runs your going to have massive tank and regen of a bunker.
Twitch – Aussie Streamer
As a Hambow Warrior, i dont have THAT big problem against a turret engineer. I drop the fire field on the point and keep him on CC with hammer.
Of course, i need Balanced(stability) and Berserker(condi imune) instances, traited, for that.
Answer to everything is Roll a Warrior, doesn’t really matter what build Hambow, CondiCancer, Axe/S-LB Soldier’s, does it even matter what Amulet a warrior runs your going to have massive tank and regen of a bunker.
Might stacking turret hybrid is ten times stronger than any warrior build vs the stuff I run..
Phaatonn, London UK
Turret engi’s die really fast to condi’s. Turret engi’s die really fast off node. If you are EVER at homepoint and they have something that is constantly pushing to far, the best strat is to often let them free cap your home and you take their point. It leaves them in an awkward position because if they leave you can easily cap your home back.
Am I good?… I’m good.
As a Hambow Warrior, i dont have THAT big problem against a turret engineer. I drop the fire field on the point and keep him on CC with hammer.
Of course, i need Balanced(stability) and Berserker(condi imune) instances, traited, for that.
Answer to everything is Roll a Warrior, doesn’t really matter what build Hambow, CondiCancer, Axe/S-LB Soldier’s, does it even matter what Amulet a warrior runs your going to have massive tank and regen of a bunker.
The key to victory here are the instances. Stability + Condi Imunne.
stances don’t > engi lol. Use berserker stance? OK he will knock you back. Use stability first? OK he will immobilize and blind you. Use both at same time? Ok he will dodge, dodge, block, invis/invul, dodge…. oh look your stances are all gone now and none of his CC skills are on CD.
great engineers can 1v1 just about anyone now on-point. a lot of the engineers I see, however, aren’t great. we have to separate the theory from the skill factor.
stances don’t > engi lol. Use berserker stance? OK he will knock you back. Use stability first? OK he will immobilize and blind you. Use both at same time? Ok he will dodge, dodge, block, invis/invul, dodge…. oh look your stances are all gone now and none of his CC skills are on CD.
great engineers can 1v1 just about anyone now on-point. a lot of the engineers I see, however, aren’t great. we have to separate the theory from the skill factor.
Depending on the two builds, it can be very effective to pop both stances. Turret engineers don’t usually have any boonstrip like the old decap builds did, so popping both and charging can work. Since we’re talking about turret engineers, they will likely not be using elixir S (stealth/invuln) or toolkit (block), so there’s really a decent chance of killing them in ten seconds.
Usually, however, the best bet is to drop combustion shot once or twice while kiting. Let’s say you’re trying to 1v1 a rifle/rocket/thumper engineer. You should be able to get rid of rifle and rocket turret in just a few seconds using combustion shot/arcing arrow/etc, and probably land some pressure on the engineer as well. Then you just have to stance onto the point, rendering the thumper turret useless, and finish the job. You could just open with melee/stances, but only if you think you could destroy most of the turrets or kill the engineer in ten seconds.
You could just open with melee/stances, but only if you think you could destroy most of the turrets or kill the engineer in ten seconds.
That. If you know you probally wont kill him in 10 secs, you can destroy at least 2 turrets. After that the battle shouldnt be that hard.
i am talking about really good engis here, they don’t just drop all their turrets at once, and they don’t drop supply crate 1v1 either unless they need it.
i am talking about really good engis here, they don’t just drop all their turrets at once, and they don’t drop supply crate 1v1 either unless they need it.
It’s true, an engineer in the hands of a truly talented player is a force to be reckoned with. That’s true of…any profession in the hands of a truly talented player, though.
The build is pretty cheesy and some variants are incredibly strong in 1v1s, usually those that take two turrets and a kit and also rely on balthazar runes and IP for the ultimate amount of cheese possible. I’m not defending it. But a very skilled warrior player can beat a very skilled engineer player, and vice versa.
this thread made me lol will upload some vids late of dealing with these guys.
Highest ranked reached 28 soloq
Isle of Janthir